shu
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Latest version on SVN isn't compiling, won't load the plugin..
qft
Latest version on SVN isn't compiling, won't load the plugin..
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(2949,41) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10419,36) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10423,32) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10489,40) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10766,44) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11120,44) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11130,44) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11167,32) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11400,32) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11401,32) : warning CS0162: Unreachable code detected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11499,21) : error CS1525: Invalid expression term 'else'
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11499,25) : error CS1002: ; expected
[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(15329,17) : warning CS0162: Unreachable code detected
yeah same here
edit : this is revision 85
Code:[13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(2949,41) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10419,36) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10423,32) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10489,40) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(10766,44) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11120,44) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11130,44) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11167,32) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11400,32) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11401,32) : warning CS0162: Unreachable code detected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11499,21) : error CS1525: Invalid expression term 'else' [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(11499,25) : error CS1002: ; expected [13:13:31.580 N] Compiler Error: c:\Demonbuddy\Plugins\GilesTrinity\GilesTrinity.cs(15329,17) : warning CS0162: Unreachable code detected
not enough, still not compiling..GilesTrinity.cs
Remove { at line 11482
add a { after the else at line 11499
...I'll go ahead and release v0.38, which should fix that annoying bug where bot would always loot corpses regardless of what the checkbox said
It was actually ksmaze who fixed it. Apparently some DB update had broken physic SNOs, so he changed the code to check if the object had "corpse" in its name insteadNice one.
How did you do that? Was it an UI bug?