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Trinity 2.1.21 and QuestTools 2.1.38

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can i check are u guys picking up ramandian gift using trinity scoring?

Personally, I'm using Gimmz v2.3 for loot rules and it was picked up fine. Not sure about trinity scoring, but I would assume if your stashing legendaries using Trinity it shouldn't be a problem. Sorry I don't have a better answer, but someone else might chime in if they aren't using custom loot rules.
 
I'm just having bad luck with my Demon Hunter.

Doing Greater Rifts and my bot gets stuck in a loop trying to go back to town and repair DURING a greater rift. Once I finally manually repair, it goes back and spawns the greater rift guardian but completely skips it and goes for the next level and gets stuck exploring until the gold timer kicks in.

When doing Trials, my Demon Hunter goes full on without stopping even though I set it to a low level to stop and ends up with Greater Rift Keystones that are way above what my bot can handle (level 38-39 and can only handle 33-34). Bot ends up trying to do greater rifts that take 30 minutes to finish or ends up resetting the game after dying too many times which results in no gem upgrades.

When doing Bounties, bot stays in town trying to pickup contents of horadric caches and fails leaving legendaries behind and resetting the game after gold timer kicks in.

Everything I do is a big problem... clean installations, not messing with settings. As I'm typing this my bot is stuck at a Warded Door in a Greater Rift shooting arrows at it like it's a breakable object and not getting through. Should I be posting logs for all of these problems or is there something I am doing that is basically wrong? Tried stable and beta releases of DB... tried using QT and Trinity that came with it, tried upgrading them with EZUpdater etc.

I figured I would move on and level up a Monk for seasons and monk got stuck in Act1 collecting the orbs before Alaric and just went in and out of a dungeon till gold timer kicked in. The only thing I found that my bot can handle without being watched is doing regular rifts... that seems to work fine.
 
rrix,

dont know if this can be seen on logs.

Im using a wizard with the serpent's sparker, mirrorball and 6 set firebirds.

skill : magic missile, hydra, blizzard, teleport, magic weapon & energy armor.

The problem that I've been seeing is.

1: my wizard unable to destroy the obstacle. It keeps spamming hydra on the obstacle.

2: in melee combat it sometimes also keeps spamming hydra on target.

3: Never uses blizzard on trail runs.
 
I've noticed while playing on the bot WITCH DOCTOR, the bot does not use the skill SOUL HARVEST pack or the Elite and the Guardian, can someone check it out if this is common or just me?
Soul Harvest is a skil Main Square which does not use the bot even though it is still only uses Haunt :(
 
There is a solution for those who don't use SWK build and want to spam mantras. In current version of Trinity mantra spam is blocked by GetHasBuff() function with wrong conditions.

You can try modified MonkCombat.cs from v2.1.20: View attachment MonkCombat.cs
Tested on Mantra of Healing without any other spenders, works as intended (refreshes mantra by 3 sec or earlier - by loosing bonus due taking damage).
 
bot does not use SOUL HARVEST is a struggle and it takes forever to exp decreases dramatically and drop legendary
 
ProfileTag Request - SafeMoveTo list

A [SafeMoveTo] as a list, the movement is much more fluid, occurs most high-speed (WD full CD + Spirit vessel + SpiritWalk 3s + horrify Stalker + ring of larceny).

Code:
        <SafeMoveToList questId="1">
		<Destinations>
			<Destination x="2121.814" y="1752.232" z="0.1000008" pathPrecision="10"/> 
			<Destination x="2100.219" y="1677.018" z="0.1000005" pathPrecision="10"/> 
			....
			<Destination x="1576.791" y="786.8594" z="9.155185" pathPrecision="30"/> 
			<Destination x="1563.451" y="824.5952" z="22.32685" pathPrecision="30"/>
		</Destinations>
	</SafeMoveToList>
 

Attachments

how are people doing high level grifts and getting the bot to pickup the purple progression orbs?
 
Anyone able to use the LowestKeyCountId / HighestKeyCountId functions in QuestTools? Profiles bug out whenever I have tried using them as conditions, are they not working at all or am I missing something?

I have been trying to go with something like <If
condition="LowestKeyCountId == xxxxxx">.
 
why witchdoctor combat skill 'Soul Harvest', not use

Haunt, skill toghter soulharvest no use

please help

i'm korean no good english
 
Just saw the latest QT commit, you over complicated it....

I already had that logic handled and you removed the _isGemsOnly from UpgradeKeyStoneTask.

Also side-note forcing the minimum upgrade to 0% isn't safe, the Diablo UI blocks the user from upgrading a gem with a -15+ difference.
I have absolutely NO idea what will happen if the user both fails the timer and has no valid upgradable gems (in the view of the Diablo UI), this may in fact be a non issue - although knowing them.... >.>'


Code:
        private async Task<bool> UpgradeKeyStoneTask()
        {
            if (GameUI.IsElementVisible(UpgradeKeystoneButton) && UpgradeKeystoneButton.IsEnabled && ZetaDia.Me.AttemptUpgradeKeystone())
            {
                Logger.Log("Keystone Upgraded");
                GameUI.SafeClickElement(VendorCloseButton, "Vendor Window Close Button");
                await Coroutine.Sleep(250);
                await Coroutine.Yield();
                return true;
            }

           [SIZE=3][B] _isGemsOnly = true;[/B][/SIZE]
            return false;
        }


P.P.S. What coding standards are you using? I'll re-adjust to those when working with QT/Trinity, I'm currently using 'Lance Hunt' hence the excessive over usage of braces's
 
Well, idk, mine doesn't cast when no mobs are within range or it doesn't have a target.I am running a SWK setup. "TargetUtil.AnyMobsInRange(10f)" [for SWK set] and "CurrentTarget != null" are both required for the mantra to even activate. Not sure what is happening on your end.

Even seems to cast it on the RG now which is a plus.

i changed 80 to 50 and it feels monk plays a bit sloppy compared to 2.1.18 or previous.
 
use Shrines never safe it self i click on use shrines then save but when ever i watch its unchecked how do i fix that?
 
Completely ignores progress orbs, anyone else having this issue, if not, I will post a log.
 
Bug Report form:
------------------------
What's the problem?
Bot can't do a townrun after killed a rift boss when bag is full .

What steps will reproduce the problem?
Make your bag full before kill the rift boss, then let bot kill boss.

What is the expected result?
Do a townrun, then come back to pick up the drops of rift boss.

What happens instead?
Stuck and stand there, don't use a town portal or pick up anything.
LOGS:
------------------------
View attachment 10580 2014-09-26 21.48.zip
Happened at last of this log.
 
Anyone able to use the LowestKeyCountId / HighestKeyCountId functions in QuestTools? Profiles bug out whenever I have tried using them as conditions, are they not working at all or am I missing something?
I have been trying to go with something like <If
condition="LowestKeyCountId == xxxxxx">.

These only work with the WHEN tag, DB doesn't provide a way to add conditions. For example usage check out https://www.thebuddyforum.com/demon...ture-mode/179338-profile-brutal-key-farm.html
 
I´m always dying in molten core. My Trinitysetup is set to 19 (standard) + 100% health and my DH is allways running inside molten core since some trinity version (probably since patch 2.1). What is wrong there?
 
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