What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.8.1 and QuestTools 3.4.2

Status
Not open for further replies.
Which flavor? Regular, Legendary or Cranberry?

I am also having an issue with not just the all of the various bottomless potions but also the generic potion. No matter what potion % I put it at, it just will not trigger. I restart DB after every settings change and after restart I verify they are where I put them before running. It seems to have started in the last day or 2.
Running:
Trinity 2.8.2
Quest Tool 3.4.14
DB Beta 518
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.

Whit these improvements my monk is a beast... not just a beast, but a beast on steroids.

Back to 10B XP per hour and 25 legs.

Thanks.
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.

honestly these have helped a lot,
one problem though is it will just sit there sometimes ignoring mobs, getting hit. What are your settings for combat in trinity for greater riftin it up
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.


Dude, first Grift got channeling, the monk is madman now, it is amazing. I had an issue with dungeon explore though, will see if it is persistent or just a fluke.

Well done bro!

*Will this work with In-geom for mad T6 rifting?
 
I'm on my phone at the moment but yes there is over 100 trial keys in his inventory now because he doesn't use them.

You can view my logs over at https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/212279-random-bot-thread.html

Sure that is about a different issue but the settings are still the same.

Try disabling armory for start. I wonder why QT are updated, but Trinity not also.
Double check that you got
Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2013". you can download it here:
here https://www.thebuddyforum.com/demonbuddy-forum/210799-beta-demonbuddy-beta-builds.html
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.

cool!!!!!!!!!!

I just want to have this effect monk

BuddyMe works with exactly the same effect

I added a small drawback

monk need to do a lot of different moving target

QQ??20150423132039.webp

Do not stand continuous output will be better

When confronted with a group of monsters and elite monsters, occasionally moving too fast and missed

Thank you for your efforts :)
 
Last edited:
any news regarding some wiz love rrix? The build I linked earlier and Zei's support for Hydra would be awesome.
Thanks for your work!
 
Dude, first Grift got channeling, the monk is madman now, it is amazing. I had an issue with dungeon explore though, will see if it is persistent or just a fluke.

Well done bro!

*Will this work with In-geom for mad T6 rifting?


Tested with In-Geom 9 sec. It worked somewhat, was not casting it nearly enough though. Main issue will be having it farm for blues every 15 secs. More of an explore dungeon issue though. Anything to do to have it cast more frequently with In-Geom?
 
Tested with In-Geom 9 sec. It worked somewhat, was not casting it nearly enough though. Main issue will be having it farm for blues every 15 secs. More of an explore dungeon issue though. Anything to do to have it cast more frequently with In-Geom?

I was looking for a way to find out if the In-Geom buff was active but I could not find it. I've commented out some code in PlayerMover.cs, you can find it if you search for "geom". It will make the bot use all charges now and then but if you are using In-Geom I think it is worth it. Give it a try :-)

HI

I am playing a DashingStrike Monk with the modifications from Fujiyama.
But my bot get stuck very often and dont attack mobs normaly.
He only walks and uses DashingStrike.
I use the latest versions of Trinity & QuestTools & DB .404

View attachment 176570
View attachment 176571

Greetings

Are you using the newest from Git? I've experienced this a couple of times but I have no idea. Not seen it that much though.
 
Is there a post somewhere that list what each Route Mode in Quest tools does? I have always used NearestMinimapUnvisited. Not sure why, like tio know more about the settings for it to see what is this best for Rifts.
 
Hi Hi

is there a plan to fix kridershot build?

At the moment it will only use element arrow :(
 
I was looking for a way to find out if the In-Geom buff was active but I could not find it. I've commented out some code in PlayerMover.cs, you can find it if you search for "geom". It will make the bot use all charges now and then but if you are using In-Geom I think it is worth it. Give it a try :-).

I think the issue is there is no buff icon for In-Geom, unless I didn't see it. It just kinda works, not sure how to go about detecting it, unless you just assume when you have it equipped to act like it has the buff for 15 secs after killing an elite pack.
 
when using 2x Bul-Kathos's set, it uses WW pretty much all the time, but it has some problems picking up items :/ It takes 1-2 secs
 
I think the issue is there is no buff icon for In-Geom, unless I didn't see it. It just kinda works, not sure how to go about detecting it, unless you just assume when you have it equipped to act like it has the buff for 15 secs after killing an elite pack.

Well something like this might work:

A : is spirit < 75 before we use dash?
use dash
B : are charges at max 300ms (or some other number) after use?

if A && B then some kind of casting buff has to be active.
 
Well something like this might work:

A : is spirit < 75 before we use dash?
use dash
B : are charges at max 300ms (or some other number) after use?

if A && B then some kind of casting buff has to be active.

It does fairly well when it is in combat, it is when it OOC that it seems to struggle to use it efficiently. Obviously we need to use it OOC to get to the next Elite Pack asap to keep buff going, it does really well overall in large open maps with high density, because it can dash in combat most of the time. It is the tunnels where it often is not in combat that it tends to run on foot instead of casting dash.
 
Also in Interpreter.cs

itemDic.Add("[ANCIENT]", item.AncientRank>0);

this row will make ancient keep rules work. Can some one add it to trinity for us so that we don't have to change it manually everytime? Big thank you:)
 
Status
Not open for further replies.
Back
Top