I wonder if it's casting Holy Radiance to avoid "wasting" the IoL proc before it expires. I haven't been able to test the new build yet, but if you're generating HP prior to the pull by Holy Shocking, that might explain the HR casts (although it shouldn't be doing this).
- Holy Light (basically an old problem)
The routine casts Holy Light as a filler (HealFiller HolyLight)
Example:
[16:56:25.816 D] 25:815 Trying to cast Holy Light (82326) on Lvl 100 Horde Priest reason HealFiller HolyLight UnitIllumitatedHealing Mana 137214 HolyPower 2 HolyPowerMax 5
I understand that it does that because of the shield from Illuminated Healing buff.
But on longer fights like Heroic Blast Furnace, Mana management is a really important issue!
So, can we please have an option to deactivate Holy Light as a filler? I would greatly appreciate it, as i have to deactivate holy light alltogether for those fights.
Hey Tuan, I have what I think would make an excellent addition to all your routines and should not be difficult to program at all.
The auto target feature is great to use for AFK botbases, but is basically useless for raiding. If we could have a second auto target feature, one that will not override a target we manually select, then we could use it in raiding as well. There are times when we are fighting a bunch of enemies and 1 dies, we have to manually target the next. This is time lost DPSing. There are also times that I've had auto target still enabled (by mistake) and I cannot attack the mob/boss I want because the auto target keeps switching to something I don't wanna attack.
I'd like to see 2 things out of the auto target feature:
1. When our current target dies, it instantly targets the next closest hostile/attackable/in combat enemy.
2. If we select a target, it will not switch targets on us while that target is still alive (unless it becomes immune or something).
This is how the auto target feature works in every other routine. Your routines are the only ones that handle auto target this way.
The auto target work like this:Hey Tuan, I have what I think would make an excellent addition to all your routines and should not be difficult to program at all.
The auto target feature is great to use for AFK botbases, but is basically useless for raiding. If we could have a second auto target feature, one that will not override a target we manually select, then we could use it in raiding as well. There are times when we are fighting a bunch of enemies and 1 dies, we have to manually target the next. This is time lost DPSing. There are also times that I've had auto target still enabled (by mistake) and I cannot attack the mob/boss I want because the auto target keeps switching to something I don't wanna attack.
I'd like to see 2 things out of the auto target feature:
1. When our current target dies, it instantly targets the next closest hostile/attackable/in combat enemy.
2. If we select a target, it will not switch targets on us while that target is still alive (unless it becomes immune or something).
This is how the auto target feature works in every other routine. Your routines are the only ones that handle auto target this way.
If you are using Non-AFK botbase (Enyo, LazyRaider...): Select the most targeted enemy unit, will switch from current target to most targeted enemy unit IF current target is not in melee range...
Thank, I'll test and find out what wrong, on Non-AFK botbase, it should not override user manual target...I think something is wrong with this logic then. If you go to the dummies in your garrison, with auto target enabled:
1. Start attacking DPS dummy, it will stay on this target.
2. Move to other dummy, it will automatically switch because your old target is outside melee (this is fine).
3. Move back to original dummy, it will stay targetted on 2nd dummy and not switch back to dummy in melee range with you.
4. Try to target dummy in melee with you and it will refuse this and instantly switch to 2nd dummy which you are no longer in melee range with.
For non-afk botbase, I think it should be left up to the player to decide what to target, not to try to guess what should be targetted by "most targeted", only switch to a new target if player has no current target.
Hi guys,
I've made a few adjustment.
Holy Radiance cast on regardless of Friend HP if Infusion of Light about to expire now only use when mana > 95% (that for mana saving in high end raid)
Holy Light use as Filler to build Illumination Healing will now only cast when mana > 95% in PvE and 75% in PvP
Add Conflagration - Spell - World of Warcraft to dispell ASAP list. Sorry TheHammer, the list is not editable ATM but it will be ready before 6.1
A few minor tweak for Ret DPS, Final Verdict + Divine Storm new logic making top DPS with ease (hopefully)
Please update and let me know.
Thank you very much for answering my question, now that I know that I'll be sure to turn auto taunt off right before boss fights.The auto reckoning is more for dungeons, it taunts mobs that aren't attacking you. In raids this will just get you into trouble. The good news is that taunting the bosses at the right time isn't that hard to do manually.
Hi guys,
I've made a few adjustment.
Holy Radiance cast on regardless of Friend HP if Infusion of Light about to expire now only use when mana > 95% (that for mana saving in high end raid)
Holy Light use as Filler to build Illumination Healing will now only cast when mana > 95% in PvE and 75% in PvP
Add Conflagration - Spell - World of Warcraft to dispell ASAP list. Sorry TheHammer, the list is not editable ATM but it will be ready before 6.1
A few minor tweak for Ret DPS, Final Verdict + Divine Storm new logic making top DPS with ease (hopefully)
Please update and let me know.