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[Plugin] Giles Trinity

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Would be beneficial to incorporate a very high priority on ranged mobs in a release. Especially for those running Act 3.
 
Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins :)

You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.

that's great news! any thoughts on adding a GUI to the combat/avoidance kind of like how the added it to Belphagor a little while ago?

another thing I noticed was it's not spamming leap even out of combat for movement, im sure you are already aware tho :P

thx for the awesome plugins, u da best bro
 
Any chance you can add a 3rd option (off or perhaps logout) for the town run routine?
 
I'll rename my db folder to DemonGiles when I got this running! Thanks!
 
Its really bad for WD tbh, dont use spells almost at all. Any one did use it on WD?
 
Its really bad for WD tbh, dont use spells almost at all. Any one did use it on WD?

WD is definitely the worst, but next release will improve a lot of skills (and add missing acid cloud) for WD especially - so wait for next release, and then after that, let me know any skills that are being used badly/incorrectly etc. - only way I can ever improve skills for a class is from people telling me exactly which skills are "bad" - and in what way they need improving (eg "Only use this on elites or 2+ greys" "Always cast this off cooldown spam it!" "This one isn't casting often enough" etc.) :D
 
Really good job Giles, used your plugins before and I gotta say, botting isn't the same without 'em. I love your work, good job :)
+rep :)


Just out of curiousity, how does 'it' define the scores of the items to stash/salvage?
 
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Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins :)

You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.

Thanks Giles! Your plugin is awesome!

I think it will be great if you can allow more options to be selected in the config bar. Letting people choose what options they want. i.e. avoidance of different ground effects, monster priority on/off etc. My bot pauses for split of a second often during attacks, which I think, because it was recalculating which mob to attack each single strike. It is quite a setback to DPS and LOH. This wasn't an issue with your previous release, but I only used combatreplacer.

Anyway, great work! Looking forward to your update!
 
i use on WD and i confirm that is terrible on using spells.Reverted back to old Giles plugins.
impatiently waiting for an update and considering a donation.
thank you Giles for you efforts.
 
I have a little question about the looting rules,

What happens with legendary items?
I they doesnt match the Reccomned Points, will they be sold?
 
WD is definitely the worst, but next release will improve a lot of skills (and add missing acid cloud) for WD especially - so wait for next release, and then after that, let me know any skills that are being used badly/incorrectly etc. - only way I can ever improve skills for a class is from people telling me exactly which skills are "bad" - and in what way they need improving (eg "Only use this on elites or 2+ greys" "Always cast this off cooldown spam it!" "This one isn't casting often enough" etc.) :D

Np I'm up for it to test for you new releases. Basically what WD need atm and is best for my tanking build is: Witch Doctor - Game Guide - Diablo III

This is what i do base on, its giving me huge ammount of LOH. Firebombs are nice but not for my gear and this way i do have instant regen. But im open for sugestions and tests, please let me know how its going.
 
everything works great except for the avaoidance. i am using monks - azmo pools are an issue for me, he runs in and out untill he is dead.

Also plague seems to be so dangeours that he often stop doing anything.

To sum it up as long as there are no void zones present it rocks unfortunatly there arent that many Extra health illusionsits nightmarish reflect dmg combos :O
 
i use on WD and i confirm that is terrible on using spells.Reverted back to old Giles plugins.
impatiently waiting for an update and considering a donation.
thank you Giles for you efforts.

You are already using his stuff, stop considering and donate
 
I'm not sure if its just me but it seems like my wizard is standing out of range of azmodan (Oor from explosive blast, while frost nova is hitting him and stormchaser's tornados taking a few seconds to reach azmo.
 
A few issues that im noticing:

1) When my Barb tries to avoid affixes such as desecrator, molten etc, he would just stand there taking hits from enemies until theyd dissapear before re-engaging, In the old version he would actually figure out another route to go around the affixes to fight the enemies or use LEAP (which brings me to the issue below)

2) The bot seems to only use LEAP as a movement skill and rarely uses it in battles. In the old version, he would use leap when avoiding the affixes stated above to attack enemies as well as jump into fights if his health was low to help him surivive longer.

3) Revenge & Rend seems to miss enemies running away a lot. He swings and cuts nothing, probably due to a timing or distance issue between the bot and the mob?

4) When avoiding an affix, he would run an avoidance right into another affix, such as frost orbs and running right into an arcane orb. seems like it knows to avoid the first one, but doesnt try to avoid the second, as if its not registered.

5) The bot would rubber band on it some affixes such as poison pool and arcane orbs, once in awhile desecrator, I think its trying to avoid it and trying to figure out how to attack the enemy thus still taking the hits and dies.

Thats about it for now regarding the important stuff


6) ran my bot overnight and after reviewing the item logs, im showing many that have a "0" rating mainly due to the fact that it could not identify certain items stats. Noticed some items had very low item rating considering they had awesome stats.
 
Thanks for the GREAT work Gile! I got a problem here, hope anyone at all can help?~ Sorry i am new to this

My Monk is not Repairing..
- Eq status yellow, charge at elite and die
- Revive and Charge again at elite (Repeated this process till eq status Red)
- Timer 30 sec cooldown.. Revive.. now im offically naked.. bot charge at elite again (Repeated endlessly till inactivity timer activated)
- Leave game and AFK in menu.

Seem like the only time bot repair is when he is doing town run..

Other then that, everything work flawlessly good! Cheers
 
Great work man!
As soon as I find something useful for selling donation will come your way :)
 
6) ran my bot overnight and after reviewing the item logs, im showing many that have a "0" rating mainly due to the fact that it could not identify certain items stats. Noticed some items had very low item rating considering they had awesome stats.

I caught an older version of StashReplacer (not too much older) about to sell a pair of trifecta gloves. It gave them a score of 9,000. I can't imagine why Attack Speed, Crit. Chance, Crit. Hit, Vitality, and Int. all with fairly good rolls is only worth 9,000. Would have been worth more if it had some gold find, I bet. Anyway, Giles is a busy guy, and I'm sure he'll get around to updating the StashReplacer portion of this plugin after he's gotten around to the million other things he has to do. :-)
 
That is why I asked for a setting so that there is an option to neither salvage nor sell. I suppose I could turn everything down to 0, but it would be nice to be able to just disable the town routine if desired.
 
Checking now :\ hope its good with WD previously I had to use Belphegaor default routine cause giles didnt summon Garg etc fast enough anywayz hope its good :) and great work


I will just keep some things that could be improved on here, for WD:

Quoted Ones are Probably Fixed:

-Doesn't summon Gargantuan instantly like with Zombie Dogs [Fix: Should summon Gargantuan and zombie dogs instantly if they are either low hp or dead or not there]
Reason: This way they are always there for support and if they die from elites the cd wouldn't have been used and they would be back up instantly when they die or are low hp.

Started a game It didn't summon Gargantuan at all even when i was killing 2-3 elites lol

Areas Where it goes back and forth/stuck [Then Leaves the game Waste of NV so I am posting the are with pic/coordinates given by DB]:

#1: http://tinyurl.com/Stuck01
#2: http://tinyurl.com/stuk02 [Donno why but it just froze may be fixed after v1.1]
 
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