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Trinity 2.1.21 and QuestTools 2.1.38

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Mine will TP out no problem on the correct wave, but then re-enter the portal after a few seconds in town. Sometimes this results in finishing that wave and it will then keep going until time eventually runs out or a death occurs.

This trial abort will be fixed for next version. (see QT git if u want to test it now)
 
Hi, a simple question !............

When i use Trial rift : disable combat at level :..... in quest tool 2.1.38.... My dh will kill waves, then tele to town (fine), but will go fight back too soon, so he will kill the wave, then tp again, go back in the tp too soon, kill the wave, blablabla

is there a way to modify the time he will wait in town for the timer ?? THANKS
 
Trinity 2.1.22

EDIT: Fresh install fixed it.

What's the problem?

Gem's are not right labeled.

What steps will reproduce the problem?

Check Topaz Gem.

What is the expected result?

Picking up Topazs.

What happens instead?

Picking up Rubys.
 
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I know rrrix commented in another thread about the legendary pickup issue and he stated he was working on it. I pulled his changes off of the UnifiedTrinity GIT and applied them to my Trinity installation. I am either getting really lucky or his changes have fixed the problem (and my luck sucks so he probably fixed it). More testing is needed so I'll provide further feedback.
 
Tried testing some changes rrrix made with the getting stuck picking up legendary items. No good. Got stuck again. Rift Guardian dropped a leg (one item, a forgotten soul and a keystone dropped), moved to the item first, tried to pick it up, bags were full, and got stuck. TP was never used and the log shows INFO Logger [Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)

I used the following files from the GIT that were commented as [rrrix1] Bot will no longer stand next to a legendary item and not pick it up:

Cache\TrinityCacheObject.cs
Combat\Weighting.cs
Combat\TargetUtil.cs
Combat\Abilities\CombatBase.cs



19:38:04.069 DEBUG DefaultNavigationProvider Successfully generated path from {X=294,Y=304} to {X=291,Y=309} in 00:00:00.0000271 with 6(3) hops
19:38:04.077 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.078 DEBUG DefaultNavigationProvider Generated path to <772.4084, 968.9164, -1.377712> (Name=GoldLarge Dist=9 IsElite=False LoS=False HP=-1.00 Dir=SW) with 3 hops.
19:38:04.735 INFO Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
19:38:04.737 DEBUG Logger [Trinity] Starting town run timer
19:38:04.739 DEBUG DefaultNavigationProvider Navigator.Clear
19:38:04.739 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <710.9128, 1009.3, 6.676052>
19:38:04.742 DEBUG DefaultNavigationProvider Successfully generated path from {X=291,Y=307} to {X=308,Y=284} in 00:00:00.0008255 with 26(10) hops
19:38:04.748 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.748 DEBUG DefaultNavigationProvider Generated path to <710.9128, 1009.3, 6.676052> () with 10 hops.
19:38:04.749 DEBUG Logger [MiniMapMarker] Moved to inspect nameHash 1947539564 at <710.9128, 1009.3, 6.676052>, IsPOI: True IsExit: False MoveResult: Moved
19:38:04.784 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 707b40d7-ed4e-4771-8d8f-7b033bc4fdda
19:38:04.795 DEBUG DefaultNavigationProvider Navigator.Clear
19:38:04.795 DEBUG DefaultNavigationProvider Generating path to Name=Legendary Item Minimap Marker Dist=18 IsElite=False LoS=False HP=0.00 Dir=NE - <752.9267, 980.9323, 0.6173865>
19:38:04.800 DEBUG DefaultNavigationProvider Successfully generated path from {X=291,Y=307} to {X=296,Y=301} in 00:00:00.0000262 with 7(2) hops
19:38:04.806 DEBUG DefaultNavigationProvider Client path generated.
19:38:04.807 DEBUG DefaultNavigationProvider Generated path to <752.9267, 980.9323, 0.6173865> (Name=Legendary Item Minimap Marker Dist=18 IsElite=False LoS=False HP=0.00 Dir=NE) with 2 hops.
19:38:05.411 INFO Logger [Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)
 
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Dear rrrix,

since we are now able to bot Greater Rifts and Companion doesnt get casted off cooldown while fighting a elite-pack i want to request that.

Here is the Code that has to get changed:

Code:
if (Runes.DemonHunter.WolfCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion) &&
                    ((CurrentTarget.IsBossOrEliteRareUnique || TargetUtil.AnyMobsInRange(40, 10)) && CurrentTarget.RadiusDistance < 25f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

To that:

Code:
if (Runes.DemonHunter.WolfCompanion.IsActive && CanCast(SNOPower.X1_DemonHunter_Companion, CanCastFlags.NoTimer) &&
                    ((CurrentTarget.IsBossOrEliteRareUnique || TargetUtil.AnyMobsInRange(40, 10)) && CurrentTarget.RadiusDistance < 25f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

", CanCastFlags.NoTimer" Has been added.

Thanks,
FaveN
 
Tried testing some changes rrrix made with the getting stuck picking up legendary items. No good. Got stuck again. Rift Guardian dropped a leg (one item, a forgotten soul and a keystone dropped), moved to the item first, tried to pick it up, bags were full, and got stuck. TP was never used and the log shows INFO Logger [Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)

funny, I just got this too :)

Fixing now
 
funny, I just got this too :)

Fixing now

rrrix, tried the latest change from the GIT, still getting stuck and it might be worse than it was. Have had it happen a couple times where my bag is nearly empty as well. I'll grab a log and post it next time I see it.
 
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is it possible to add to trinity settings to NOT pickup trial keystones? or if someone knows how one can add that on.
 
Something I've noticed while botting with Boon of the Hoarder is that it some times gets "stuck" when there's gold piles somewhere, but terrain it has to go around, and it ends up just going back and forth until the inactivity timer kicks in

Edit: There is also an issue with attacking distant elites found, the bot will just stand ground until you manually move it in range. It only seems to happen with elites discovered far away, and has happened with both "normal" elites and rift guardians for me.

Edit2: When there's an elite behind a clickable object/door, the bot often just stands there shooting at nothing without opening the door first.

All observed on a M6 DH.
 
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Yeah any updates on fixing DH? Still has major issues with all versions staying at range. It wants to ping pong in and out of combat. The kite does work but it continually wants to run in after kiting away which makes 35+ rifts incredibly difficult when it's trying to face tank everything.
 
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