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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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Any ideas in which spec should I level 1-60? I've always used affliction but would demonology be better?
 
Log doesn't show you as having any drink/food selected, which would cause it to spam the message as its trying to drink.

Are you using eRefreshment? If not, can you check your settings.xml to see if it has foodname and drinkname set right?

lol I am such a noob, honorbuddy resetted my food selection or so:S weard.. but thnx:D
 
Mind adding support for wanding? At least when you are oom and too low hp to lifetap =P
 
Mind adding support for wanding? At least when you are oom and too low hp to lifetap =P

Change the following lines from:
Code:
		public int wandHealth = 1;			// use wand if health gets this low [this and below must be true to wand]
		public int wandMana = 1;			// use wand if mana gets this low [this and above must be true to wand]

to

Code:
		public int wandHealth = 15;			// use wand if health gets this low [this and below must be true to wand]
		public int wandMana = 15;			// use wand if mana gets this low [this and above must be true to wand]

And it should wand if you fall below 15% hp and mana.
 
Hey Ski, thought id give you a heads up, It still does the Spamming of dots when there are 2 adds, No idea whats going on with it, still a badass CC though
 
Hey Ski, is there a way to totally ignore adds and continue to burn down the current target? (1.0 ver cc)

At the moment if an add comes, he targets the add and starts to DOT, which would be fine if he also put the void onto the add instead of me tanking him lol

btw im serious bout the donation ... do you have paypal or a page for it? pm me if you like.
 
Hey Ski, is there a way to totally ignore adds and continue to burn down the current target? (1.0 ver cc)

At the moment if an add comes, he targets the add and starts to DOT, which would be fine if he also put the void onto the add instead of me tanking him lol

btw im serious bout the donation ... do you have paypal or a page for it? pm me if you like.

I don't, but I'll see if my co-author wants to set one up.
 
You guys should, you do non stop tech help for people and do awesome work.

btw never mind about the add thing, i found that line in the code, i turned it off, il see if he ignores adds untill main target is dead first now :)
 
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You guys should, you do non stop tech help for people and do awesome work.

btw never mind about the add thing, i found that line in the code, i turned it off, il see if he ignores adds untill main target is dead first now :)

Let me know, thedrunk and I are working through the code right now and think that will make it attack as normal at lower levels.
 
Edit: Ok, first post has a working version now. Carry on.


Alright lower level folks. I put a new version in the first post. It doesn't have any fixes, but it has a lot more logging info.

Can you recreate your issues, then post your log and a description of the issue? We changed a LOT of stuff in the last few revisions, so it will help us track down where the error lies.

Thanks!
 
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I don't have a shard at the moment to test this, but does Mass Pull work if you set PetAttack to false? I am setting PetAttack to false farming for a specific item on low level mobs where I dont want my pet to kill them before more.

d.
 
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I don't have a shard at the moment to test this, but does Mass Pull work if you set PetAttack to false? I am setting PetAttack to false farming for a specific item on low level mobs where I dont want my pet to kill them before more.

d.

It should, although there is a pet attack line in combatAdds() that doesn't check the petattack variable, so it will still attack the adds.
 
It should, although there is a pet attack line in combatAdds() that doesn't check the petattack variable, so it will still attack the adds.

In fact it does. I understand why. Unfortunately, its not desireable when farming lowlevel mobs. You may want to consider a bool up top that always forces massPull to false - for situations like these.
 
In fact it does. I understand why. Unfortunately, its not desireable when farming lowlevel mobs. You may want to consider a bool up top that always forces massPull to false - for situations like these.

I just added a check for petAttack = false on the pet attack line in combatAdds(), not uploaded yet though.
 
Fast work! Thanks. What would be really ideal is to mass dot as opposed to petAttack. massPullWithDots = true; ;-)
 
NOTE: If you are recieving the "No combat class loaded" error, check that you didn't rename the file (eg; demonWarlock.cs). I deleted the original and renamed this version and it failed with no CC loaded.
 
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