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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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skiWarlock v3.73
Fixed: Health Funnel: Funneling loop was checking the start value incorrectly - thanks Xanathos!
 

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Hey thedrunk, hit me up later on when you're awake because I want to close this thread and start a new one as version 4 (version 3 is so much different now that I want to get a new thread up to keep better track of issues or suggestions). But I want to run it with you first :)
 
Specifically, how would I change the lifetap variables? It only gives me a minimum health so I don't lifetap below that threshold. The only other lifetap setting states that below 75%, lifetap. I don't see how I can accomplish what I want given only those two variables.

Secondly, can you give me just a bit more insight on how/where to make these changes, to maintain a minimum distance, say of 6 yards? Perhaps this is something that should be coded in by default, is what I'm thinking, as why would a Warlock ever want to be within 5 yards of a mob? Thank you very much.

Don't me to be a pain, I really don't, but could really use some assistance with this. Thank you both.
 
Don't me to be a pain, I really don't, but could really use some assistance with this. Thank you both.

I have no idea what you're asking/wanting for the lifetap part.

For the minimum range, there is none. Once you out-aggro your pet (which happens a lot later on, especially if you aren't using the blueberry) you will have things in your face hitting you. Even with the blueberry there will be times that you will have guys in your face.

Otherwise, the bot will pull at its maximum spell distance (so 30 yards). And with how it performs in various tasks, I'd rather it just stand in place and melt faces instead of trying to keep a 5 yard minimum distance. If it tried to do that it would be moving constantly.
 
Hey thedrunk, hit me up later on when you're awake because I want to close this thread and start a new one as version 4 (version 3 is so much different now that I want to get a new thread up to keep better track of issues or suggestions). But I want to run it with you first :)

Just as a suggestion, whomever starts the new thread, make sure to have the OTHER person have the immediate 2nd post. That way no matter whom is updating the codebase people can look at the first page and always get the latest version.
 
I have no idea what you're asking/wanting for the lifetap part.

For the minimum range, there is none. Once you out-aggro your pet (which happens a lot later on, especially if you aren't using the blueberry) you will have things in your face hitting you. Even with the blueberry there will be times that you will have guys in your face.

Otherwise, the bot will pull at its maximum spell distance (so 30 yards). And with how it performs in various tasks, I'd rather it just stand in place and melt faces instead of trying to keep a 5 yard minimum distance. If it tried to do that it would be moving constantly.

Then perhaps code it so that it will only keep a minimum distance if it doesn't have aggro. That should solve your concerns. I'm also interested in the settings for life tap, i.e. If I have 100%+ health and <100% mana, lifetap. Otherwise, any health gained is wasted, and could have gone to replenishing your mana if you'd have life tapped.
 
Then perhaps code it so that it will only keep a minimum distance if it doesn't have aggro. That should solve your concerns. I'm also interested in the settings for life tap, i.e. If I have 100%+ health and <100% mana, lifetap. Otherwise, any health gained is wasted, and could have gone to replenishing your mana if you'd have life tapped.

Well that would be time spent moving instead of continuing to cast spells. I don't see that as helping your DPS any.

Okay, the way it is coded now (not a coder so only guessing) you should be able to set up Lifetap to do that. Just set the mana variable to be 100% and the bot will use lifetap any time it is below 100% mana. Set the health variable to be 90% (or whatever) and it will stop casting lifetap once your health is lower then that %.
 
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