alltrueist
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- Joined
- Dec 10, 2012
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Perfect feedback, thank you. I'll need to get on my Scoundrel later to test out what the buff is called for him (it looks like "K.O", but I need to be sure).
Update from SVN, just pushed Jarring Strike fix through (and K.O. for Scrapper)
 Something else I noticed. It is better to have Overload Shot a parameter to only fire when over 85 energy. Many times happens that you have 70-75 energy and only a couple of seconds of Shiv left, but the bot uses the Overload Shot and then it enters the low energy handle state, with a result to not cast Shiv on cooldown which I believe is a DPS loss. Overload Shot is a energy dumb when nothing else is up but if using Overload shot result to delay your other abilities then I think is better not to use it. I changed mine(last 2 spells on priority) to:
 Something else I noticed. It is better to have Overload Shot a parameter to only fire when over 85 energy. Many times happens that you have 70-75 energy and only a couple of seconds of Shiv left, but the bot uses the Overload Shot and then it enters the low energy handle state, with a result to not cast Shiv on cooldown which I believe is a DPS loss. Overload Shot is a energy dumb when nothing else is up but if using Overload shot result to delay your other abilities then I think is better not to use it. I changed mine(last 2 spells on priority) to:Spell.Cast("Overload Shot", ret => Me.EnergyPercent >= 87),
Spell.Cast("Rifle Shot")
I don't play an Operative (or a DPS Scoundrel), so you tell me: is Overload Shot a waste over Shiv? If so, I'll increase the energy requirement.
 
 Yeap, Overload Shot should only use while moving or while in range from target, but should never consume precious energy
SWTOR Lethality and Concealment Operative DPS Class Guide - Dulfy
It can better been added as a range ability (like Saber throw) and with the additional parameter of being >=80 energy than being part of rotation.
Update from SVN. I could force a Me.IsMoving check, but let's see if this is good enough
Well the problem is that I have it coded so that it uses the procs from Savagery, which I'm guessing you don't have at level 30. If you want a quick fix until you get the Savagery talent, just put this line in below the current Force Scream line:
Code:Spell.Cast("Force Scream"),
I don't have Force Choke specced because it's a DPS loss at max level. You're welcome to add it in wherever, just use the same syntax I provided you with above.
Hello guys.
How to make Pure Routines works?
I make this steps:
1) Download all pure routines files in folder from SVN
2) Put the files to C:/BOT/Routines/Pure
3) Start bot and try to select one from 2 pure routines in list
4) Press "START" and nothing happens.
Thats wrong? Thank you.
 . Then right click on the folder and select "SVN Checkout..". Put the link of the SVN provided in the first page and click ok. It will download all the required files.
. Then right click on the folder and select "SVN Checkout..". Put the link of the SVN provided in the first page and click ok. It will download all the required files.You need to download and install TortoiseSVN first: TortoiseSVN - Downloads (chose 32 bit or 64 bit depending on your system). After you install it, go to the BOT routine folder and create a folder with name "PureSwtor" without the quotes of course. Then right click on the folder and select "SVN Checkout..". Put the link of the SVN provided in the first page and click ok. It will download all the required files.
After that, in the future you can simple right-click on the folder and select "Update" to get the latest version of PureSwtor.

I already download all SVN files
 
 
Hello guys.
How to make Pure Routines works?
I make this steps:
1) Download all pure routines files in folder from SVN
2) Put the files to C:/BOT/Routines/Pure
3) Start bot and try to select one from 2 pure routines in list
4) Press "START" and nothing happens.
Thats wrong? Thank you.
Got a lot of compile errors with new wing version
basic field repair droid is working ?

//Rotation
Spell.Cast("Force Lightning", ret => Me.BuffCount("Harnessed Darkness") == 3 && Me.InCombat),
Spell.Cast("Wither"),
Spell.Cast("Shock", ret => Me.HasBuff("Energize")),
Spell.Cast("Maul", ret => Me.HasBuff("Conspirator's Cloak") || Me.IsBehind(Me.CurrentTarget)),
Spell.Cast("Assassinate", ret => Me.CurrentTarget.HealthPercent <= 30),
Spell.Cast("Discharge", ret => Me.InCombat),
Spell.Cast("Thrash", ret => Me.InCombat),
Spell.Cast("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat)
);
Spell.Cast("Spell", ret => (X && Y) || Z),Spell.Cast("Spell", ret => X && (Y || Z)),





