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YourBuddy MoP BT - A warrior raiding custom routine

У Вас получается SVN с nomnomnom совсем разные я так понимаю?
 
Насколько я понимаю вы лупите цель 85 лвл это очень имеет значение. Попробуйте в рейде ваш svn и гляньте что будет с ДПС.
 
You should try the latest one I updated it 1min ago ;) I got massive good results through simulationcraft (T14N)



Hey, you can open up Settings/YourBuddy MoP BT - Warrior/Fury-Settings-Charname-Rev.xml

Find this line :: <ModeChoice>Hotkey</ModeChoice>

Change it to Auto.
HI5, thanks Alx :) Worked the treat.
 
Насколько я понимаю вы лупите цель 85 лвл это очень имеет значение. Попробуйте в рейде ваш svn и гляньте что будет с ДПС.

Yes it is a 85 dummy.. I don't have enough ilvl for LFR's just yet.

Updated again, fixed proper raging blow, fixed dragon roar among other things :)
 
Просто я тестирую постоянно. Вот в 10 ппл босс Мел'джарак.

1.webp
 
Here is Rev 65

YourBuddy MoP BT - Fury - Rev 65.rar

I'm still seeing higher numbers with rev 65 over 125. In raids and dummies.

One thing I know for sure rev 65 does very well is blowing all it's CD's at start of boss attack. This is what high end guild / raiders do except for a handful of fights.

rev 125 does not pop cd's effectively at the start of a boss pull. I had dragon roar just not do anything for several seconds, actually over a minute a few times. Not very consistent.

It's possible that rev 65 and rev 125 have a very similar rotation but because rev 65 does an excellent job at blowing cd's at the start of pulls, the momentum generated by unloading such a huge amount of damage at the start of the fight helps the players over-all dps level remain high til the end.

I like the ( e ) AOE enable on / off button.

If the new revision to this cc can guarantee that reckless will be popped / dragon roar / Bloodbath etc will be popped just a few seconds into the pull automatically that will do wonders for the dps of the cc.

Also, is it possible to pool a small amount of rage prior to colossus smash so that more abilities can be used during those 6 seconds or is the rotation already anticipating colossus smash coming off cool down and pooling a determined about of rage?

I think this CC just needs to tweak a few things to get every ounce of dps going for it.
 
My experience is slighty different to Tombot, ilvl 491. Latest revision on SVN I peak at 110k on the training dummy--as attacks normalise from the initial burst it settles back down to 80k @5mins according to Recount.

However with Rev65, I can only squeeze out 70-80k @5mins. The initial burst on 65 was at 90k max. I'm also finding that the bug with Victory Rush that plagued R65 contributes in a huge DPS loss.

Recklessness and skull banner was not used at all during the fight in order for consistency.
 
My experience is slighty different to Tombot, ilvl 491. Latest revision on SVN I peak at 110k on the training dummy--as attacks normalise from the initial burst it settles back down to 80k @5mins according to Recount.

However with Rev65, I can only squeeze out 70-80k @5mins. The initial burst on 65 was at 90k max. I'm also finding that the bug with Victory Rush that plagued R65 contributes in a huge DPS loss.

Recklessness and skull banner was not used at all during the fight in order for consistency.

On the latest development version? ^^ Check the screenshot the russian posted, that's good dps :D
 
On the latest development version? ^^ Check the screenshot the russian posted, that's good dps :D
My experience with the latest development version, the one that you've been working on Alx, has resulted in a much higher and consistent DPS return than the older R65 on my side of the fence.
 
My experience with the latest development version, the one that you've been working on Alx, has resulted in a much higher and consistent DPS return than the older R65 on my side of the fence.

That's because it's doing what Tombot asked. On the cooldowns for example (recknessless) It's ALWAYS waiting for colossuss smash to be up or 4 or less seconds left of the cooldown and we have bloodbath up.

Bloobath has also been altered, it's now being casted if the colossus smash cooldown is 1 second or less OR if we have Colossus smash up on the target. More dps ;)
 
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Everyone I sent rev 65 too I've asked to comment on. So thank you. I'm right at 500 Item level. That could be a factor. I am not qualified to really say for sure however.

For me personally, when I open up on a dummy I need everything to happen exactly as it would on a boss pull. I need to see real numbers so I know what to expect.

And from what I see, not all revisions are equal is this regard. It's nice to test out the rotation but you might want to consider testing out banner / reckless on dummy pull to see the entire scope of that CC. Not just the rotation.

As I mentioned, rev 65 does an amazing job of unleashing hell at the start of the pull. Every second I do not use a CD so that CD can come off cool down is a dps loss for me during that fight. Active time on boss along with abilities for me leads to top spot dps / world of log dps records. I have 7 records, all thanks to the hardworking people working on this project. All these records was done with 65
 
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Everyone I sent rev 65 too I've asked to comment on. So thank you. I'm right at 500 Item level. That could be a factor. I am not qualified to really say for sure however.

For me personally, when I open up on a dummy I need everything to happen exactly as it would on a boss pull. I need to see real numbers so I know what to expect.

And from what I see, not all revisions are equal is this regard. It's nice to test out the rotation but you might want to consider testing out banner / rally cry on dummy pull to see the entire scope of that CC. Not just the rotation.

As I mentioned, rev 65 does an amazing job of unleashing hell at the start of the pull. Every second I do not use a CD so that CD can come off cool down is a dps loss for me during that fight. Active time on boss along with abilities for me leads to top spot dps / world of log dps records. I have 7 records, all thanks to the hardworking people working on this project. All these records was done with 65

Tom, you should test the Development version now. Hotkeys has been added for cooldowns and AoE plus it uses cooldowns perfectly ;)
 
New note :: Arms beta rotation is up at the development SVN. No AoE is implanted yet only singletarget + cooldowns :)
 
I'll spend a lot of time with this and compare it to 65, 70 - 75 - 80 - 95 etc etc. I will report back here soonish
 
Получается что будет лучше для рейдов: Fury - Rev 65 или SVN - YourBuddy MoP BT - Warrior?
 
Ну попробую протестировать изм 65 щас в ЛФР. Просто с моим гиром 495 + сэт 5 вещей вообще должен творить зло в рейдах,ну топ у меня стабильно. А почему вы сами не тестируете в ПВЕ рейдах данные svn?
 
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