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[TRINITY REQUESTS THREAD] Combat routine requests/reports right here

Using 2.6.4, still not using WW properly (not using any set whatsoever) and no hammer of the ancient use:age at all. Doesn't seem to be playable at all almost.
 
deleted - ignore me
 
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Tested 2.6.4 with 6TS monk

See build here

Doing great work on elites and guardians so far, not perfect but till doing good.

But there is a problem dealing with trash packs, when there are mobs surrounding my character,
then she just spam Crippling Wave and rarely use Dashing Strike. Same thing happen with Way of Hundred Fists.
Seems to be the range problem when character facing mobs, should be using same logic to deal with mobs and elites.

Kind of weird my character seems love to spam auto-attack to the air whenever she like, not primary skills but auto-attack,
it doesn't mean anything but super effective to interrupt the town portal, or suicide in front of bunch of enemies.

There are few little problems but harmless,
like standing at the front of door (click to open) and try to attack elites behind the door without open it and etc.
 
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anyway to stop using ShouldSpreadExplodingPalm() on the monk routine? my monk gets stuck when trash mobs surround him cuz hes trying to apply exploding palm on certain mobs he cant reach, so he repeatedly dies every now and then trying to do this. Tried to comment it out of the file but trinity wont load in demonbuddy when I do.
 
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Tested 2.6.4 with 6TS monk

See build here

Doing great work on elites and guardians so far, not perfect but till doing good.

But there is a problem dealing with trash packs, when there are mobs surrounding my character,
then she just spam Crippling Wave and rarely use Dashing Strike. Same thing happen with Way of Hundred Fists.
Seems to be the range problem when character facing mobs, should be using same logic to deal with mobs and elites.

Kind of weird my character seems love to spam auto-attack to the air whenever she like, not primary skills but auto-attack,
it doesn't mean anything but super effective to interrupt the town portal, or suicide in front of bunch of enemies.

There are few little problems but harmless,
like standing at the front of door (click to open) and try to attack elites behind the door without open it and etc.

Hey buddy, I think i figured out what the code is trying to do.
It looks like it is trying to pull away from the mob, leaving some distance between itself and the mob before casting the skill (shield-bash, dashing-strike, or whatever), and when the bot gets surrounded by mobs, well it can't really pull-back anymore because it cant move! therefore, it sits there keep trying until it dies.

This logic would make sense for range classes, because you always want to leave some distance between yourself and the target. However, this is really bad for melee classes. Most of our skills do not require a minimum casting distance nor do we want to keep pulling back. when melee gets surrounded by mobs, we either want to use the skill that can charge out of the mobs (such as shield-bashing/dashing-strike/furious charging to a far away target), or if we do not have such a skill equipped, the bot should simply try to kill the mobs right in front of it and die trying.
 
nop this morning i have found why, bot try to avoid basic attack animations and weight mobs in animations by 0, so 0 target, fix in next build !
I've put a charge limit on the DS thousand storm monk, any back for that ? i removed it or not ?
 
It seems that it dont kill Corrupted Growth in act 4.
Code:
[Trinity][Movement] Failed (MaxDistance: 150) moving to  AvoidancePoint 21/2 yds Type=Avoidance Weight=6126 Distance=352,6 (x=698,y=760,z=2) Speed=0/2,4 StuckTime=16/2500
[Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2065760134
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2032402324
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2032402324
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-1995898772
[Trinity] Blacklisted Target, Returning Failure
 
nop this morning i have found why, bot try to avoid basic attack animations and weight mobs in animations by 0, so 0 target, fix in next build !
I've put a charge limit on the DS thousand storm monk, any back for that ? i removed it or not ?
Can't test this, using ds on white mobs with no elite around isn't working again.
Reverted back to: (TargetUtil.AnyMobsInRange(MaxDashingStrikeRange, 2) || CurrentTarget.IsBossOrEliteRareUnique) &&, working again, but ds charges never go below 2.
 
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will the next build also include the hammer of the ancients fix for barbs?

if you're not aware, hammer of the ancients or whirlwind isn't being cast with no set bonuses equipped. It's really inconvenient for people who haven't picked up the sets yet.
 
Whether limited

1. Keep Dashing-strike for a minimum number

2. When the energy is greater than 75 on the use of dashing-strike

3. able to cope with mythic-rhythm

4. Raiment of a Thousand Storms Spirit Generators use to get BUFF, not always use Spirit Generators

5. Environmental obstacles still can not destroy

2.6.4 The dashing-strike use of frequency is very low

Only an increase in the use of energy, skills, there is no use dashing-strike:eek:
 
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Demonhunter Rain of Vengance doesn't work - isn't cast...
neither with button "use off CD" checked or not, neither on trash, elites, champs or bosses :(

Will be needed for Natalyas -> Strafe Build

Strafe also needs an update, to be able to have a tempest rush like zick zack mechanik threw monsters...

Firewalkers, Icy Trail Strafe + Natalyas Rain of Vengance buff will be best for Speedfarming - if the DH just pathes through the enemys.
 
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if the Crusader surrounded on all sides by monsters , he often stops to attack (Roland set) how can I fix it?
 
When using whirlwind as a skill, it works maybe 20-25% of the time, the other 75% of the time the barb just looks at mobs without doing anything (or ww:ing away from mobs) and sends this message:
"[Trinity][Movement] Failed (Blocked Speed=0/2.4 StuckTime=2502/2500) moving to LacuniFemale_B 0/20 yds Power=Barbarian_Whirlwind Type=Unit Elite=False LoS=True HP=0.69 Weight=30782 Distance=4.8 (x=530.9,y=512.6,z=0.1) Speed=0/2.4 StuckTime=2502/2500"

depending on the mob ofcourse.
 
lot of thing are fix in the next build, someone can give me a explanation of the build FC +WW ???? video build stuff or more infos :)

New build up on assembla (whithout compiler error) , plz repport :)
 
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