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Unified GilesPlugin's Unnoficial Updates File

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Maybe bombastic or ksmaze can look into that. If not, I'll try a hand at it later

ianonyk said:
Could you make it rend more often. If there is only 1 elite. He doesn't use rend at all

Change from:
Code:
(iAnythingWithinRange[RANGE_6] > 0 || targetCurrent.fRadiusDistance <= 6f) &&

To:
Code:
(iAnythingWithinRange[RANGE_6] >= 1) &&

EDIT: --more rend tweaks--

Change:
Code:
(playerStatus.dCurrentEnergyPct >= 0.65 && DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Barbarian_Rend]).TotalMilliseconds >= 3500)

To:
Code:
((playerStatus.dCurrentEnergyPct >= 0.65 || iElitesWithinRange[RANGE_12] >= 1) && DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Barbarian_Rend]).TotalMilliseconds >= 3500)

And change:
Code:
int iPreDelay = 3;
int iPostDelay = 3;

To:
Code:
int iPreDelay = 0;
int iPostDelay = 1;

See if this helps.
 
Last edited:
I've included more tweaks. These Pre and Post changes helped me a lot, and i forgot to include them.

Test them and feedback me :p
 
Well, my barb hasn't used rend since I can remember, so I'm not the most qualified person to test these.
If anyone else wants to try I would appreciate it
 
Newest Version doesnt work. I appreciate the work of you guys, but stop uploading corrupted versions (this happened not the first time) I go back to v34.

Thanks

-> Issue I'm havin, my bot TP's and then he stands still. I use WW Barb
 
What do we need to change to let the bot kill all the mobs and not blacklist them and just run with a tail of angry mobs trying to kill the bot?

Seems that my DH just shoots one arrow to normal white mobs and don't pay them more attention...
 
Newest Version doesnt work. I appreciate the work of you guys, but stop uploading corrupted versions (this happened not the first time) I go back to v34.

Thanks

-> Issue I'm havin, my bot TP's and then he stands still. I use WW Barb
uhh, okay?

where can i download old versions? thanks
I'll attach them again if it makes you guys happy
 
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Anything on the itemrules crashing DB on startup?
 
Anything on the itemrules crashing DB on startup?
Servers are offline for me, so I can't test it just yet
edit: tested on euro server and everything worked just fine (didn't start a game, though). Did you try my suggestion?
Try downloading 10a.zip and using the "GilesTrinity.cs" last edited on 11/13
What do we need to change to let the bot kill all the mobs and not blacklist them and just run with a tail of angry mobs trying to kill the bot?

Seems that my DH just shoots one arrow to normal white mobs and don't pay them more attention...
Really? I'd never heard of this before. Maybe there's a problem with DH routine...
 
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Can you guys PLEASE learn how to use diff/patch :(

the whole "change x to y" thing is getting old.
 
svn has it built in :/

"svn diff" etc.

otherwise

diff -u file1.cs file2.cs
 
Well, I am using KDiff3 to compare files, because some other user told me it was a good idea
 
Mine seem to be picking up some magic/white stuff occasionally too even tho it shouldnt. Weird.
 
Mine seem to be picking up some magic/white stuff occasionally too even tho it shouldnt. Weird.
That has been happening for quite some time now. I don't know what causes this, but it's not a common thing to happen, so I wouldn't bother too much with it
 
Here's a quick one. Change this line

Code:
if (iTotalPotions > 99)

to this

Code:
if (iTotalPotions > 98)

and the bot will stop at 99 potions. This will prevent the accidental 101 pickup which creates a new potion stack but never uses/moves/sells the extra.
 
Here's a quick one. Change this line

Code:
if (iTotalPotions > 99)

to this

Code:
if (iTotalPotions > 98)

and the bot will stop at 99 potions. This will prevent the accidental 101 pickup which creates a new potion stack but never uses/moves/sells the extra.
This will be on v0.37, which will be released in a close future. Thanks!
 
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