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Pure SWTor

Ok. I deleted them, but the bot doesnt cast any abillities like 'Rack Blast' 'Quick Shot' 'Blaster Whip'. I dont know if the bot is supposed to do that?
 
Ok. I deleted them, but the bot doesnt cast any abillities like 'Rack Blast' 'Quick Shot' 'Blaster Whip'. I dont know if the bot is supposed to do that?

This is the entire DPS rotation for Sawbones:
Code:
Spell.Cast("Distraction", ret => Me.CurrentTarget.IsCasting && Me.CurrentTarget.Distance <= 1f),
                    Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving),
                    Spell.CastOnGround("XS Freighter Flyby", ret => ShouldAOE(3, 1f)),
                    Spell.Cast("Sabotage Charge", ret => Me.IsInCover()),
                    Spell.Cast("Shoot First", ret => Me.HasBuff("Stealth")),
                    Spell.Cast("Back Blast"),
                    Spell.Cast("Vital Shot", ret => !Me.CurrentTarget.HasDebuff("Bleeding (Tech)")),
                    Spell.Cast("Charged Burst", ret => Me.IsInCover() && Me.EnergyPercent >= 70),
                    Spell.Cast("Quick Shot", ret => Me.EnergyPercent >= 70),
                    Spell.Cast("Flurry of Bolts")
 
I encounterned a new problem. When the bot tries to attack a patrolling mob the character went to crouch, the mob walks away and the character stucks on his pos. Is it related to Pure or to my Profile?
 
I encounterned a new problem. When the bot tries to attack a patrolling mob the character went to crouch, the mob walks away and the character stucks on his pos. Is it related to Pure or to my Profile?

I've never seen that happen. The bot will crouch, then un-crouch and follow the mob, then attack. What profile are you using?
 
I've never seen that happen. The bot will crouch, then un-crouch and follow the mob, then attack. What profile are you using?
Selfmade stuff:
Code:
<Profile xmlns="http://tempuri.org/ProfileSchema.xsd">
  <Name>[R]Tatooine 25-28+ grind</Name>
  <Vendors>
    <Hotspot Name="Republic Medical Droid" X="81.85789" Y="44.50876" Z="-160.7203" />
  </Vendors>
  <GrindAreas>
    <GrindArea Name="Jundland#1">
      <MinLevel>25</MinLevel>
      <MaxLevel>50</MaxLevel>
      <Mobs>
        <mob>Distressed Rill</mob>
        <mob>Gamorrean Guard</mob>
        <mob>Czerka Gunman</mob>
        <mob>Gamorrean Sentry</mob>
      </Mobs>
      <Hotspots>
        <Hotspot Name="Gamorrean Guard" X="65.92614" Y="44.48411" Z="-196.7079" />
        <Hotspot Name="Czerka Gunman" X="57.3148" Y="44.44733" Z="-200.2595" />
        <Hotspot Name="Gamorrean Guard" X="69.07126" Y="44.476" Z="-201.8063" />
        <Hotspot Name="Gamorrean Guard" X="61.2982" Y="43.46266" Z="-204.1081" />
        <Hotspot Name="Gamorrean Sentry" X="57.763" Y="44.45485" Z="-205.1167" />
      </Hotspots>
    </GrindArea>

  </GrindAreas>
  <Grind GrindRef="Jundland#1" While="Me.Level &lt; 28" />

</Profile>
 
It seems that the bot try to engage combat at maximum range...so once the mob walks some yards until you crouch, you are out of range. The fix should be to lower the pull range but I have no idea how to do that in Buddywing...I don't even know if it is from the bot or the combat routine. The only "fix" you can do is bypass the crouch as starting combat ability in the cc... by adding a Me.InCombat into crouch ability. So the bot first will pull with an ability that will use instant when in range with enemy and then he will crouch.

Go to Buddy Wing\Routines\PureSwtor\Classes\Scoundrel and open the file of the spec you play with Notepad++ and change the

Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving),

to

Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving && Me.InCombat),

as a temporary solution until someone with better knowledge on the bot explain something different
 
Last edited:
It seems that the bot try to engage combat at maximum range...so once the mob walks some yards until you crouch, you are out of range. The fix should be to lower the pull range but I have no idea how to do that in Buddywing...I don't even know if it is from the bot or the combat routine. The only "fix" you can do is bypass the crouch as starting combat ability in the cc... by adding a Me.InCombat into crouch ability. So the bot first will pull with an ability that will use instant when in range with enemy and then he will crouch.

Go to Buddy Wing\Routines\PureSwtor\Classes\Scoundrel and open the file of the spec you play with Notepad++ and change the

Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving),

to

Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving && Me.InCombat),

as a temporary solution until someone with better knowledge on the bot explain something different

Go into the settings folder of BW to change pull distance
 
has anyone successfully used this routine for afk bot questing or even grinding profiles? It doesn't move for me, even if i switch it to unpure...
 
Does anyone use Pure for healing in Flashpoints / Operations? I would love some feedback about the healing capabilities! I checked the profiles for the 2 classes I am trying to narrow down, Merc and Op, and I cannot see something wrong with the priorities. However, are there any hickups I should know about?

Also, which one of the 2 is more optimized?
 
Last edited:
Does anyone use Pure for healing in Flashpoints / Operations? I would love some feedback about the healing capabilities! I checked the profiles for the 2 classes I am trying to narrow down, Merc and Op, and I cannot see something wrong with the priorities. However, are there any hickups I should know about?

Also, which one of the 2 is more optimized?

It works well for FPs, never tried healing in OPs. I'm not sure how up-to-date the Merc and Op specs are, because I don't have a Merc or an Op. Ama wrote both of those, and I tried to keep them updated by copy/pasting and changing names with my changes to Commando and Scoundrel. Those work well though, so I'm assuming Merc and Op should work well unless I've misspelled something. Give them a go (use the BotLoader plugin and run HealBot) and let me know how it works.
 
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