public static bool CanUseEarthquake
{
get
{
double minFury = 50f;
bool hasCaveIn = HotbarSkills.AssignedSkills.Any(p => p.Power == SNOPower.Barbarian_Earthquake && p.RuneIndex == 4);
float range = hasCaveIn ? 24f : 14f;
return
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_Earthquake) &&
Player.PrimaryResource >= minFury &&
(TargetUtil.IsEliteTargetInRange(range) || [COLOR="#FF0000"]TargetUtil.AnyMobsInRange(range, 10)[/COLOR]);
}
}
Well those w/o knowledge of programming might not know the difference between source code and compiled stuffAhem, even if you modify trinity while it's running, who care? it's loaded once.it's called a "Compiled Assembly"
so no, it's the changes he made that broke it.
I noticed that my barbarian never uses Earthquake unless there are elites nearby.
Looking at the code, there is actually a check for any mobs in range, but it doesn't seem like it's working.
[/code]
In crusader combat settings you can change the trash pack size for condemn from the default to 1 so that it will spam it if you're using the condemn build, and if you are using the condemn build I'd change the condemn part in the Crusader combat file to include && Player.PrimaryResource > 40any1 one know how to use condemn on saders? ATM my sader doesn't use condemn at all.
If you want Trinity to pick up purple orbs in Greater Rifts change this in
ItemHandling.cs:
if (name.StartsWith("tiered_rifts_Orb")) return GItemType.ProgressionGlobe;
to
if (name.StartsWith("tiered_rifts_orb")) return GItemType.ProgressionGlobe;
mantra is requiring 80 spirit and sweeping winds is requiring 75 so thats why you guys are only casting sw; should be 50 for mantra
Followed this advice and changed the activation in monk.cs from 80 to 50 and it works like a charm now. Thanks!
No it does not. I checked previous versions and it was always >= 80. When you change to 50 it spams even if you have no monsters around.