Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins
You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.
Its really bad for WD tbh, dont use spells almost at all. Any one did use it on WD?
Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins
You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.
WD is definitely the worst, but next release will improve a lot of skills (and add missing acid cloud) for WD especially - so wait for next release, and then after that, let me know any skills that are being used badly/incorrectly etc. - only way I can ever improve skills for a class is from people telling me exactly which skills are "bad" - and in what way they need improving (eg "Only use this on elites or 2+ greys" "Always cast this off cooldown spam it!" "This one isn't casting often enough" etc.)![]()
i use on WD and i confirm that is terrible on using spells.Reverted back to old Giles plugins.
impatiently waiting for an update and considering a donation.
thank you Giles for you efforts.
A few issues that im noticing:
1) When my Barb tries to avoid affixes such as desecrator, molten etc, he would just stand there taking hits from enemies until theyd dissapear before re-engaging, In the old version he would actually figure out another route to go around the affixes to fight the enemies or use LEAP (which brings me to the issue below)
2) The bot seems to only use LEAP as a movement skill and rarely uses it in battles. In the old version, he would use leap when avoiding the affixes stated above to attack enemies as well as jump into fights if his health was low to help him surivive longer.
3) Revenge & Rend seems to miss enemies running away a lot. He swings and cuts nothing, probably due to a timing or distance issue between the bot and the mob?
4) When avoiding an affix, he would run an avoidance right into another affix, such as frost orbs and running right into an arcane orb. seems like it knows to avoid the first one, but doesnt try to avoid the second, as if its not registered.
5) The bot would rubber band on it some affixes such as poison pool and arcane orbs, once in awhile desecrator, I think its trying to avoid it and trying to figure out how to attack the enemy thus still taking the hits and dies.
Thats about it for now regarding the important stuff
6) ran my bot overnight and after reviewing the item logs, im showing many that have a "0" rating mainly due to the fact that it could not identify certain items stats. Noticed some items had very low item rating considering they had awesome stats.
-Doesn't summon Gargantuan instantly like with Zombie Dogs [Fix: Should summon Gargantuan and zombie dogs instantly if they are either low hp or dead or not there]
Reason: This way they are always there for support and if they die from elites the cd wouldn't have been used and they would be back up instantly when they die or are low hp.
Started a game It didn't summon Gargantuan at all even when i was killing 2-3 elites lol