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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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yep44jw.png

Yep :/

Here the actual Log
Loading Honorbuddy 1.9.5.5 settings.
MeshesFolderPath: C:\Users\***\Desktop\honorbuddy(copie2)\mesh
EnabledPlugins:
AutoEquip
SelectedBotIndex: 0
FormLocationX: 2524
FormLocationY: 307
UseExperimentalPathFollowing: True
KillBetweenHotspots: True
Authenticating..
Authentication successful.
New bot added!: Grind bot
New bot added!: PvP
Building spell book
Adding: Fishing
Adding: Dodge
Adding: Auto Attack
Adding: Mining
Adding: Diplomacy
Adding: Basic Campfire
Adding: First Aid
Adding: Every Man for Himself
Adding: Jewelcrafting
Adding: Cooking
Adding: Find Minerals
Adding: Shoot
Adding: Sword Specialization
Adding: Prospecting
Adding: Mace Specialization
Adding: The Human Spirit
Adding: Smelting
Adding: Perception
Adding: Toughness
Adding: Eye of Kilrogg
Adding: Sense Demons
Adding: Demon Skin
Adding: Demon Armor
Adding: Enslave Demon
Adding: Demonic Empowerment
Adding: Create Firestone
Adding: Create Healthstone
Adding: Inferno
Adding: Health Funnel
Adding: Summon Voidwalker
Adding: Ritual of Summoning
Adding: Ritual of Souls
Adding: Shadow Ward
Adding: Soulshatter
Adding: Create Soulstone
Adding: Soul Link
Adding: Summon Succubus
Adding: Fel Domination
Adding: Summon Felhunter
Adding: Fel Armor
Adding: Summon Felguard
Adding: Unending Breath
Adding: Detect Invisibility
Adding: Banish
Adding: Summon Imp
Adding: Create Spellstone
Adding: Life Tap
Adding: Drain Life
Adding: Curse of the Elements
Adding: Curse of Agony
Adding: Curse of Weakness
Adding: Curse of Tongues
Adding: Curse of Doom
Adding: Fear
Adding: Drain Mana
Adding: Seed of Corruption
Adding: Howl of Terror
Adding: Drain Soul
Adding: Death Coil
Adding: Corruption
Adding: Immolate
Adding: Rain of Fire
Adding: Hellfire
Adding: Shadow Bolt
Adding: Soul Fire
Adding: Searing Pain
Adding: Incinerate
Spell book built
Could not compile CC from C:\Users\***\Desktop\honorbuddy(copie2)\CustomClasses\SkiWarlock!
File: Line: 0 Error: Der Typ- oder Namespacename "Data" ist im Namespace "System" nicht vorhanden. (Fehlt ein Assemblyverweis?)

Chose Invalid Routine as your combat class!
Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy.
New bot added!: Mixed
New bot added!: RaF - Combat Assist
New bot added!: Questing - Beta
Honorbuddy 1.9.5.5 started!
Character is a level 76 Warlock
Current zone is: Zul'Drak
 
Can one of you try replacing the .cs file with this one and tell me if its the same/different/worse?
 

Attachments

skiWarlock v3.69
* Fixed: Changed ActiveBuffs -> ActiveAuras for HB 1.9.5.5
* Fixed: Molten Core
* Fixed: RAF Checks - needs to be tested by something please
* Added: Init: Molten Core talent check added
* Added: Init: Low level spell detection and disable
* Added: Init: Settings that different from Defaults are now displayed on Start
* Logging updates


This version will not run on anything below HB 1.9.5.5

And the Version with fixed MultiMob Pulling will be released in the new version, tomorrow?
Or is it already fixed in .69? cause i can't see any point about it in your changelog
 
Can one of you try replacing the .cs file with this one and tell me if its the same/different/worse?

I'm having the exact same problem as the poster above. :(

Using 3.69.

Code:
Attached to WoW with ID 4000
Loading Honorbuddy 1.9.5.5 settings.
MeshesFolderPath: C:\Users\******\Downloads\HB - 1.9.5.5\Mesh
EnabledPlugins:
    eRefreshment
    AutoEquip
SelectedBotIndex: 0
FormLocationX: -750
FormLocationY: 288
UseExperimentalPathFollowing: False
KillBetweenHotspots: False
Authenticating..
Authentication successful.
New bot added!: Grind bot
New bot added!: PvP
Building spell book
Adding: Auto Attack
Adding: Cannibalize
Adding: Dodge
Adding: Find Herbs
Adding: Find Minerals
Adding: First Aid
Adding: Shadow Resistance
Adding: Shoot
Adding: Smelting
Adding: Underwater Breathing
Adding: Will of the Forsaken
Adding: Corruption
Adding: Curse of Agony
Adding: Curse of Weakness
Adding: Drain Life
Adding: Drain Soul
Adding: Fear
Adding: Life Tap
Adding: Create Healthstone
Adding: Demon Skin
Adding: Health Funnel
Adding: Summon Imp
Adding: Summon Voidwalker
Adding: Unending Breath
Adding: Immolate
Adding: Shadow Bolt
Spell book built
Could not compile CC from C:\Users\******\Downloads\HB - 1.9.5.5\CustomClasses\skiWarlock!
File: skiWarlock.cs Line: 43 Error: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
 
Try removing line 43:

Code:
using System.Data;

It might just cause more errors though, but its worth a shot. I'll need to divert to thedrunk on this one, I'm not familiar enough with all the new source changes yet to know what might cause it.
 
And the Version with fixed MultiMob Pulling will be released in the new version, tomorrow?
Or is it already fixed in .69? cause i can't see any point about it in your changelog
It's not really "broken", its just doing something it wasn't designed for. It's hard for me to test this one because my lock kills all of the adds in the time it takes to get Corruption, Curse of Agony and Immolate up.

My plan is to rewrite the spell cast code, possibly removing CombatAdds() all together. This will happen within a day or two.
Try removing line 43:

Code:
using System.Data;
It might just cause more errors though, but its worth a shot. I'll need to divert to thedrunk on this one, I'm not familiar enough with all the new source changes yet to know what might cause it.
You can do this for now, but i will be using System.Data in the future. Updating your .NET should fix this problem.
 
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The biggest issue I have right now (which isn't THAT big, but still a bug) is when the bot is dealing with multiple targets it seems to get confused on trying to cast Drain Soul.

Basically what will happen is if an add comes in while the bot is causing the first (originally solo) target to have its face melted and the first target dies JUST as the bot gets to the point where it wants to try and cast Drain Soul, it switches target to the 2nd (new) target and casts Drain Soul on it right away.

So basically I get to watch the bot use Drain Soul on a critter that's at 100% health where it doesn't switch to using another spell until the Drain Soul finishes up. Which by the time it does, it is normally time to cast Drain Soul again.

Log attached. This behavior is shown in the last fight at the end of the log.

Otherwise the bot handles adds... well'ish. But it does get confused on when to try and cast SoC versus other spells, versus keeping the pet alive, etc. That's also in the log (you can see a fight where it starts as 2, then I think gets two more individual adds over time and the pet ends up biting it before the end).
 

Attachments

The biggest issue I have right now (which isn't THAT big, but still a bug) is when the bot is dealing with multiple targets it seems to get confused on trying to cast Drain Soul.

Basically what will happen is if an add comes in while the bot is causing the first (originally solo) target to have its face melted and the first target dies JUST as the bot gets to the point where it wants to try and cast Drain Soul, it switches target to the 2nd (new) target and casts Drain Soul on it right away.

So basically I get to watch the bot use Drain Soul on a critter that's at 100% health where it doesn't switch to using another spell until the Drain Soul finishes up. Which by the time it does, it is normally time to cast Drain Soul again.

Log attached. This behavior is shown in the last fight at the end of the log.

Otherwise the bot handles adds... well'ish. But it does get confused on when to try and cast SoC versus other spells, versus keeping the pet alive, etc. That's also in the log (you can see a fight where it starts as 2, then I think gets two more individual adds over time and the pet ends up biting it before the end).
I broke Health Funnel in the latest revs. It has been fixed in rev 70.... I'm surprised no one noticed :)

I'll play with Drain Soul, it shouldn't switch targets while casting/channeling.
 
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I broke Health Funnel in the latest revs. It has been fixed in rev 70.... I'm surprised no one noticed :)

I'll play with Drain Soul, it shouldn't switch targets while casting/channeling.

Right, it doesn't. But the problem is that when it accidentally starts it on a critter that's at 100% (so basically WAY higher then the DS threshold I've got set up) it should stop and start the normal spell queue.

Or, granted, not cast it at 100% on those weird last second adds.
 
Yup. I'll play with it.

Just fixing PetPresence checks.... i wish there was an OnMount Event :(
 
Try removing line 43:

Code:
using System.Data;

It might just cause more errors though, but its worth a shot. I'll need to divert to thedrunk on this one, I'm not familiar enough with all the new source changes yet to know what might cause it.

Thank you very much for the reply. I removed line 43, and it worked! Now it's working great on 1.9.5.5.

As for .NET, I'm pretty sure I have the newest one. I'm using Windows 7 Ultimate, updated to the latest.I believe Windows 7 has built-in .NET support.
 
Would it be possible to add Voidwalker skill Sacrifice to this at all, the ability that shields for over 10k
 
Try removing line 43:

Code:
using System.Data;

It might just cause more errors though, but its worth a shot. I'll need to divert to thedrunk on this one, I'm not familiar enough with all the new source changes yet to know what might cause it.

I Tried this, the error doesn't happen anymore.
But now everytime I hit the start button now, I get another one and my WoW crashes (to proof that its not my fault I tried it with the Default CC, which worked)

Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
Wow exited, Honorbuddy stopped!

Also I updated my .Net Framework and tried it with "using System.Data" but all I got is the same error as before :(

€: Nvm.. Anyhow my WoW Crashes now even with a fresh reinstall of Honorbuddy. I cannot even Start it. WoW Crashes with an "acces violation" error :/ I'll try to figure out why later. Don't have the time atm.
 
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I know you are aware of them, but I thought id better add that I also have the drain soul and health funnel bugs :)
 
When i start honnorbuddy i get this:

log:
Could not compile CC from C:\Documents and Settings\Eigenaar\Bureaublad\sfjnsernosgdf\CustomClasses\skiWarlock!
File: skiWarlock.cs Line: 43 Error: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
 
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