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[Plugin] Giles Trinity

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i notice a bit more deaths cause of avoidance will start to detail log to find out what is happening

gonna start combinations where i die and which i survive maybe this gives a clue.

SURVIVED
[11:05:23.662 D] ChampionBase
[11:05:23.662 D] Molten
[11:05:23.662 D] Vortex
[11:05:23.662 D] Illusionist
[11:05:23.662 D] Electrified
SURVIVED
[11:08:21.702 D] ChampionBase
[11:08:21.702 D] Linked
[11:08:21.702 D] Molten
[11:08:21.702 D] Extra Health
[11:08:21.702 D] Mortar
SURVIVED
[11:13:51.810 D] ChampionBase
[11:13:51.810 D] Plagued
[11:13:51.810 D] Electrified
[11:13:51.810 D] ReflectsDamage
[11:13:51.810 D] Knockback
SURVIVED
[11:15:00.268 D] Rare
[11:15:00.268 D] Illusionist
[11:15:00.268 D] Teleporter
[11:15:00.268 D] ReflectsDamage
[11:15:00.268 D] Fast[11:15:01.068 D] Illusionist
SURVIVED
[11:17:45.636 D] ChampionBase
[11:17:45.636 D] Waller
[11:17:45.636 D] Plagued
[11:17:45.636 D] ReflectsDamage
[11:17:45.636 D] Illusionist
SURVIVED
[11:23:11.513 D] ChampionBase
[11:23:11.513 D] Electrified
[11:23:11.513 D] Mortar
[11:23:11.513 D] Shielding
[11:23:11.513 D] Vortex
SURVIVED
[11:24:45.130 D] ChampionBase
[11:24:45.130 D] Electrified
[11:24:45.130 D] Illusionist
[11:24:45.130 D] Linked
[11:24:45.130 D] Jailer
[11:24:45.138 D] BodyGuard_Teleport
SURVIVED
[11:27:13.489 D] Rare
[11:27:13.489 D] Mortar
[11:27:13.489 D] Nightmarish
[11:27:13.489 D] Waller
[11:27:13.489 D] Horde
SURVIVED
[11:30:22.244 D] ChampionBase
[11:30:22.244 D] Knockback
[11:30:22.244 D] Fast
[11:30:22.244 D] Plagued
[11:30:22.244 D] Extra Health
SURVIVED THIS TIME BUT NORMALLY HERE I DIE
[11:32:09.192 D] ChampionBase
[11:32:09.192 D] Molten
[11:32:09.192 D] Frozen
[11:32:09.192 D] Extra Health
[11:32:09.192 D] Mortar
ALWAYS DIE and it seems potions not used for this
[12:00:15.088 D] ChampionBase
[12:00:15.088 D] Desecrator
[12:00:15.088 D] Health Link
[12:00:15.088 D] Molten
[12:00:15.088 D] ReflectsDamage
 
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Giles fantastic work on this only 1 problem i see. bot is skipping loot. caught him running right past a Legendary 61 ring and pass right by archon chest and helm.

It's working fine. Make sure you do a fresh install. Add only Trinity, configure it, save and close DB. Add the rest of the plugins and you should be good to go.

I'd recommend using UnStuckMe with Giles. It's got some great features.
 
hi, if may i ask, how does the plugin handle legendary items??
does it PICKUP legendaries?,
does it SELL legendaries?
im kind of new with giles item handling...
 
Giles your plugin is awesom!
But:
1. Barb must spam Leap
2. Need separate folder for logs
 
ALWAYS DIE and it seems potions not used for this
Maybe it uses the first couple of times a potion but afterwards not
I just saw that i could use potion as it was not on cooldown and health was below 30%.
So not sure but maybe program does not take into account fast enough when health drop or maybe related to desecrator. As i always die with desecrator. With old plugin i did not. Strange

[12:00:15.088 D] ChampionBase
[12:00:15.088 D] Desecrator
[12:00:15.088 D] Health Link
[12:00:15.088 D] Molten
[12:00:15.088 D] ReflectsDamage

It seems in your code its class dependant : so im playing a MONK
 
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Sometimes i get this in logs. Not blocking but all info is welcome i suppose

[12:15:12.513 D] BodyGuard_Teleport
[12:15:32.295 D] System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij GilesTrinity.GilesTrinity.ProcessActor(Actor thisactor)
bij System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bij GilesTrinity.GilesTrinity.RefreshDiaObjects()
bij GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
bij Zeta.TreeSharp.Decorator.CanRun(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Common.HookExecutor.Run(Object context)
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.CommonBot.BotMain.()
[12:15:34.045 D] ChampionBase
[12:15:34.045 D] Mortar
[12:15:34.045 D] Avenger
[12:15:34.045 D] ArcaneEnchanted
[12:15:34.045 D] Fast
 
Hey Giles,

A

No legendaries so far, need more mf, only got like 240 with 5 nv, but good mf gear is so expensive :-(

I have 70% MF, I find legendary items, ilvl63 ones in A3 Inferno. It's a myth by Blizz to make people spend money on the RMAH.

G
 
Just gotta say, started using DB today, (long time HB user) and was running default routine and was running an act 2 profile and I never finished it. would always logout half way through because of deaths. I started using your plugin and it's clearing it faster and with less deaths. Nice work.
 
Been using the Act 1 profile with old plugins, now attempting act 2 with the old plugins.. Would love to try this, if it would give me greater success in Act 2.
 
I didn't have long to play with this last night but I did get a legendary ring :)
of course a lot of crap yellows to vendor...If I didn't have bad luck I wouldn't have any
 
Random is random. :( I feel you though. Only got 1 legendary that was a 62+ :\
Same here, only that stupid ilvl 60 axe, butchers sickle... But only been at it a day or so in Act 3. I do know I had more luck in Act 2, but there I would kill more champions as well (faster, because it's easier).
 
Been using the Act 1 profile with old plugins, now attempting act 2 with the old plugins.. Would love to try this, if it would give me greater success in Act 2.


gear up for A3, much better drops, even if you die a bit you could still jag a decent drop that could sell for millions, then you can upgrade some gear.

G
 
Having major combat issues using trinity:

My barb refuses to use rend
It wont use leap or charge on cool down when in combat
Its missing a lot of revenges when enemies are running away
It's not spamming war cry, its falling off a few times for a short while too
and it sometimes wont use revenge when it procs, it waits a few seconds

Before I used trinity I was using WorldObjectHandler + StashReplacer + MonsterPriority and I would load Belphagor as my routine and it had no issues really, aside from the missing tons of loot, but the combat was way better.

Is there a way to use Trinity but not have it take over the combat? Can we use Trinity with belphagor?
 
Having major combat issues using trinity:
My barb refuses to use rend
It wont use leap or charge on cool down when in combat
Its missing a lot of revenges when enemies are running away
It's not spamming war cry, its falling off a few times for a short while too
and it sometimes wont use revenge when it procs, it waits a few seconds
Before I used trinity I was using WorldObjectHandler + StashReplacer + MonsterPriority and I would load Belphagor as my routine and it had no issues really, aside from the missing tons of loot, but the combat was way better.
Is there a way to use Trinity but not have it take over the combat? Can we use Trinity with belphagor?

Pretty much all of those issues will be fixed today I think. It's only the first release. I'm always pretty quick at looking at people's bug reports/problems, hammering them out by debugging the code and getting new versions out soon after whenever I have newly released any of my plugins :)

You can't use Trinity with Belphegor. That would not be possible. Part of the way Trinity works is by allowing everything to happen in unison - item pickups, containers, destructibles, shrines and combat - constantly deciding the best course of action on all of those things. The way default DB handles is it's "Any monsters? Combat combat combat combat combat. Any monsters? Combat combat combat combat... Any monsters - no? Any shrines? Shrines shrines shrines shrines... Any destructibles? Destruct destruct... any items... oh wait new monsters... combat combat combat combat... any items? Tough luck still monsters... combat combat combat..." putting items at the very end when nothing else is left to get.
 
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