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Trinity 2.1.21 and QuestTools 2.1.38

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thank you for .22 version. So glad had my ezupdater figured out. DH BETA and .22, gave me no more problems picking up legs thumbs up +1
 
whats the difference between getting stuff from the GIT vs the SVN

SVN is the "stable" release. EZUpdater pulls it's Trinity/QuestTools from SVN.

Git is the "development" (sort of) stuff, where we can collaborate on, test and debug new features. It's usually pretty stable but I've been known to break it :)
 
is it fixed yet ? Just happened to me, very annoying indeed. Trinity 2.1.22 QT 2.1.40

G

I've been fighting with this for several days myself. I tried what was on the UnifiedTrinity GIT this morning and the changes did not fix my legendary looting issue. I also tried what was pushed to the SVN (Trinity .22) in case there were any other changes but unfortunately I'm still seeing the issue. Running DB 478 beta and Trinity 2.1.22/QT 2.1.38
 
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I've been fighting with this for several days myself. I tried what was on the UnifiedTrinity GIT this morning and the changes did not fix my legendary looting issue. I also tried what was pushed to the SVN (Trinity .22) in case there were any other changes but unfortunately I'm still seeing the issue. Running DB 478 beta and Trinity 2.1.22/QT 2.1.38

Yes,annoying at best. Combo of leg, forgotten soul and rift key does it every time :(

G
 
I've been fighting with this for several days myself. I tried what was on the UnifiedTrinity GIT this morning and the changes did not fix my legendary looting issue. I also tried what was pushed to the SVN (Trinity .22) in case there were any other changes but unfortunately I'm still seeing the issue. Running DB 478 beta and Trinity 2.1.22/QT 2.1.38

Yes,annoying at best. Combo of leg, forgotten soul and rift key does it every time :(

G
Set the free bags slots to 6 when not in town and when in town to 30 i also downloaded the git version that fixed it for me botted yesterday 24 with this setup
 
Set the free bags slots to 6 when not in town and when in town to 30 i also downloaded the git version that fixed it for me botted yesterday 24 with this setup

I just had this happen again. Going to try the 6/30 and see if that helps. Thanks.
 
Has anyone figured out a fix in the QuestTools plugin where you can get Trial Rifts: Disable Combat at Level... to work at all? I've search tirelessly through the threads to see if anyone has posted anything but I've been unable to find anything. It's very frustrating to have my DH get a 31+ GR key only to get completely raped every time. It would be nice to be able to get it to stop at say 25-28 so I can farm getting all my gems upgraded. Any help or points in the right direction would be great.
 
It isn't that hard to set it. Keep in mind that the number you are able to set in QuestTool is not the level of the wave but the number of summoned wave. i.e. you have to set it to 4, 5 or 6 (test it for your specific hero) to get a lvl 25-28 key.
 
Why doctor dont use always haunt - only use a few times and go to normal attack, next use harvest. And yet how to set that use harvest on rift Guard - only walking around him and use pirianies.
 
Edit2: When there's an elite behind a clickable object/door, the bot often just stands there shooting at nothing without opening the door first.

All observed on a M6 DH.

Happens alot with my DH as well.
 
It isn't that hard to set it. Keep in mind that the number you are able to set in QuestTool is not the level of the wave but the number of summoned wave. i.e. you have to set it to 4, 5 or 6 (test it for your specific hero) to get a lvl 25-28 key.

Ahh that explains it then, zaq thank you so much. I've been setting it to like lvl 25, etc. I will try your suggestion, thank u so much.
 
oh i misread this
at lest i never see this problem, at least in Royal Crypts

I'm doing A5 bounties atm and in the Ruins of Corvus there are a lot of doors between rooms. I'm going to try to increase the radius - but that would introduce the problem that you tried to fix, right? Better to have the bot open too many doors though, than standing there shooting at it like an idiot :D
 
What is the best force route option for Quest Tools? So I see not a big difference between default, weightes neerest minimap visited/unvisited. I use it now since it came out (1 month). Bot often backtrack some stupid routes in GRfit and sometimes in T6 Rift. What are your options and your experience?
 
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What is the best force route option for Quest Tools? So I see not a big difference between default, weightes neerest minimap visited/unvisited. I use it now since it came out (1 month). Bot often backtrack some stupid routes in GRfit and sometimes in T6 Rift. What are your options and your experience?

Proper box size and box tolerance settings have a far greater effect on the dungeon route taken, than the logic behind the routes themselves. Smaller box sizes will nearly always cause backtracking and make the bot less efficient, but there is a fine tradeoff between finding the perfect box size for efficient exploration and the box size needed to find and complete quest objectives, portals, and other tasks.
 
hey guys how do you stop combat on the rift trials at the specified wave as mine currently doesn't work
 
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