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Trinity 2.8.1 and QuestTools 3.4.2

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Dude, first Grift got channeling, the monk is madman now, it is amazing. I had an issue with dungeon explore though, will see if it is persistent or just a fluke.

Well done bro!

*Will this work with In-geom for mad T6 rifting?

i'm trying it with newest git version and fuji's files right now. if you activate "use epiphany off cd" and "use dashing strike OOC" it is ridiculous. i mean.. really ridiculous.

it's not quite as godlike as doing it manually because it still walks a bit here and there instead of dashing and it stops sometimes 1-3 seconds because... well, it seems it is too fast and needs to calculate new waypoint nodes (lol!). but it's really, REALLY dumb. last rift was done in 2min43, but i think it could be way faster, in-geom proc was down like 3 or 4 times in that one. (which happens quite often, if the bot somehow really focused on champions/rares i'm pretty sure 1,5min average t6 runs would be easy :D )
 
i'm trying it with newest git version and fuji's files right now. if you activate "use epiphany off cd" and "use dashing strike OOC" it is ridiculous. i mean.. really ridiculous.

it's not quite as godlike as doing it manually because it still walks a bit here and there instead of dashing and it stops sometimes 1-3 seconds because... well, it seems it is too fast and needs to calculate new waypoint nodes (lol!). but it's really, REALLY dumb. last rift was done in 2min43, but i think it could be way faster, in-geom proc was down like 3 or 4 times in that one. (which happens quite often, if the bot somehow really focused on champions/rares i'm pretty sure 1,5min average t6 runs would be easy :D )

I have my mob pack size set to 6 and cluster radius set to 30 when using In-Geom, so he really just focuses on larger packs. It is almost there, i think at this point it maybe be more of a PlayerMove or Dungeon Explore issue, then a combat routine issue. In combat it is STELLAR!

***Make sure you running with Boon of Hoarder, he makes it rain!

Gold pick-up to 10,000 too! or just turn pick-up off, it would still pick up a lot of it in combat, just wouldn't waste time trying to grab it.
 
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I was looking for a way to find out if the In-Geom buff was active but I could not find it. I've commented out some code in PlayerMover.cs, you can find it if you search for "geom". It will make the bot use all charges now and then but if you are using In-Geom I think it is worth it. Give it a try :-)

just a thought: when i'm running manually i track the in-geom proc via the bane of the powerful proc. it starts at the same time, maybe you can track how long it's running within the routine? would only work if one uses that gem of course, but i think it's pretty standard with the god build anyway.

//or, if it's possible to query the cooldown of dashing strike you could simply do the in-geom stuff while dashing strike CD is <1 or 1.5 sec.
 
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Also in Interpreter.cs

itemDic.Add("[ANCIENT]", item.AncientRank>0);

this row will make ancient keep rules work. Can some one add it to trinity for us so that we don't have to change it manually everytime? Big thank you:)

It is there for a long time already.
 
HI

I am playing a DashingStrike Monk with the modifications from Fujiyama.
But my bot get stuck very often and dont attack mobs normaly.
He only walks and uses DashingStrike.
I use the latest versions of Trinity & QuestTools & DB .404

Attachment 176570
Attachment 176571

Greetings


Are you using the newest from Git? I've experienced this a couple of times but I have no idea. Not seen it that much though.

@Fujiyama or rrrix

I foung the new Git version from Trinity.
Are there one for QuestTools too, or only the SVN version?

ATM I am using:
QuestTools 3.4.4
Trinity 2.8.3
DB .404
and the fils from Fujiyama (all 4)

Are these the latest version?
If not can you post me the Git/SVN link, pls?

The bot still dont attack mobs, only with DashingStrike.

Greetings
 
@Fujiyama or rrrix

I foung the new Git version from Trinity.
Are there one for QuestTools too, or only the SVN version?

ATM I am using:
QuestTools 3.4.4
Trinity 2.8.3
DB .404
and the fils from Fujiyama (all 4)

Are these the latest version?
If not can you post me the Git/SVN link, pls?

The bot still dont attack mobs, only with DashingStrike.

Greetings


Trinity:
https://www.assembla.com/code/unifiedtrinity/git/commits

Quest Tools:
https://www.assembla.com/code/questtools/git/commits

Cheers
 
Trinity 2.8.1 and also 2.8.3 performs really bad on DH when "When to use Vault - Anytime" checked. Sees pack of mobs, vaults in, vaults out, vaults in...
We have to choose Out of Combat only.

Could you fix this soonish pls? :)
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.

Monk is having issue picking up items from Bounty Cache. It did not pickup half the items before the game left. I think it was trying to dash to items? Not totally sure, it did pickup a few items, missed keystone fragments. Could you take a look?

View attachment 3056 2015-04-23 10.45.txt

Thanks bro
 
Ive updated trinity and the options for ignoring adds dont seem to be work anymore? i run a DS monk and it bounces wildy around the screen, which is great if i was going automated, but Im using the manual movement trinity profile. Is there an updated empty profile? or some fix to restore function to these options?

As shown below even when I set trash engage to 0, bot will continue to target things way off screen

wmUwOSK.png
 
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