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[TRINITY REQUESTS THREAD] Combat routine requests/reports right here

you need to explain me a little more :) what does he do actualy ? what he should do ? mysthic rhythm is a monk skill ?
 
Mythic Rhythm-Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.

1.Every third bit from a Spirit Generator increases, using a dashing-strike

2.Raiment of a Thousand Storms * 6, but the dashing-strike trigger probability is very low, most of the time using the Spirit Generator

Raiment of a Thousand Storms * 6 - Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds.

buff is very powerful, but the low frequency of use dashing-strike, this equipment is very low efficiency

3.Equipment 2-Hand(e.g.FLYING DRAGON), will not damage the environment
 
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Latest Assembla with fresh install doesnt seem to use Dashing Strike at all now - no matter which spender.
 
Monk - Dashing Strike - when it was working the monk sometimes uses dashing strike when he is fighting and only has 1 stack to dash away from the mobs - then he doesnt have any dashing strike to dash back - really he just needs to dash a short distance to the biggest mob that is close to him - it shouldn't be used for any escaping - only damage. Also when the Monk has the Channeling Pilon buff he should pretty much just dash non stop.
 
log file is 59 mb's can't upload it. wth i thought this was fixed?

16:06:37.154 ERROR Logger [Trinity] Error in HandleTarget: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ActorMovement.()
at Zeta.Game.Internals.Actors.ActorMovement.get_Speed()
at Zeta.Game.Internals.Actors.ActorMovement.get_SpeedXY()
at Trinity.Trinity.UpdateStatusTextTarget(Boolean targetIsInRange) in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 961
at Trinity.Trinity.HandleTarget() in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 112
16:06:37.184 ERROR Logger [Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.RefreshCacheInit() in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 616
at Trinity.Trinity.RefreshDiaObjectCache() in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 99
at Trinity.Trinity.RefreshDiaObjects() in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 34
at Trinity.Trinity.HandleTarget() in c:\Users\Sharas\Desktop\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 77
 
lot of thing are fix in the next build, someone can give me a explanation of the build FC +WW ???? video build stuff or more infos :)

New build up on assembla (whithout compiler error) , plz repport :)

6x IK / Focus Restraint / BK Whirlwind barbarian build. : diablo3
T6 speedfarm Whirlwind IK/BK build. : diablo3

Both of these video's do a pretty good job of explaining some popular WW builds, as well as the gear recommended and the changes to playstyle that happen with or without the pieces. Thanks BuddyMe, I appreciate the work you are doing!
 
could u please post pictures of your misc setting and demon hunter settings so we can test with real good settings i mean i seems to not be able to make my multishot dh work well
 
Monk Dash (thousand storms set) is working nice, but it should not be using the charges of dash. You never want to drop below your last charge.
 
If you could implement THIS build for crusaders, it would be great!
Here's also a video. Instead it bounces around, I could show you through skype share screen what it plays like with the current setup.
 
Monk is good

But the door or the environment object, still can not destroy

Foot color will twitch
 
WW used to work fine. Now it just wants to auto attack and use WW sometimes.

Did something get changed? Or now since I have wastes/ik set it does it differently?
 
The default Trinity installed with the new Demonbuddy 1.1.2262.403 (2.6.5 it says in the setup log) - the monk Dashing Strike is amazing again with the Spirit Generator! Great work! (Doors and Barricades are still a problem though)
 
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