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TuanHA Paladin - The Ultimate Experience

Did some more testing on Blast Furnace HC

Routine casts Holy Radiance even though it is deactivated on proc. It casts it once before the pull and a second time with everyone above 90% hp allthough settings are 5ppl under 45%
 
I wonder if it's casting Holy Radiance to avoid "wasting" the IoL proc before it expires. I haven't been able to test the new build yet, but if you're generating HP prior to the pull by Holy Shocking, that might explain the HR casts (although it shouldn't be doing this).
 
I wonder if it's casting Holy Radiance to avoid "wasting" the IoL proc before it expires. I haven't been able to test the new build yet, but if you're generating HP prior to the pull by Holy Shocking, that might explain the HR casts (although it shouldn't be doing this).

THis is exactly what is happening and i agree, it should not do this ;)
Had to disable holy radiance completely
 
  1. Holy Light (basically an old problem)
    The routine casts Holy Light as a filler (HealFiller HolyLight)
    Example:
    [16:56:25.816 D] 25:815 Trying to cast Holy Light (82326) on Lvl 100 Horde Priest reason HealFiller HolyLight UnitIllumitatedHealing Mana 137214 HolyPower 2 HolyPowerMax 5
    I understand that it does that because of the shield from Illuminated Healing buff.

    But on longer fights like Heroic Blast Furnace, Mana management is a really important issue!
    So, can we please have an option to deactivate Holy Light as a filler? I would greatly appreciate it, as i have to deactivate holy light alltogether for those fights.


  1. I am asking for this weeks now..I also have provided a log for this..for some reason TuanHa ignore that problem. Maybe his internal testers have different opinions? I really don't know..
 
Hey Tuan, I have what I think would make an excellent addition to all your routines and should not be difficult to program at all.

The auto target feature is great to use for AFK botbases, but is basically useless for raiding. If we could have a second auto target feature, one that will not override a target we manually select, then we could use it in raiding as well. There are times when we are fighting a bunch of enemies and 1 dies, we have to manually target the next. This is time lost DPSing. There are also times that I've had auto target still enabled (by mistake) and I cannot attack the mob/boss I want because the auto target keeps switching to something I don't wanna attack.

I'd like to see 2 things out of the auto target feature:

1. When our current target dies, it instantly targets the next closest hostile/attackable/in combat enemy.
2. If we select a target, it will not switch targets on us while that target is still alive (unless it becomes immune or something).

This is how the auto target feature works in every other routine. Your routines are the only ones that handle auto target this way.

Tuan, do you have any thoughts on this?
 
Saw the new settings, really nice job!

Question: could you make an option, or logic, to prioritize tanks on EF Blanketing? (to aim for 100% uptime on tanks). And when both tanks (or the one taking damage) are with EF, then blanket others?

Question two: could you add, or tell me where i can edit/setup, a logic to dispel ONLY, AND ONLY, Conflagration (Conflagration - Spell - World of Warcraft) on the Beastlord encounter?


Thanks for replying!
 
Hi guys,

I've made a few adjustment.

Holy Radiance cast on regardless of Friend HP if Infusion of Light about to expire now only use when mana > 95% (that for mana saving in high end raid)
Holy Light use as Filler to build Illumination Healing will now only cast when mana > 95% in PvE and 75% in PvP
Add Conflagration - Spell - World of Warcraft to dispell ASAP list. Sorry TheHammer, the list is not editable ATM but it will be ready before 6.1
A few minor tweak for Ret DPS, Final Verdict + Divine Storm new logic making top DPS with ease (hopefully :D)

Please update and let me know.
 
Hey Tuan, I have what I think would make an excellent addition to all your routines and should not be difficult to program at all.

The auto target feature is great to use for AFK botbases, but is basically useless for raiding. If we could have a second auto target feature, one that will not override a target we manually select, then we could use it in raiding as well. There are times when we are fighting a bunch of enemies and 1 dies, we have to manually target the next. This is time lost DPSing. There are also times that I've had auto target still enabled (by mistake) and I cannot attack the mob/boss I want because the auto target keeps switching to something I don't wanna attack.

I'd like to see 2 things out of the auto target feature:

1. When our current target dies, it instantly targets the next closest hostile/attackable/in combat enemy.
2. If we select a target, it will not switch targets on us while that target is still alive (unless it becomes immune or something).

This is how the auto target feature works in every other routine. Your routines are the only ones that handle auto target this way.
The auto target work like this:

If you are using AFK botbase (Dungeonbuddy, Questing, Grinding...): Select the most targeted enemy unit, will switch from current target to most targeted enemy unit


If you are using Non-AFK botbase (Enyo, LazyRaider...): Select the most targeted enemy unit, will switch from current target to most targeted enemy unit IF current target is not in melee range...

Sorry I don't fully understand your post, please explain clearly and I'll improve this part :D
 
If you are using Non-AFK botbase (Enyo, LazyRaider...): Select the most targeted enemy unit, will switch from current target to most targeted enemy unit IF current target is not in melee range...

I think something is wrong with this logic then. If you go to the dummies in your garrison, with auto target enabled:

1. Start attacking DPS dummy, it will stay on this target.
2. Move to other dummy, it will automatically switch because your old target is outside melee (this is fine).
3. Move back to original dummy, it will stay targetted on 2nd dummy and not switch back to dummy in melee range with you.
4. Try to target dummy in melee with you and it will refuse this and instantly switch to 2nd dummy which you are no longer in melee range with.

For non-afk botbase, I think it should be left up to the player to decide what to target, not to try to guess what should be targetted by "most targeted", only switch to a new target if player has no current target.
 
I think something is wrong with this logic then. If you go to the dummies in your garrison, with auto target enabled:

1. Start attacking DPS dummy, it will stay on this target.
2. Move to other dummy, it will automatically switch because your old target is outside melee (this is fine).
3. Move back to original dummy, it will stay targetted on 2nd dummy and not switch back to dummy in melee range with you.
4. Try to target dummy in melee with you and it will refuse this and instantly switch to 2nd dummy which you are no longer in melee range with.

For non-afk botbase, I think it should be left up to the player to decide what to target, not to try to guess what should be targetted by "most targeted", only switch to a new target if player has no current target.
Thank, I'll test and find out what wrong, on Non-AFK botbase, it should not override user manual target...
 
You are the man, Tuan. If you need anything from me let me know. If this was fixed I would never turn auto-target off :)
 
Hi guys,

I've made a few adjustment.

Holy Radiance cast on regardless of Friend HP if Infusion of Light about to expire now only use when mana > 95% (that for mana saving in high end raid)
Holy Light use as Filler to build Illumination Healing will now only cast when mana > 95% in PvE and 75% in PvP
Add Conflagration - Spell - World of Warcraft to dispell ASAP list. Sorry TheHammer, the list is not editable ATM but it will be ready before 6.1
A few minor tweak for Ret DPS, Final Verdict + Divine Storm new logic making top DPS with ease (hopefully :D)

Please update and let me know.

You are awesome! Thanks a lot! :D

Do i need to turn on dispels or anything, is the dispel is automatic? :D
 
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Out of curiosity, when raiding and tanking using your combat routine does it auto taunt when boss isn't targeting you? And on a certain number of stacks will it taunt off of the other tank? If no to my second question I'll just have to do that myself.
 
The auto reckoning is more for dungeons, it taunts mobs that aren't attacking you. In raids this will just get you into trouble. The good news is that taunting the bosses at the right time isn't that hard to do manually.
 
The auto reckoning is more for dungeons, it taunts mobs that aren't attacking you. In raids this will just get you into trouble. The good news is that taunting the bosses at the right time isn't that hard to do manually.
Thank you very much for answering my question, now that I know that I'll be sure to turn auto taunt off right before boss fights.
 
Hi guys,

I've made a few adjustment.

Holy Radiance cast on regardless of Friend HP if Infusion of Light about to expire now only use when mana > 95% (that for mana saving in high end raid)
Holy Light use as Filler to build Illumination Healing will now only cast when mana > 95% in PvE and 75% in PvP
Add Conflagration - Spell - World of Warcraft to dispell ASAP list. Sorry TheHammer, the list is not editable ATM but it will be ready before 6.1
A few minor tweak for Ret DPS, Final Verdict + Divine Storm new logic making top DPS with ease (hopefully :D)

Please update and let me know.

So far I could only test in LFR but I really have to say:

THANK YOU SO MUCH, TUANHA!
The changes work great!


I know why I own your premium routines for every class I play!
 
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Tested it yesterday again on BRF hc - RANKINGS RANKINGS RANKINGS!!!!!!!!!!!

i love it and my healfriends (Disc, druid, holypala) HATE ME!!!!

thank u Tuanha
 
Definitely the best update I've seen in many years of using Tuanha's routines. Working out brilliantly so far. Can't wait to fine-tune everything tonight.
 
exorcism needs to be on a higher priority with 4set bonus proc.
right now, the proc after Hanmmer of Wrath often get refreshed by a new pro before it get used.
 
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