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Unified GilesPlugin's Unnoficial Updates File

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I just noticed my bot isn't breaking bonepiles in the act3 towers using the new version, anyone else notice this? I may just do a fresh install of everything to see if it still happens. He's still breaks everything else normally just not bonepiles.

That's because I see bonepiles blacklisted in giles for some reason.
 
I just noticed my bot isn't breaking bonepiles in the act3 towers using the new version, anyone else notice this? I may just do a fresh install of everything to see if it still happens. He's still breaks everything else normally just not bonepiles.
no need for a fresh install. I noticed I copied that part for not breaking bone piles from ksmaze's mod. Just search for "//bone pile", it'll be the second result, and put a "//" next to 192867 so it looks like "//192867" and it should be fixed.
I'll make that official for v0.37
 
no need for a fresh install. I noticed I copied that part for not breaking bone piles from ksmaze's mod. Just search for "//bone pile", it'll be the second result, and put a "//" next to 192867 so it looks like "//192867" and it should be fixed.
I'll make that official for v0.37
Thanks for the quick response!
 
please fix potions number:

// Potion filtering
if (thisGilesItemType == GilesItemType.HealthPotion)
{
if (settings.iFilterPotions == 1 || templevel < settings.iFilterPotionLevel)
{
return false;
}
if (settings.iFilterPotions == 2)
{
// Map out all the items already in the backpack
int iTotalPotions =
(from tempitem in ZetaDia.Me.Inventory.Backpack where tempitem.BaseAddress != IntPtr.Zero where tempitem.GameBalanceId == tempbalanceid select tempitem.ItemStackQuantity).Sum();
if (iTotalPotions > 90)

Can you add something like this? Sometimes, I have potions100 and sometimes it still picks up 101 and waste a slot space, and won't use that 1 extra potion.

P.S. I see it's currently set at 99 but sometimes I still pick up extra one? Not sure if it's me or not, but can you change it to a more cushion number like 95?
 
Can you add something like this? Sometimes, I have potions100 and sometimes it still picks up 101 and waste a slot space, and won't use that 1 extra potion.

P.S. I see it's currently set at 99 but sometimes I still pick up extra one? Not sure if it's me or not, but can you change it to a more cushion number like 95?
I'm uploading v0.37 right now, this issue will be fixed!

edit: And it's up!
 
Last edited:
Can you add something like this? Sometimes, I have potions100 and sometimes it still picks up 101 and waste a slot space, and won't use that 1 extra potion.

P.S. I see it's currently set at 99 but sometimes I still pick up extra one? Not sure if it's me or not, but can you change it to a more cushion number like 95?

The reason it's set to 99 by default is that the Greater Than sign (>) does not *include* 99, so it will only return false (to skip picking it up) if there are 100 or more potions. Once in a while I think the bot enables potion picking because it has 99 but there are two potions on the ground so it grabs both and ends up with 101. That's how we get that odd one potion that never gets used.
 
I added a checkbox to the mobile tab to enable using the item score sliders for legendary items too. I'm sick of getting tons of emails for 5k scored legendaries. This checkbox should apply to both prowl and email notifications.

Also i think there was a bit of a bad merge with my last update. I have merged this in with v37.
 

Attachments

I added a checkbox to the mobile tab to enable using the item score sliders for legendary items too. I'm sick of getting tons of emails for 5k scored legendaries. This checkbox should apply to both prowl and email notifications.

Also i think there was a bit of a bad merge with my last update. I have merged this in with v37.

Why not add legendary item scoring as a whole? So giles trinity scoring can apply to legendarys.
 
Thanks again, tbone, for fixing my fuck ups. Since we're changing things right now, I'll go ahead and release v0.38, which should fix that annoying bug where bot would always loot corpses regardless of what the checkbox said
 
Why not add legendary item scoring as a whole? So giles trinity scoring can apply to legendarys.

Because some legendaries have shitty scores but are worth a lot. I had a nat's ring that scored a 10k and I sold it for $20. Lacuni prowlers have shitty scores and are worth a lot also.
 
can someone help me fix this please?

Code:
[06:02:19.125 D] OS: Windows 7 64-bit
[06:02:19.125 D] OS Language: English (United States)
[06:02:19.173 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[06:02:20.399 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(2949,41) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(10419,36) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(10423,32) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(10489,40) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(10766,44) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11120,44) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11130,44) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11167,32) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11400,32) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11401,32) : warning CS0162: Unreachable code detected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11499,21) : error CS1525: Invalid expression term 'else'
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11499,25) : error CS1002: ; expected
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(15329,17) : warning CS0162: Unreachable code detected
[06:02:21.170 N] [BuddyStats]:  Settings Loaded
[06:02:21.171 N] [BuddyStats]:  Opted in to auto updates! To change this setting, adjust settings.cfg file
[06:02:21.464 N] [BuddyStats]:  Your plugin is up to date!
[06:02:21.466 N] [BuddyStats]:  Connecting to server and logging in...
[06:02:21.730 N] [BuddyStats]:  Connected to server
[06:02:21.730 N] [BuddyStats]:  Website:  www.buddystats.com  
[06:02:21.730 N] [BuddyStats]:  [ON]
[06:02:21.730 D] There are 1 plugins.

any help would be cool, i am on beta buddy, been using svn to update trinity... not sure
 
Because some legendaries have shitty scores but are worth a lot. I had a nat's ring that scored a 10k and I sold it for $20. Lacuni prowlers have shitty scores and are worth a lot also.

That's where this comes in http://www.thebuddyforum.com/demonb...item-rules-file-based-scripting-language.html to filter out the shitty ones we should be keeping. This way, we won't have to create a rule for every single legendary, only the one's that are low score but actually valuable.
 
jubisman,
v0.37:
-Fixed issue where bot would pick up 101 potions (it will now have a cap of 99, don't freak out if you see it won't pick up the hundreth)

It will not decide a problem, it is needed to put 95, as without ceremony can be heaved up 101-102-103 potions.
Thank you for your work.
 
@wvx: The error is in the GilesTrinity.cs file, it has syntax errors
Code:
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11499,21) : error CS1525: [COLOR="#FF0000"]Invalid expression term 'else'[/COLOR]
[06:02:21.156 N] Compiler Error: e:\DB-beta\Plugins\GilesTrinity\GilesTrinity.cs(11499,25) : error CS1002: [COLOR="#FF0000"]; expected[/COLOR]
 
Latest version on SVN isn't compiling, won't load the plugin..
 
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