Condemn + Frydehr's was already added. I'll add a checkbox for Laws of Valorholy shotgun with condemn shield
Shotgun Condemn Control (2.1 Updated) - Crusader - Diablo III Builds - Diablo Fans
Condemn + Frydehr's was already added. I'll add a checkbox for Laws of Valorholy shotgun with condemn shield
Shotgun Condemn Control (2.1 Updated) - Crusader - Diablo III Builds - Diablo Fans
I got problem with QuestTools 2.1.40+ (updated via svn), the bot ran r-rift profile didn't upgrade gem but it upgraded keystone instead (although Upgrade Gem option was chosen), and if it can't upgrade keystone (timer run out) it stucked at gem upgrade UI.
rrix stopped updating on svn? 2.1.38 is latest on svn and whats github link?you can get 2.1.40 on github, since rrrix stopped updating it.
rrix stopped updating on svn? 2.1.38 is latest on svn and whats github link?
Sorry, but can I update these via EZUpdater ? Are they both same thing? or I have to download directly from website? not familiar with these code tools stuff.
why those updates not pushing to svn?
why those updates not pushing to svn?
ok got it. thxBecause... while we try to make sure we don't check in bad code, often the git version is buggy, you should definitely consider it beta. We have to put the code on GIT first so that we can collaborate and so more people than just the author can test it. If you want it pushed to SVN, then download it from the GIT and help test it so we know its stable.
That is NOT my github.
Someone cloned the Unified trinity git and made their own fork.
Beware of this, i do not in any way endorse, review, or support this. I encourage you to review and diff this software before installing, it could harbor any number of bad things in it.
Just because it's called "trinity" does not mean it's actually Trinity.
I have a problem with trials.
My bot doesn't stop fighting after certain wave...Yes i know how it works, it's waves complete not wave number.
what happens is, I have bot set up to fight 6 waves....after 6th wave bot is trying to tp, but get's interrupted by mobs, he stand still for few seconds and then starts fighting (WTF?!)...then he fights as long as he can complete thus receving highest possible key
i guess part of the code responsible for interruption during tp makes bot fight in this situation but i don't know how to handle this...
i have
trinity 2.1.21
qt 2.1.40
How can I stop the bot from backtracking? Wasting alot of time in grifts...
How can I stop the bot from backtracking? Wasting alot of time in grifts...
I would love to know that myself, very annoying indeed.
G
You could change the "exploration" mode, test them one by one and see what's happening.