What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] Parrot's Paranoia Plugin

Status
Not open for further replies.
That's exactly what im asking. After combat character is looting/skinning and then stealths/prowls again. Basically character enters stealth even if there is noone in sight and still freezes if someone comes so entering stealth earlier is the only thing that changes.

Most combat routines allow opening with stealth but only after new target is found which is inconvinient. Usually finding new target takes time because these farming profiles arent perfect (even with 100 pull range). I'm little paranoid so I would love to see my character stealth from mob to mob. I'm using druid and the only comat routine that had this feature is no longer supported. Dunno about rogues because I dont have one.

I know that your plugin already stealths when someone is in sight but I would love to know people dont see me entering stealth in the first place (they think that my druid stealths to gank them so they get agressive and try to find him instead of going away). Im just asking for an option. If any combat routine supports this feature then I guess it wouldnt be problem to disable it in settings.

I don't know how much work it would require to add this feature. If you decide to do it then thanks in advance. :)

fpsware/multiplicity is still working as far as this is concerned. I wouldnt vouch for the rotation... but it should work on anything but same level mobs in bad gear.
 
fpsware/multiplicity is still working as far as this is concerned. I wouldnt vouch for the rotation... but it should work on anything but same level mobs in bad gear.

I'm already using fpsware but it doesnt have this feature. Thanks anyway
 
Hey guys.

I like this plugin but had some problems with newer safe zones, so added Shrine of Two Moons and Seven Stars.

Replace PPP.cs with this one View attachment PPP.zip
 
This is one of the most amazing plugins ever. It simultainiously gives my bots afk time and stops vitually all bot related player reports, since no one can actually SEE U BOT. Amazing work parrot. Im endorsing this on my public profile thread. Works almost seemlesly with my profiles. Im thinking of writing profiles dedicated to this plugin, that dont go near any villages, so the only time it stops is for ppl usually questing, farming ect ect, instead of people bugereing around chating in the local inn :P. Once again ty for your work, muchly apreaciated.
 
I love the idea behind this plugin, I really hope the Dev continues with this project.

Couple quick questions:


1. The time before log out, can someone explain this function for me? It is a time the plugin waits for a nearby player to clear the trigger zone before logging? Or does it wait x amount of seconds then tells plugin to log in x amount of minutes?

2. Right now I had my trigger range set to 40, trigger delay set to 30s, and time it plays afk with map out set to 60s. So my understand is this is how it plays out


Player enters trigger zone, plugin waits 30 seconds before making afk move, pretends afk with map out for 60 seconds, if player doesn't move out of range, bot sends plugin command to ???? in x minutes

if player leaves zone, plugin waits another 60 seconds before continuing questing



Any clarification would be much help, thank you.
 
I love the idea behind this plugin, I really hope the Dev continues with this project.

Couple quick questions:


1. The time before log out, can someone explain this function for me? It is a time the plugin waits for a nearby player to clear the trigger zone before logging? Or does it wait x amount of seconds then tells plugin to log in x amount of minutes?

2. Right now I had my trigger range set to 40, trigger delay set to 30s, and time it plays afk with map out set to 60s. So my understand is this is how it plays out


Player enters trigger zone, plugin waits 30 seconds before making afk move, pretends afk with map out for 60 seconds, if player doesn't move out of range, bot sends plugin command to ???? in x minutes

if player leaves zone, plugin waits another 60 seconds before continuing questing



Any clarification would be much help, thank you.

hi, sorry about the lack of updates but dont worry, its just on semi hold atm while im working on other stuff. im not playing much wow atm so thats also a reason. if theres an update which breaks the plugin please make a post here since i might miss it. The gui and settings arent as clear as i would like them to be, ill try to clear them up a bit for the next version.


1. The "Min before wow shutdown" option sets a timer which will do a forced shutdown of your wow client and then close honorbuddy if a player stays within your vicinity when it expires. the timer will reset if the player leaves. According to the documentation this should look like you were disconnected in game but I havent done any testing to confirm that.

1b: "if player leaves zone, plugin waits another 60 seconds before continuing questing"
by default the plugin should wait 20 seconds before it resumes. this can be changed with the "Wait x seconds for player to get away:" option.

2. once it has triggered it should shutdown the wow client after 60 seconds if the player doesnt go away. i think ive hardcoded it to wait an extra 20 seconds or something to give you a chance to intervene if you want to.
 
I love the idea of this plugin but I can't get it to show up in my plugins when running HB. It is extracted in the plugins folder. I didn't change any names. I've tried 25 and 26 version. I just can't get it to show up like my other plugins. From start to finish all I do is download the zip, extract in my C:\Documents and Settings\My Documents\HB\Plugins like I do all my other plugins and restart HB and poof they normally show up for me to highlight and click to turn on. This isn't showing up in my list like my others. Thank you for any assistance.

Do you think its the newest update maybe broke the plugin?
 
I just noticed Logmeout plugin you recommended is giving me the same issues but for some reason I can't post on that thread to inform them >_>
 
nvm I got it to work when I closed all my folders seems it didn't want to open them when I was in the plugin folder weird lol.
 
I have a idea for further improvement. What if we could make toon sit down?. That way it would look even MORE realistic that you are afk. I like the idea about customizing different zones and such. Good job sir, you'r a saint. ;)
 
View attachment 112910
Hey its a great plugin ive used for a long time, but since 5.4.1 as soon as it triggers player detection, it breaks both my wow client and honorbuddy.
Here is the log file:

Bug confirmed and its causing enough problems for me to deem the plugin unusable, im taking down the downloads for now.
 
Last edited:
New version is up. Its pretty much my working build but since I pulled the older versions and this one seems to work well enough im uploading it. Im labeling it experimental so expect bugs.
 
Hi,

thank u for the plugin. In Grind mode it works very well, but in gather mode, the plugin won't resume the bot.

In the info windows it always says "player detected". It seems, the plugin does not recognize that the player has gone.

It is possible to fix that?
 
Hi,

thank u for the plugin. In Grind mode it works very well, but in gather mode, the plugin won't resume the bot.

In the info windows it always says "player detected". It seems, the plugin does not recognize that the player has gone.

It is possible to fix that?

There some issues with loop in run() function (while waitUntilAlone()), in this loop you can't get updated player list. You need to move 'safe' conditions from loop to Pulse() function (or run(), but on-safe and on-unsafe actions must be triggered by pulse()).
 
This is fantastic plug in, definitely a gold mine. If it were updated, this would be my favorite one.

As people above me are saying: it does not detect when players leave the area (however once in a while it will). Also, it does not correctly whitelist certain player's names. Still had the plug-in engage from a whitelisted player.

I know people are busy, and I'm in the process of learning C# right now, but if someone could edit this plugin, I would love you forever.
 
Status
Not open for further replies.
Back
Top