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Bombastic's Trinity

I did some minor tweaks/fixes yesterday and today, it should lower DPH by AoEs.

ps: i'll try these new values for DC... but 10/0.25 seems very strange :P
 
from north waypoint get missed south cerypt entrace

10/0.25 is value for 323 dont know how it works with 317

nvm that must be just happy runs
 
@bombastic, quick one: do you use latest DB 323 or old 317?
 
Hate when bot teleports to FoM and...
Wild Savage Beast appeared! Savage Beast uses Headbutt! It's super effective! You fainted!
Or worse... when they tag team =((((
Any way to fix that shitty behavior at the start of each run?
 
Bomb, few questions about your loot rules. Why do you pick up 58 legendaries, 61 weapons and why is bot keeping every azurewrath and the star of azkaranth? What do i need to change in order to pick 59+ legends and 62-63 weapons?

And some logs...

Full stats:

Code:
===== Misc Statistics =====
Total tracking time: 53h 14m 19s
Total deaths: 71 [1,33 per hour]
Total games (approx): 484 [9,09 per hour]
Total XP gained: 24,02 million [0,45 million per hour]
Total Gold gained: 4469,12 Thousand [83,95 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 94826 [1781,15 per hour]

Items dropped by quality: 
- White: 30185 [566,98 per hour] {31,83 %}
- Magic: 52454 [985,26 per hour] {55,32 %}
- Rare: 11915 [223,80 per hour] {12,57 %}
- Legendary: 272 [5,11 per hour] {0,29 %}

FoM:

Code:
===== Misc Statistics =====
Total tracking time: 36h 34m 54s
Total deaths: 58 [1,59 per hour]
Total games (approx): 337 [9,21 per hour]
Total XP gained: 24,02 million [0,66 million per hour]
Total Gold gained: 4475,41 Thousand [122,34 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 59701 [1631,99 per hour]

Items dropped by quality: 
- White: 18886 [516,27 per hour] {31,63 %}
- Magic: 33124 [905,48 per hour] {55,48 %}
- Rare: 7522 [205,62 per hour] {12,60 %}
- Legendary: 169 [4,62 per hour] {0,28 %}


DC:

Code:
===== Misc Statistics =====
Total tracking time: 14h 16m 17s
Total deaths: 15 [1,05 per hour]
Total games (approx): 27 [1,89 per hour]
Total XP gained: 21,62 million [1,52 million per hour]
Total Gold gained: 4410,88 Thousand [309,07 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 32134 [2251,60 per hour]

Items dropped by quality: 
- White: 10213 [715,62 per hour] {31,78 %}
- Magic: 17694 [1239,80 per hour] {55,06 %}
- Rare: 4135 [289,74 per hour] {12,87 %}
- Legendary: 92 [6,45 per hour] {0,29 %}

I can never reach your stats due to bad gear(you got more than double tDPS: (Whirlwind + Sprint)). You probably got like 5-10b gear or something. Anyway, i am very satisfied and i thank you! Keep up the good work bro :cool:
 
Bomb, few questions about your loot rules. Why do you pick up 58 legendaries, 61 weapons and why is bot keeping every azurewrath and the star of azkaranth? What do i need to change in order to pick 59+ legends and 62-63 weapons?

1) I pick all legendaries to keep track of how much the bot is missing them, comparing legendaries Drop with Pickup. They are not stashed, anyway.

2) Azurewrath is not stashed since some versions ago. Download Git version if you want a more updated one;

3) There is no way to determine if a Star of Azkaranth is a good pick, so my rule stash them all. Like Stone of Jordan. If you dont want it, change the rule:
Code:
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" [B]-> [TRASH][/B]

4) I dont recommend skipping weapons 60-61, when you bot in any MP level all drops have lvl 63 affixes (weapons/armor/jewelry). If you want to avoid them anyway:

To pick only 58+ legendaries, change in Pickup.dis:

Code:
//intell
[QUALITY] == "Legendary"  && [LEVEL] >= [B]58[/B]
//[QUALITY] == "Legendary"  && [LEVEL] > 62 && [TYPE] == "Jewelry"
//ignore rule               
[QUALITY] == "Legendary" && [LEVEL] < [B]58[/B] -> [IGNORE]

To pick only 62-63 weapons:

Code:
[QUALITY] == "Rare"  && [LEVEL] >= [B]62[/B]  && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare"  && [LEVEL] < [B]62[/B] && [BASETYPE] == "Weapon" -> [IGNORE]

I can never reach your stats due to bad gear(you got more than double tDPS: (Whirlwind + Sprint)). You probably got like 5-10b gear or something. Anyway, i am very satisfied and i thank you! Keep up the good work bro :cool:

My barb was not that expensive, i equipped him before the price explosion pos-AH announcement :)
 
//intell
[QUALITY] == "Legendary" && [LEVEL] >= 62
//[QUALITY] == "Legendary" && [LEVEL] > 62 && [TYPE] == "Jewelry"
//ignore rule
//[QUALITY] == "Legendary" && [LEVEL] < 62 -> [IGNORE]

thats the right rule for legendaries
 
can you please reply this

@bombastic, quick one: do you use latest DB 323 or old 317?
 
I wasn't quite sure where to post this so I'm going to start here:

I am currently using this plugin and I run 2 accounts on the same computer. For what ever reason the trinity settings keep resetting to different values. I have the DB in different folders of course and I run 2 barbs so the settings should be identical. It never fails that at least one of them will have some sort of reset value.

I am not using any type of re-logger btw.
 
First run FoM

===== Misc Statistics =====
Total tracking time: 0h 4m 22s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total games joined: 1 [13,71 per hour]
Total XP gained: 11,13 million [152,66 million per hour]
Total Gold gained: 38,90 Thousand [533,47 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 187 [2564,47 per hour]
 
Hmm im using this lootrules

//intell
[QUALITY] == "Legendary" && [LEVEL] >= 62
//[QUALITY] == "Legendary" && [LEVEL] > 62 && [TYPE] == "Jewelry"
//ignore rule
//[QUALITY] == "Legendary" && [LEVEL] < 62 -> [IGNORE]

but it picked up a lvl 60 2h mace...<.<

it should pick up only 62+ legs...
 
I completely redid my folders. Apparently I has the last version of trinity going somehow. The down side is unidealer stopped working. lol I just can't win.

Where can I find DB 317?
 
Hmm im using this lootrules
but it picked up a lvl 60 2h mace...<.<

Use this:

Code:
//intell
[QUALITY] == "Legendary"  && [LEVEL] >= 62
//[QUALITY] == "Legendary"  && [LEVEL] > 62 && [TYPE] == "Jewelry"
//ignore rule               
[QUALITY] == "Legendary" && [LEVEL] < 62 -> [IGNORE]

You forgot to remove //
 
Fixed :)

https://www.assembla.com/code/bomba...mmit/55a551275bef10f0a3f0ecca0ec8e34fdc2f6a4d

rrrix, that was the code I was trying to suggest. It will get rid of all "-1" and "Invalid" files populating TrinityLogs folder.



Neither do I... i just bot with 1 char, a barbarian. Ask for help in Trinity folder, maybe?



Good to know... I have to test it myself :)




can i fix the log problem in the old trinity too?


with this rule @bombastic the bot dont pick up all rings/amulets, don't know but he missed many :<

[QUALITY] == "Rare" && [LEVEL] < 50 && [BASETYPE] == "Jewelry" && [TYPE] == "Amulet" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 50 && [BASETYPE] == "Jewelry"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] < 50 && [BASETYPE] == "Jewelry" -> [IGNORE]

using 300 pickup radius...
 
Oh, You should provide your Assembla-Link in the Main post :3
 
1) I pick all legendaries to keep track of how much the bot is missing them, comparing legendaries Drop with Pickup. They are not stashed, anyway.
Ok that makes sense, i changed it to pick 59+

2) Azurewrath is not stashed since some versions ago. Download Git version if you want a more updated one;
Im affraid i have no idea what Git version is and where to download that :/ (it has something to do with development??)

3) There is no way to determine if a Star of Azkaranth is a good pick, so my rule stash them all. Like Stone of Jordan. If you dont want it, change the rule:
Code:
[QUALITY] == "Legendary" && [NAME] == "The Star of Azkaranth" [B]-> [TRASH][/B]
Ah i see, i'll keep it how it is than. thx

4) I dont recommend skipping weapons 60-61, when you bot in any MP level all drops have lvl 63 affixes (weapons/armor/jewelry). If you want to avoid them anyway:

To pick only 58+ legendaries, change in Pickup.dis:

Code:
//intell
[QUALITY] == "Legendary"  && [LEVEL] >= [B]58[/B]
//[QUALITY] == "Legendary"  && [LEVEL] > 62 && [TYPE] == "Jewelry"
//ignore rule               
[QUALITY] == "Legendary" && [LEVEL] < [B]58[/B] -> [IGNORE]

To pick only 62-63 weapons:

Code:
[QUALITY] == "Rare"  && [LEVEL] >= [B]62[/B]  && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare"  && [LEVEL] < [B]62[/B] && [BASETYPE] == "Weapon" -> [IGNORE]

I will think about 60-61 because there are alot of these drops and if i would skip them i might get my IPH up abit, thx.



My barb was not that expensive, i equipped him before the price explosion pos-AH announcement :)

That's nice to hear. I was switching to 1handers recently and if i wanted a proper main hand i needed to spend atleast 500M + all the other gear upgrades and that's not an option atm :D

Thanks for replying. Cheers!
 
[11:57:45.213 N] Closing error dialog
[11:58:16.903 N] Lost Connection. Closing Diablo III and Demonbuddy
[11:58:16.963 D] System.InvalidOperationException: Der aufrufende Thread kann nicht auf dieses Objekt zugreifen, da sich das Objekt im Besitz eines anderen Threads befindet.
bei System.Windows.Threading.Dispatcher.VerifyAccess()
bei System.Windows.Threading.DispatcherObject.VerifyAccess()
bei System.Windows.Application.CriticalShutdown(Int32 exitCode)
bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()
[11:58:17.185 D] System.AccessViolationException: Could not read bytes from 000007A8 [299]!
bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
bei Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
bei Zeta.ZetaDia.get_CurrentWorldId()
bei Zeta.ZetaDia.get_IsInGame()
bei Zeta.CommonBot.BotMain.()
[11:58:17.187 N] Diablo III Exited, Demonbuddy terminating in 20 seconds.
[11:58:17.217 D] System.AccessViolationException: Could not read bytes from 018CE394 [299]!
bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
bei Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
bei Zeta.ZetaDia.get_CurrentWorldId()
bei Zeta.ZetaDia.get_IsInGame()
bei Zeta.CommonBot.BotMain.()

i got this after few hours...<.<
 
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