Thank you for your reply xzjv. With newest Trinity Jade WD (with 5+ rrog and quetzalcoatl) as well as with 6setpieces it did not use soul harvest (maybe 4 times in a rift) and never horrify.
I went through all of the posts here and have the same problem as 5-10 users, they reported with logs. Tonys only answer to that was, that he does not have this behaviour... I think he has no active jade wd and I think we have to help ourselves..
So, I tried to edit ThirdBonusItemCount = 5 in reference\sets.cs (instead of 6) . no changes
Lowering numbers on (TargetUtil.AnyElitesInRange) did not help so I went through some files and finally I read over some code assuming that the value Enemies.BestLargeCluster
defines a lot of the "logic".. where ot use horrify, where to soul harvest..
I did not find the value, maybe not a hardcoded line.. so
I followed another assumtion.. go back to trinity 2.12
what fixed it to me (jade wd soul harvesting again!!):
Downloaded fresh copy of DB to c:\someting ... to avoid long filename shit in homedirs
deleted trinity from plugins and from routines
unpacked trinity 2.12 into empty \plugins dir
copied "TrinityRoutine.cs" from Trinity\Combat\Routine to a Routines\Trinity
Soul harvest now works wonderful (runs to packs, soul harvest.. Does it too, when no buff is on at single mobs, too and overwrites lower buffs with higher ones..
perfect!
I still die a lot in t6 rifts, altough I kite and kit distance is 10. Have to get some Vitality, I think
Thank you community for the hint with the 2.12 trinity and tony for the good work!!
Then I assume it did not find the ideal spot (tried to find where