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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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When i start honnorbuddy i get this:

log:
Could not compile CC from C:\Documents and Settings\Eigenaar\Bureaublad\sfjnsernosgdf\CustomClasses\skiWarlock!
File: skiWarlock.cs Line: 43 Error: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)

Use this: View attachment skiWarlock.cs
 
and i get this
Could not construct instance of skiWarlock! Exception was thrown. Exception:
Could not find a part of the path 'C:\Documents and Settings\Eigenaar\Bureaublad\sfjnsernosgdf\CustomClasses\skiWarlock\skiWarlock.xml'.
 
One thing to keep in mind with Win7 and .net. .net 4.0 is the "native" .net for Win7. So if you're not careful, you may only be updating .net 4.0.

HB uses .net 3.5. So just because your .net 4.0 is up to date doesn't mean that your .net 3.5 is up to date.
 
Would it be possible to add Voidwalker skill Sacrifice to this at all, the ability that shields for over 10k
Once we get over this hump of changes/fixes i will look at this. I think its a great idea.
I know you are aware of them, but I thought id better add that I also have the drain soul and health funnel bugs :)
Fixes will be in v3.70. It will be released today.
When i start honnorbuddy i get this
Fixed in v3.70. For now, comment out line 43: using System.Data;
One thing to keep in mind with Win7 and .net. .net 4.0 is the "native" .net for Win7. So if you're not careful, you may only be updating .net 4.0.

HB uses .net 3.5. So just because your .net 4.0 is up of date doesn't mean that your .net 3.5 is up to date.
I'm using XP 32bit with the latest versions of .NET
 
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Hi :D

First off I have to say that I love this CC. It really is quite intelligent when out grinding, questing, and even PvP! However, I have one little issue with it. I would like to see the voidwalker's Sacrifice skill be integrated into the CC so upon the warlock being attacked, it will pop.

This would be a lovely thing to see.
 
skiWarlock v3.70
Rewrote: Combat Routine: if (Fight Adds Enabled) { SoC -> DOT all adds } -> Single Target Rotation
Added: List<string> AOESpells - Builds a list of enabled spells used to apply to all mobs when AOEing - currently Corruption, Curse of Agony, Immolate - each disabled if disabled in GUI
Added: List<WoWUnit> AddListNeedAOESpells - Uses AddList to build a list of mobs that need to have any spells in AOESpells applied to them
Updated: List<WoWUnit> AddList and List<WoWUnit> MobList are now a properties. Removed UpdateAddList() and UpdateMobList()
Rewrote: HealthFunnel() code - log might be a little spammy
Rewrote: Pet Presence Check rewrite - no longer inacurrate
Added: PetPresenceUpdate() - WTB Mount and Dismount Events internally to HB!!!
Added: bool PetPresence - Returns true after Pet has been present for 2 seconds, this stops incorrectly healing or summoning pet due to race conditions
Fixed: Rest() and NeedRest(): Added weapon equipped check to Weapon Enchant code
Added: Dismount() - replaced all dismount code with this. This method dismounts and triggers Pet Presence checks
Updated: Pet Attack code in Pull()
Removed: CombatAdds()
PVP Targeting: Player chase distance is now PullDistance*2
Demonology: Molten Core -> Incinerate check moved below DOTs - works very well
Added: LogSpamUpdate() - Logs that passed args were being treated as spam, meaning incorrectly not displaying some log entries
Removed: IsBuffOnMeLUA() - No longer needed. Can use Me.PassiveAuras / Me.ActiveAuras
Removed: MoveIntoLineOfSight() - Handled very well internally and has not been used in some time
Updated: Target() - Added error detection
Updated: GUI labels
Updated: Default Settings Profile: DrainSoulMaxHealthPercent is now 30, was 20
Added: Run Timer - displayed on bot stop

Lots of changes! Please post bugs with logs. Logs should include the whole log or at minimum the section that shows the problem and the start up variable dump.
 

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Testing out version 3.70. So far so good. Trying to get it into a few situations where the other version had issues before.

Side question in the meantime... For Health Funnel. Would it be possible to have two different variables? One that is used in combat (the one that exists right now) and the other that is used during a "Rest" check?

That way in combat you can keep that value low. But out of combat you can have it be somewhat high, if you wanted, so that your pet could be "topped off" so to speak.

EDIT: Yeah, totally need an out of combat Health Funnel variable now. The bot will cut off from using Health Funnel before the pet is full (or it just runs out) to break into another action (which is NICE). It just means the pet is always sitting around the 20-30% threshold once you've been pulling 2-3 mobs for a while.
 
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Thanks ill let you know how it goes. Even with the last build's bugs I had 90k+/hr in mid 60s which is quite nice tbh! :)
 
As stated a few times in this thread, if you really want help you absolutely *need* to post your logs.
 
I am having a problem where when I start the bot it just sits there "resting." If I wait several minutes it will start going, but once it aggros a mob it will often only cast a single spell, or send the felguard in to attack but again not do anything else. I have tried installing the newest HB version, downloading the newest CC here but nothing seems to work. The bot works fine one my shaman without any hesitation so it seems specific to this CC.
My lock is a level 61 demo spec. Running in hellfire right now and have tried several grinding profiles.
 

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What spell is used on mass pull, i would think its rein of fire but my lock is 38,hes pulls 4 mobs then just heals the pet. Even when the pet dosent need it, he trys channeling. i have fight adds set to true
 
i have changed pet to Imp but it still wont summon my Imp, any reason??, i am a lvl 11

I rolled back to .69.... i would rather a pet that does not get healed over no pet at all :P

(log is useless its like its missing the check for pet and just goes around killing as normal)
 
I rolled back to .69.... i would rather a pet that does not get healed over no pet at all :P

(log is useless its like its missing the check for pet and just goes around killing as normal)

See that's the thing... the log *isn't* useless. thedrunk understands the logic of his code so he can look and see what is in the log, understand what it is supposed to do, and then figure out why it isn't doing it. Having the actual debug output helps in that regard.

Also, at the end of the day it doesn't matter if you feel the log is useful or not. The people working on this wonderful .cc have asked people to post their logs before they help them. If they are going to spend their time to fix the issue that plague us, it helps to do the simple task they ask of us.
 
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