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Trinity 2.8.1 and QuestTools 3.4.2

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Another improvement for Dashing Strike::D

In MonkCombat.cs
Code:
if(CacheData.Buffs.HasCastingShrine && Skills.Monk.DashingStrike.Charges > 0)
				{
				if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
				}
 
anyone else have issue with 2.8.2 trinity where the SPAMMING smokescreen doesnt work. it only uses smokescreen in combat. but i use it with tactical advantage so it runs faster during smokescreen. but now he just walks slowly till he triggers combat.
 
@rrrix weird thing about QuestTools being updated by EZUpdater. It says 3.4.14. Am i missing something? Is this older version of QT but wrong version number or its just some tweeks added to 3.4.4?
 
@rrrix weird thing about QuestTools being updated by EZUpdater. It says 3.4.14. Am i missing something? Is this older version of QT but wrong version number or its just some tweeks added to 3.4.4?

EZUpdater / svn will always have the latest version. It's easier to push there than create a zip, login to forums, edit posts, add attachments etc for small minor bug fixes.
 
I'm sorry to ask such basic questions but I can see you added some new code which I want to merge with mine. However it's not in the SVN it seems. I don't even know what the difference is in practice (Git vs SVN). I've learned how to effectively diff and merge via SVN but if it's not in the SVN it's a pain. Any tips?
 
Here are my latest, still 2.8.1 though.

Monk behaves weird after your changes, but funny fact is that with your files, bot beat my own GR record (done by hand) :-) So I guess it works. The only thing I noticed is that he sometimes hangs when dashing for globes.


Another improvement for Dashing Strike::D

In MonkCombat.cs
Code:
if(CacheData.Buffs.HasCastingShrine && Skills.Monk.DashingStrike.Charges > 0)
				{
				if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
				}

This seems like a nice change, because this will finally make bot spam with Chnneling Pylon :-) I need to test it out at later date.

I'm sorry to ask such basic questions but I can see you added some new code which I want to merge with mine. However it's not in the SVN it seems. I don't even know what the difference is in practice (Git vs SVN). I've learned how to effectively diff and merge via SVN but if it's not in the SVN it's a pain. Any tips?

I suggest Notepad++ with Combine plugin. Should work for single files.

EDIT: @Fujiyama I'v noticed that with your files bot don't save 1 charge of dash. He consistently runs out of charges (dash to avoidance and dash to globes i causing this).
 
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I suggest Notepad++ with Combine plugin. Should work for single files.

EDIT: @Fujiyama I'v noticed that with your files bot don't save 1 charge of dash. He consistently runs out of charges (dash to avoidance and dash to globes i causing this).

The bot using up the charges is because of a "bug" in PlayerMover.cs from when I was testing In-Geom. I'll post a new file as soon as I can merge rrrix changes that seem to fix the issue with charges in general. Should be good :cool:
 
The bot using up the charges is because of a "bug" in PlayerMover.cs from when I was testing In-Geom. I'll post a new file as soon as I can merge rrrix changes that seem to fix the issue with charges in general. Should be good :cool:

So far I think rrrix should coinsider implementing your monk changes. Behavior seems odd, but it is definitely working well in terms of clearing GR. Sadly due to run out of charges clear is slowing down too much :-(


Does anybody know why with version 2.8+ Trinity doesn't log RunStats and FullStats? And maybe how to turn it on? :)
 
Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.
 

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Ok these should work with the latest from Git. Get that and replace these files. Help me test it, just started myself so no guarantees!

@rrrix : It will still use the last charge but it seems less so. The "Dashing to" logger is a bit cryptic now after you used GetTargetName(). Not sure if it was intended.

Just FYI - I hate downloading .cs files and diffing them from forums :)

[h=3]
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Sticky: Trinity Developers READ ME FIRST![/h]
 
Wizard doesn't kite at all, even when "min distance before kiting" is at 20yrd and kite "anytime" checked. It just facetank mobs and dies.

Are my combat presets wrong? Or is anyone with the same problem? Can I get some help here?

Using Trinity 2.8.2 with QuestTools 3.4.14
 

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With the latest trinity ww bk barb it spam clicks ww when out of combat which makes the move speed go on and off would be much more efficient if you can make it hold it down while ooc, the fork version does it correctly also an option for ww ooc would be awesome.
 
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@rrrix,

would it be possible to check if every ancient is alive and if not have it recast call of the ancients, i noticed having 2 buddies down, and sitting with a no cd on it it never recast it.
i attacthed a log earlier it should be recent enough.

Maybe, will check...
 
is here any normal combat rules for dh ? it's so meny teams that i just confuse in them ^^(
by hands i making 46 but bot top level is 33-35 with 5-25 deth in houre
 
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