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[Plugin] Giles Trinity

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6) ran my bot overnight and after reviewing the item logs, im showing many that have a "0" rating mainly due to the fact that it could not identify certain items stats. Noticed some items had very low item rating considering they had awesome stats.

maybe he can add if items stats = 0 stash it just to be sure until all items can be identified again
anyway set and legendarys get stashed as default so thats safe already
 
After combing through the code a bit, I think I've discovered a typo in the SeismicSlam code.

Code:
// Seismic slam enemies within close range
                    if (!bBuffsOnly && !bFindPureRanged && !bAvoidanceEmergency && (iElitesWithinRange[RANGE_15] > 0 || iAnythingWithinRange[RANGE_15] > 3) && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_SeismicSlam) &&
                        DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Barbarian_SeismicSlam]).TotalMilliseconds >= dictAbilityRepeatDelay[SNOPower.Barbarian_Rend] &&
                        ((playerStatus.dCurrentEnergy >= 30 && !playerStatus.bWaitingForReserveEnergy) || playerStatus.dCurrentEnergy >= iWaitingReservedAmount))
                    {
                        return new GilesPower(SNOPower.Barbarian_SeismicSlam, 14f, vCurrentDestination, iCurrentWorldID, -1, USE_COMBAT_ONLY, USE_SLOWLY);
                    }

Correct me if I'm wrong, but it looks like it's looking to the Rend cooldown timer to cast Seismic Slam.
 
This is more of an added function request. Not sure if it is possible but if it is, would be great to have. Regarding selling salvaging. Would love to have a gold sell value limit we can set so that if the vendor sell value of the item is under a certain gold amount it salvages and if its over the amount it sells to vendor. Would optimize our gold collection from trash items as it would sell things that are worth more than the essences on the ah but salvage those items that are have a value lower than essence prices on ah.

Would love to set like a 700g value and salvage everything under 700g vendor value and vendor anything over.

Like I said, not sure if its possible to read that value of the item but would love that feature.
 
I wonder what's the reason of not supporting DH. I am willing help out / beta test or whatever is needed to get the support for DH.


Thank you.
 
This is more of an added function request. Not sure if it is possible but if it is, would be great to have. Regarding selling salvaging. Would love to have a gold sell value limit we can set so that if the vendor sell value of the item is under a certain gold amount it salvages and if its over the amount it sells to vendor. Would optimize our gold collection from trash items as it would sell things that are worth more than the essences on the ah but salvage those items that are have a value lower than essence prices on ah.

Would love to set like a 700g value and salvage everything under 700g vendor value and vendor anything over.

Like I said, not sure if its possible to read that value of the item but would love that feature.


^^^
 
Hey Giles, great work! Is there any suggested build for a monk, because mine doesn t use serenity? Rest works fine for me
 
v1.1 uploaded:
-- Improvements to many skills that were previously not casting reliably (witch doctor pet summons, wizard archon, barbarian leap and others) by adding a post-cast pause.
-- Various tweaks and changes to a number of skill uses from player feedback (many witch-doctor skills, and various skills for the other classes).
-- Witch doctor acid cloud spell added.
-- Leap should now work more effectively, but will only be used if your health is 75% or below, or the target is at range.
-- Slightly faster repeat-attack times for the faster-use skills (it is possible these will be increased further with later releases).
-- Various improvements to avoidance - should hopefully avoid some of the situations where you would do "nothing" when you could still attack a nearby monster (avoidance will continue to be improved over time!).
-- Increased priority to ranged units, particularly fallen prophets (grunt-summoners) in act 3.
-- Reduced priority to grunts (act 3 goblins).
-- Few more NPC's/units added to the blacklist.
-- (experimental) Backtracking implemented - please do NOT use this unattended - this still needs some work before letting your bots run this 24/7.
 
Ok Giles I have an easy fix, and then a small-ish fundamental re-work.

easy fix - have teleport take priority over buffs. My bot sits around re-casting sprint till he runs out of fury instead of letting the TP finish.

not so easy fix - WW barb spec. It would solve a lot of problems if you could get the WW barb to be a double tornado barb instead. Essentially the change would be the following.
1) replace overpower with thriving on chaos super sayin mode.
2) build fury till capped then super sayin and hit WW into groups of mobs
3) once bot is capped in fury spam sprint and battle range to keep the cooldown of WOTB going.

With this method its possible to be like Alkalizer and power through the world with WOTB always up, it also solves problems with freezing mobs and jailer mobs. It might need to be a bit smarter about spending fury and spend slightly less, but I think the above is a great start and could probably get it some long runs of TOC refreshers for WOTB.

Shoot me a PM if you need any other details.
 
This is more of an added function request. Not sure if it is possible but if it is, would be great to have. Regarding selling salvaging. Would love to have a gold sell value limit we can set so that if the vendor sell value of the item is under a certain gold amount it salvages and if its over the amount it sells to vendor. Would optimize our gold collection from trash items as it would sell things that are worth more than the essences on the ah but salvage those items that are have a value lower than essence prices on ah.

Would love to set like a 700g value and salvage everything under 700g vendor value and vendor anything over.

Like I said, not sure if its possible to read that value of the item but would love that feature.


That's something i asked for...
...perhaps there will be an option to sell yellow and salvage blue items => sometimes its not worth it, but it would be better then sell OR salvage^^
 
v1.1 uploaded:
-- Improvements to many skills that were previously not casting reliably (witch doctor pet summons, wizard archon, barbarian leap and others) by adding a post-cast pause.
-- Various tweaks and changes to a number of skill uses from player feedback (many witch-doctor skills, and various skills for the other classes).
-- Witch doctor acid cloud spell added.
-- Leap should now work more effectively, but will only be used if your health is 75% or below, or the target is at range.
-- Slightly faster repeat-attack times for the faster-use skills (it is possible these will be increased further with later releases).
-- Various improvements to avoidance - should hopefully avoid some of the situations where you would do "nothing" when you could still attack a nearby monster (avoidance will continue to be improved over time!).
-- Increased priority to ranged units, particularly fallen prophets (grunt-summoners) in act 3.
-- Reduced priority to grunts (act 3 goblins).
-- Few more NPC's/units added to the blacklist.
-- (experimental) Backtracking implemented - please do NOT use this unattended - this still needs some work before letting your bots run this 24/7.

Giles I just want to say that without you I wonder what demonbuddy would be like. The level of polish, skill, and time you put into these plugins help hundreds (if not thousdands) of people out (chinese or not). Keep up the amazing work and I know I'll be donating after this plugin.

GREAT WORK
 
So wait I didn't really get it. Do you still need to load GilesStashreplacerRules in options or it's already built-in in this plugin? And you do need Rad's profile manager right?
 
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v1.1 uploaded:
-- Improvements to many skills that were previously not casting reliably (witch doctor pet summons, wizard archon, barbarian leap and others) by adding a post-cast pause.
-- Various tweaks and changes to a number of skill uses from player feedback (many witch-doctor skills, and various skills for the other classes).
-- Witch doctor acid cloud spell added.
-- Leap should now work more effectively, but will only be used if your health is 75% or below, or the target is at range.
-- Slightly faster repeat-attack times for the faster-use skills (it is possible these will be increased further with later releases).
-- Various improvements to avoidance - should hopefully avoid some of the situations where you would do "nothing" when you could still attack a nearby monster (avoidance will continue to be improved over time!).
-- Increased priority to ranged units, particularly fallen prophets (grunt-summoners) in act 3.
-- Reduced priority to grunts (act 3 goblins).
-- Few more NPC's/units added to the blacklist.
-- (experimental) Backtracking implemented - please do NOT use this unattended - this still needs some work before letting your bots run this 24/7.

Going to work now but will test it asap after work. Looks good :)
 
damn i was really hoping for a leap fix.

Rather than having the bot use leap when its lower than 70% health, have him use it on a delayed CD but all. This way he is almost constantly buffed and incase it takes a hard hit that drops him down to < 30% instantly, he would at least have some cushion to spam it earlier between the delayed cooldown time.
 
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i notice a bit more deaths cause of avoidance will start to detail log to find out what is happening

gonna start combinations where i die and which i survive maybe this gives a clue.

SURVIVED
[11:05:23.662 D] ChampionBase
[11:05:23.662 D] Molten
[11:05:23.662 D] Vortex
[11:05:23.662 D] Illusionist
[11:05:23.662 D] Electrified
SURVIVED
[11:08:21.702 D] ChampionBase
[11:08:21.702 D] Linked
[11:08:21.702 D] Molten
[11:08:21.702 D] Extra Health
[11:08:21.702 D] Mortar
SURVIVED
[11:13:51.810 D] ChampionBase
[11:13:51.810 D] Plagued
[11:13:51.810 D] Electrified
[11:13:51.810 D] ReflectsDamage
[11:13:51.810 D] Knockback
SURVIVED
[11:15:00.268 D] Rare
[11:15:00.268 D] Illusionist
[11:15:00.268 D] Teleporter
[11:15:00.268 D] ReflectsDamage
[11:15:00.268 D] Fast[11:15:01.068 D] Illusionist
SURVIVED
[11:17:45.636 D] ChampionBase
[11:17:45.636 D] Waller
[11:17:45.636 D] Plagued
[11:17:45.636 D] ReflectsDamage
[11:17:45.636 D] Illusionist
SURVIVED
[11:23:11.513 D] ChampionBase
[11:23:11.513 D] Electrified
[11:23:11.513 D] Mortar
[11:23:11.513 D] Shielding
[11:23:11.513 D] Vortex
SURVIVED
[11:24:45.130 D] ChampionBase
[11:24:45.130 D] Electrified
[11:24:45.130 D] Illusionist
[11:24:45.130 D] Linked
[11:24:45.130 D] Jailer
[11:24:45.138 D] BodyGuard_Teleport
SURVIVED
[11:27:13.489 D] Rare
[11:27:13.489 D] Mortar
[11:27:13.489 D] Nightmarish
[11:27:13.489 D] Waller
[11:27:13.489 D] Horde
SURVIVED
[11:30:22.244 D] ChampionBase
[11:30:22.244 D] Knockback
[11:30:22.244 D] Fast
[11:30:22.244 D] Plagued
[11:30:22.244 D] Extra Health
SURVIVED THIS TIME BUT NORMALLY HERE I DIE
[11:32:09.192 D] ChampionBase
[11:32:09.192 D] Molten
[11:32:09.192 D] Frozen
[11:32:09.192 D] Extra Health
[11:32:09.192 D] Mortar
ALWAYS DIE and it seems potions not used for this
[12:00:15.088 D] ChampionBase
[12:00:15.088 D] Desecrator
[12:00:15.088 D] Health Link
[12:00:15.088 D] Molten
[12:00:15.088 D] ReflectsDamage


What is your physical resist set to? On that note, is the reflect damage the exact same as the damage you deal? If so perhaps one of your resistances is low... You've got two fire spells here so maybe the stack is just ripping through your FR.
 
i use queen+sarkoth profile.
after fresh install this plugin, my DH dont attack mob...
pls explain why
 
This is more of an added function request. Not sure if it is possible but if it is, would be great to have. Regarding selling salvaging. Would love to have a gold sell value limit we can set so that if the vendor sell value of the item is under a certain gold amount it salvages and if its over the amount it sells to vendor. Would optimize our gold collection from trash items as it would sell things that are worth more than the essences on the ah but salvage those items that are have a value lower than essence prices on ah.

Would love to set like a 700g value and salvage everything under 700g vendor value and vendor anything over.

Like I said, not sure if its possible to read that value of the item but would love that feature.

^^ :)
 
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