hey guys how do you stop combat on the rift trials at the specified wave as mine currently doesn't work
Set it to the actual number of waves you want it to do. Not the wave power level. So set it to like 6, not 30.
hey guys how do you stop combat on the rift trials at the specified wave as mine currently doesn't work
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.
Parametername: index
bei System.ThrowHelper.ThrowArgumentOutOfRangeException()
bei System.Collections.Generic.List`1.get_Item(Int32 index)
bei QuestTools.ProfileTags.CompleteGreaterRift.<UpgradeGemsTask>d__2d.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
bei QuestTools.ProfileTags.CompleteGreaterRift.<CompleteGreaterRiftRoutine>d__1.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Zeta.Bot.ActionRunCoroutine....()
--- Ende der internen Ausnahmestapelüberwachung ---
bei Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
bei Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
bei Buddy.Coroutines.Coroutine.Resume()
bei Zeta.Bot.ActionRunCoroutine.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()
im looking for a way to have the bot ignore all the key of trials, any one know the adjustment to make
You can set the order of which the bot will be attempting to do rifts, trials and GRs by QuestTools options. Other way is to put your trials keys in another characters' bag.
On my DH he often nose-dives straight into elite packs instead of staying at the kite range I specified in Trinity. How do I prevent this? Especially in GRifts this is a big deal as he will die often.
What is your tps averange? Since patch 2.1 i think the bot Need more tps bot is with 10 tps goodOn my DH he often nose-dives straight into elite packs instead of staying at the kite range I specified in Trinity. How do I prevent this? Especially in GRifts this is a big deal as he will die often.
What is your tps averange? Since patch 2.1 i think the bot Need more tps bot is with 10 tps good
You can use tps modifier in the advanced-tab in trinity also set the process prority to high/realtime.How can you increase the TPS?
All my computers are high end computers (4790K, 780TI SLi & 4960X, 880M SLi & 3940XM, 780M SLi) and my TPS are very low..
You can use tps modifier in the advanced-tab in trinity also set the process prority to high/realtime.
Yes, and restart db after the change. But the tps drops still there from 20 to instant 2 most time the drops are in fights. All happend since 2.1
TPS setting is realtime, no need to restart DB.
You can use tps modifier in the advanced-tab in trinity also set the process prority to high/realtime.