What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.1.21 and QuestTools 2.1.38

Status
Not open for further replies.
With the recent updates to trinity, Mantra / SW spam isnt happening at all against the rift guardian. Seems fine everywhere else, but against the RG, just uses WotHF.

thanks.
 
I noticed that my barbarian never uses Earthquake unless there are elites nearby.

Looking at the code, there is actually a check for any mobs in range, but it doesn't seem like it's working.

Code:
        public static bool CanUseEarthquake
        {
            get
            {
                double minFury = 50f;
                bool hasCaveIn = HotbarSkills.AssignedSkills.Any(p => p.Power == SNOPower.Barbarian_Earthquake && p.RuneIndex == 4);
                float range = hasCaveIn ? 24f : 14f;

                return
                       !UseOOCBuff &&
                       !IsCurrentlyAvoiding &&
                       !Player.IsIncapacitated &&
                       CanCast(SNOPower.Barbarian_Earthquake) &&
                       Player.PrimaryResource >= minFury &&
                       (TargetUtil.IsEliteTargetInRange(range) || [COLOR="#FF0000"]TargetUtil.AnyMobsInRange(range, 10)[/COLOR]);

            }
        }
 
Ahem, even if you modify trinity while it's running, who care? it's loaded once. :) it's called a "Compiled Assembly" ;) so no, it's the changes he made that broke it.
Well those w/o knowledge of programming might not know the difference between source code and compiled stuff
 
Bug Report form:
------------------------
What's the problem?

SWK monk is not spamming mantra like he used in 2.1.0.

What steps will reproduce the problem?
Start bot and watch him spamming only SW.

What is the expected result?
Spaming both manta and SW.

What happens instead?
After fixing BoH monk stopped using active skill for mantra.

For now downgraded to 2.1.18.
 

Attachments

Last edited:
Went away for the afternoon and came back to my bot just idle in town waiting for horadric cache to open. Horadric cache was open, items were on the ground (gems and legendaries) and bot was just sitting there idle and not picking them up. Going to look if i can post a log but, I didnt have any of the log options ticked.
 
I noticed that my barbarian never uses Earthquake unless there are elites nearby.
Looking at the code, there is actually a check for any mobs in range, but it doesn't seem like it's working.
[/code]

I'm guessing its the same issue as the other abilities being reported to not work, not sure why yet but the problem appears to be with TargetUtil detecting if monsters are nearby, so the checks for should i use x ability are coming back with ' no you shouldn't cause there's nothing nearby '
 
rrix,

dont know if this can be see on log.

but, im using a wizard without a generator

skill : hydra, blizzard, black hole, teleport, magic weapon & energy armor.

the problem that I've been seeing is. my wizard unable to destroy the obstacle. i just stand there and i had to manual use blizzard. is there a way i can fix this?
 
I spent a lot of time sifting through trinity to figure out how to take out the mallet lord avoidance. An option to opt out of the mallet lord avoidance would be great! Like the one for savage beasts. I also spent a lot of time figuring out why my trash pack size wasn't working. It was the weighting on the A5 and other mobs like summoners that basically made me "force kill them" even though force kill summoners was deselected.
The weighting on A5 mobs and the A1 big guys forcing me to kill them slowed my runs down considerably as a raekor barb, so I edited them out of the list. Incorporating the "Force kill summoners" to include those mobs maybe even calling it force kill mobs or something instead would be wonderful.
I also changed it so that furious charge wasn't used as an avoidance tool, with the spamming of furious charge everything just runs much smoother this way for me. Otherwise it will furious charge out of a frozen orb it could have easily walked out of and I'm stuck wacking mobs without it for another 6 seconds.
I'm going to save my version just so I don't have to do all that over again but I would greatly appreciate it if you could incorporate that into trinity :) Thanks for all the work everyone!

EDIT: Now I don't think it was the weighting, I'm trying to find where it is that is making my guy kill certain mobs.
 
Last edited:
rrix,

Suggestion to add avoidance for custom Jailer/Molten ranges and to expand the avoidance ranges up to 120 in the Trinity UI. I can manually do this by editing the XML settings file at the moment but this would be a really useful, especially for ranged builds, like DH M6 and WD players. This wasn't necessary because GRIFTS didn't exist before but now that they do, this really helps cut down on being 1 shot.
 
any1 one know how to use condemn on saders? ATM my sader doesn't use condemn at all.
 
any1 one know how to use condemn on saders? ATM my sader doesn't use condemn at all.
In crusader combat settings you can change the trash pack size for condemn from the default to 1 so that it will spam it if you're using the condemn build, and if you are using the condemn build I'd change the condemn part in the Crusader combat file to include && Player.PrimaryResource > 40
 
I updated the Trinity SVN 1 hour ago. Now my crusader dont use Heaven's Fury at all. I had a extra copy of trinity SVN and i had not update that one. I rolled back from this newest version to the previous one and everything working normally.
 
deaths breath, keystone of trials unrecognized.
set to pick up common + but it always messes up
 
any one else getting this error alot and will it cause problems

[Trinity] Discarding Queue (recently failed)
 
If you want Trinity to pick up purple orbs in Greater Rifts change this in
ItemHandling.cs:

if (name.StartsWith("tiered_rifts_Orb")) return GItemType.ProgressionGlobe;

to

if (name.StartsWith("tiered_rifts_orb")) return GItemType.ProgressionGlobe;

THANK YOU SO MUCH! It wasn't picking up the purple orbs until I saw and changed this. Works like a charm and super easy fix.
 
mantra is requiring 80 spirit and sweeping winds is requiring 75 so thats why you guys are only casting sw; should be 50 for mantra

Followed this advice and changed the activation in monk.cs from 80 to 50 and it works like a charm now. Thanks!
 
Followed this advice and changed the activation in monk.cs from 80 to 50 and it works like a charm now. Thanks!

No it does not. I checked previous versions and it was always >= 80. When you change to 50 it spams even if you have no monsters around.
 
No it does not. I checked previous versions and it was always >= 80. When you change to 50 it spams even if you have no monsters around.

Well, idk, mine doesn't cast when no mobs are within range or it doesn't have a target.I am running a SWK setup. "TargetUtil.AnyMobsInRange(10f)" [for SWK set] and "CurrentTarget != null" are both required for the mantra to even activate. Not sure what is happening on your end.

Even seems to cast it on the RG now which is a plus.
 
Last edited:
Status
Not open for further replies.
Back
Top