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Unified GilesPlugin's Unnoficial Updates File

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Oh, ok. I'll take a look at that

edit: Alright, try this
Code:
// Tempest rush for a monk
                if (GilesTrinity.hashPowerHotbarAbilities.Contains(SNOPower.Monk_TempestRush) && !bTooMuchZChange && ZetaDia.Me.CurrentPrimaryResource >= 40)
                {
		         do
			 {
                              Vector3 vTargetAimPoint = MathEx.CalculatePointFrom(vMoveToTarget, vMyCurrentPosition, 10f);
                              ZetaDia.Me.UsePower(SNOPower.Monk_TempestRush, vTargetAimPoint, GilesTrinity.iCurrentWorldID, -1);
                              return;
			 }	  while (ZetaDia.Me.CurrentPrimaryResource >= 20)
                }
You forgot ; after the while condition. The code doesn't work as intended. The bot activates tempest rush when spirit is above 40 and then immediately deactivates it. I tried changing 20 to 10, does the same thing.
 
Good job guys but... witch one is the newest updated trinity? So many posted that im a bit confused..
 
Any idea what is causing this?

[12:10:11.356 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed Profile Starter!
[12:10:11.356 D] Starting bot Order Bot
[12:10:11.356 D] Added new hook [OutOfGame] b04783ab-e064-4b7a-b530-2a4b95d73cae
[12:10:11.356 D] Added new hook [Death] 2e1f7d51-89b5-4fc1-8a14-a8493a9a3acd
[12:10:11.356 D] Added new hook [RoutineBuffs] 2e560833-0d79-424c-b385-08c7f8980060
[12:10:11.356 D] Added new hook [RoutineCombat] a5c7597a-ff47-409f-b5a8-c745e5427302
[12:10:11.356 D] Added new hook [Combat] 9f2bc5fc-9d72-486f-a65c-11e6b6899da8
[12:10:11.356 D] Added new hook [IdentifyItems] ee52106c-1c0f-456a-a00d-b0ddb34c60aa
[12:10:11.356 D] Added new hook [StashItems] dc478921-70d6-44d9-943b-81b4c29b8730
[12:10:11.356 D] Added new hook [SellAndRepair] 6e3ad20c-ceea-4283-bb74-a0ed7aae7be6
[12:10:11.356 D] Added new hook [SalvageItems] 7f58e247-34b5-467f-9492-f5bbaec0c28d
[12:10:11.357 D] Added new hook [VendorRun] b1e07cd1-746f-49cf-9446-45fe07de2e05
[12:10:11.357 D] Added new hook [Loot] d30b1451-39aa-445e-baec-820f47a874d8
[12:10:11.357 D] Replaced hook [BotBehavior] 552cce6e-ed71-4230-b6df-66f39c83f402
[12:10:11.357 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[12:10:11.357 D] Spooling up bot thread.
[12:10:11.357 D] Bot thread started.
[12:10:19.058 N] Waiting 13.1 seconds before next game...
[12:10:32.212 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[12:10:32.213 N] Waiting 5.1 seconds before next game...
[12:10:37.295 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
 
Latest version broke my trinity, for some reason..
I'm using Atom 2.0.15, and I've been updating trinity with the pickit plugin since older versions, but since latest version (0.36) the bot isn't triggering combat for some reason, it takes the TP of the profile, but then the mobs just surround it and it won't attack.. I had to disable and reenable trinity a lot of times for it to work, but once I restart DB, it's broken again..
Any idea?
Thanks
 
Latest version broke my trinity, for some reason..
I'm using Atom 2.0.15, and I've been updating trinity with the pickit plugin since older versions, but since latest version (0.36) the bot isn't triggering combat for some reason, it takes the TP of the profile, but then the mobs just surround it and it won't attack.. I had to disable and reenable trinity a lot of times for it to work, but once I restart DB, it's broken again..
Any idea?
Thanks
Revert to stable Atom. Latest beta might be in conflict with Trinity somehow... Also Trinity doesn't give a shit about <ToggleTargeting /> tag. If in the profile you set a kill radius of 100 and Trinity has a combat radius of 20, when using Giles combat, you won't hit anything further than 20.
 
Revert to stable Atom. Latest beta might be in conflict with Trinity somehow... Also Trinity doesn't give a shit about <ToggleTargeting /> tag. If in the profile you set a kill radius of 100 and Trinity has a combat radius of 20, when using Giles combat, you won't hit anything further than 20.

I use beta and Giles (v35) since few day without problem.

All my problem with Giles raise With RadsAtom 1.5.1 or with Atom 2.0.* except Stone Portal in Act 2.
 
I found the problem..
Trinity wasn't loading correctly because I didn't have the email config file set up...
After editing the email settings in trinity, it got solved!
 
You forgot ; after the while condition. The code doesn't work as intended. The bot activates tempest rush when spirit is above 40 and then immediately deactivates it. I tried changing 20 to 10, does the same thing.
Crap. I'm sorry, but I don't know how to fix this. You should try asking ksmaze or bombastic, they ought to know how to help you here
Good job guys but... witch one is the newest updated trinity? So many posted that im a bit confused..
v0.36 is the latest. You can find it on the first page
Any idea what is causing this?
This error 299 happens once in a while and I have no idea why. I'll take a look at this anyway

I found the problem..
Trinity wasn't loading correctly because I didn't have the email config file set up...
After editing the email settings in trinity, it got solved!
Yay!
 

However, I don't think we should be required to edit the email settings in order for trinity to load.. not all of us want to use email notifications.. It should probably be notified to the email add-on scripter...
 
However, I don't think we should be required to edit the email settings in order for trinity to load.. not all of us want to use email notifications.. It should probably be notified to the email add-on scripter...
Why, just leave it unchecked if you don't want to use it

Also, to all people who are running into errors, saying v0.36 is broken: I tried both Unified and darkfriend's Trinities here and they both seem to be working fine. Maybe you guys should try a fresh install or something
 
Why, just leave it unchecked if you don't want to use it

Also, to all people who are running into errors, saying v0.36 is broken: I tried both Unified and darkfriend's Trinities here and they both seem to be working fine. Maybe you guys should try a fresh install or something

That's exactly what I meant.. Before this version I never touched the email configs, meaning I always left it unchecked, but on this one it crashed until I put some random data on the email fields..
 
I must say, amazing work guys!

Just wondering.... After adding this update for the first time (somewhere around version 34), I've noticed something different.
I use the Prowl part for keeping me up to date, but now, the data sometimes isnt correct anymore (or better said: incomplete).

Example:
I stash an Immortal Kings Eternal Reign. At that time, Prowl would send me a message 'New Legendary Found'. (Nothing wrong there)
In the received details, it used to have the title of the item and the item type (Chest - Immortal Kings Eternal Reign), and thats where something changed.
I've found quite some legendaries since the update, and most of the time it doesnt give the title of the item anymore, but just 2 times the item type (Chest - Chest).

Did this got broken along the way? For I can't remember noticing this before.
Just wanted to let you all know.

To all contributing to this update-project:
Keep up the great work guys!!!!!!
Maximus Kudos :D
 
Can you guys work on the melee mechanic of trinity 1.6.3.4? its really poorly done and especially using rend + auto attack together, it stalls like crazy. Would love a better melee swinging and skill using mechanic. Everytime the bot comes up to fire chains or something, it ends uip panicing and not using any skills like it doesnt know what it's doing.
 
Last edited:
That's exactly what I meant.. Before this version I never touched the email configs, meaning I always left it unchecked, but on this one it crashed until I put some random data on the email fields..
Now that's strange. I didn't have to put any data on any email fields..

I must say, amazing work guys!

Just wondering.... After adding this update for the first time (somewhere around version 34), I've noticed something different.
I use the Prowl part for keeping me up to date, but now, the data sometimes isnt correct anymore (or better said: incomplete).

Example:
I stash an Immortal Kings Eternal Reign. At that time, Prowl would send me a message 'New Legendary Found'. (Nothing wrong there)
In the received details, it used to have the title of the item and the item type (Chest - Immortal Kings Eternal Reign), and thats where something changed.
I've found quite some legendaries since the update, and most of the time it doesnt give the title of the item anymore, but just 2 times the item type (Chest - Chest).

Did this got broken along the way? For I can't remember noticing this before.
Just wanted to let you all know.

To all contributing to this update-project:
Keep up the great work guys!!!!!!
Maximus Kudos :D
That's always been the case for me, using android notifications. Not sure why it happens.

Can you guys work on the melee mechanic of trinity 1.6.3.4? its really poorly done and especially using rend + auto attack together, it stalls like crazy. Would love a better melee swinging and skill using mechanic. Everytime the bot comes up to fire chains or something, it ends uip panicing and not using any skills like it doesnt know what it's doing.
Try asking for help in the barbs thread. I wouldn't even know where to begin with this (I'm not much of a coder, you see)
 
Latest version broke my trinity, for some reason..
I'm using Atom 2.0.15, and I've been updating trinity with the pickit plugin since older versions, but since latest version (0.36) the bot isn't triggering combat for some reason, it takes the TP of the profile, but then the mobs just surround it and it won't attack.. I had to disable and reenable trinity a lot of times for it to work, but once I restart DB, it's broken again..
Any idea?
Thanks

Do you have a log entry to you post for this or some more clues as to where the bug is?
 
hmm seems like since updating to v36 giles unstucker isnt working any more for me. Used to up until this version now doesnt seem to activate at all. I have it checked.
 
hmm seems like since updating to v36 giles unstucker isnt working any more for me. Used to up until this version now doesnt seem to activate at all. I have it checked.
Mine's working
[GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts)
Try installing trinity again
 
This error 299 happens once in a while and I have no idea why. I'll take a look at this anyway

Me neither. It never seems to happen when I am watching the bot, but if I go afk for more than 3 hours, I get this error 80% of the time.
 
I just noticed my bot isn't breaking bonepiles in the act3 towers using the new version, anyone else notice this? I may just do a fresh install of everything to see if it still happens. He's still breaks everything else normally just not bonepiles.
 
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