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Trinity 1.8.18

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Don't know if it was mentioned already, but the death handling is still not good, since it will backtrack to the start of the profile on death (when it revived at corpse).
Should be a quick one to take that out.

That's a profile problem, not a death handling problem.
 
i running with .15 trinity and have a legendary potion, but bot dont use it all time if im at 35% life...<.<

trying now with normal potion, the leg potion has only effect against waller

/Edit: ok normal potion should work, but prob with leg potion, pls fix it :D
 
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That's a profile problem, not a death handling problem.
Can you explain this a little more detailed? I took a look at the profile. It is basically a series of moveto commands. How do you prevent backtracking on this one?
 
Bot tp's, runs to mobs then teleports back with this error:

20:39:21.241 DEBUG [Trinity][Behavior] System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerAncientSpear() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 717
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 106
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\AbilitySelector.cs:line 131
at Trinity.Trinity.AssignMonsterTargetPower() in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\HandleTarget.cs:line 1016
at Trinity.Trinity.HandleTarget(Object ret) in c:\Users\Klose\Desktop\DB NEW\Plugins\Trinity\Combat\HandleTarget.cs:line 270
 
Any reason why WD isnt using Piranhas on a boss? (running Manglemaw profile)
 
Hi there rrrix, so i got this build working for a hardcore WD
Witch Doctor - Game Guide - Diablo III

The problem is, the bot will only cast Spirit Barrage.

The logic for this build would be like this:
cast at least once haunt per pack or till it expire.
cast locust swarm on 10+ packs of monsters.
Cast all two above on elitepacks and keep refreshing it.

If you try this build you'll see it is a beasty build for HC characters. could you please implement these changes on next Trinity?
 
I tried version .17 but my wizzard combat is bugged. I have the Vyr's set ( wich activate all runes on Archon ), that may be explain why but i'm not sure? .
I use rrrix profile for Razorclaw, TP goes well and then when player is there he just act stupid. Back to .15 at the moment.
 
WD logic can be tweaked bit, for instance piranhado is in use is perfect time for bears, you have multiples targets in front of you to swarm, it will literally use my spirit barrage 4-5 times then maybe use bears once -- bears should have some sort of priority when going against clustered mobs then barrage for mana or 1-2 targets work in progress but its getting better. Also the use the of spirit walk in order to survive @ low hp to get more few attacks out and hopefully not die, not functioning i know it did in the past.
 
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I tried version .17 but my wizzard combat is bugged. I have the Vyr's set ( wich activate all runes on Archon ), that may be explain why but i'm not sure? .
I use rrrix profile for Razorclaw, TP goes well and then when player is there he just act stupid. Back to .15 at the moment.

im kinda jealous that you have the Vyr's set, must have taken you long :)

anyways i already wrote that archon with only "slow time" will just permacast slow time so he wont really attack with archon. im also back to 15 now till its fixed :)
 
WD logic can be tweaked bit, for instance piranhado is in use is perfect time for bears, you have multiples targets in front of you to swarm, it will literally use my spirit barrage 4-5 times then maybe use bears once -- bears should have some sort of priority when going against clustered mobs then barrage for mana or 1-2 targets work in progress but its getting better.
Indeed, can you take a look at WDs a bit rrrix?
 
Anyway to get bot to man up a bit in Archon form? :P Maybe a health % slider, to define when to avoid stuff in Archon form?
Often he tries to avoid affix effect instead of blasting the crap out of stuff, when he can both tank and heal through it without problems.
A follow up problem to this is that after trying to dodge "ground effects" (Like molten, poison" he loops back and fourth between two points...This looks very bot'ich :o
I would imagine it is trying to use archon strike then runs right back into the stuff it was avoiding, rinse repeat?

... I have the Vyr's set...
Sorry for Out of Topic, but damn! I have yet to get a single set piece on any class...Do they drop at any specific place/act/quest?
 
Good idea fuzzied, I was thinking the same.

How about an across the board 50% drop in avoidance health requirements? (e.g. Arcane from 100% to 50% or Plauge Clouds 60% to 30%)

Barbarian WOTB has some logic similar to this, pretty easy to do.
 
Rain of Vengeance won't cast on manglemaw, what do i need to edit to get it working? It's kind of a big deal killing slower because it wont cast :(

Changed something and now it works, but only half of the games it casts it o.0

EDIT: Found the problem, if you put to kite it will not cast it...
 
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Good idea fuzzied, I was thinking the same.

How about an across the board 50% drop in avoidance health requirements? (e.g. Arcane from 100% to 50% or Plauge Clouds 60% to 30%)

Barbarian WOTB has some logic similar to this, pretty easy to do.

I think a "man-up" routine is needed for situations when killing the enemy would result in less damage taken overall than avoiding it. I have watched the bot run around until he dies trying to avoid ground effects and such when an elite is on 3% health. The bot could have endured the damage long enough to kill the monster.
 
I think a "man-up" routine is needed for situations when killing the enemy would result in less damage taken overall than avoiding it. I have watched the bot run around until he dies trying to avoid ground effects and such when an elite is on 3% health. The bot could have endured the damage long enough to kill the monster.

Isn't this exactly what you just quoted? Lol
 
Isn't this exactly what you just quoted? Lol

No they're talking about when using Archon and Wrath of the Bezerker; im talking about entering into this mode when it would be more effective than avoidance.
 
Good idea fuzzied, I was thinking the same.

How about an across the board 50% drop in avoidance health requirements? (e.g. Arcane from 100% to 50% or Plauge Clouds 60% to 30%)

Barbarian WOTB has some logic similar to this, pretty easy to do.

This so hard, I've literally yelled at the bot MAN THE FUCK UP, cause it just acts stupid sometimes when it could just crush shit.
Edit: new loot rules are the shit btw
 
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This so hard, I've literally yelled at the bot MAN THE FUCK UP, cause it just acts stupid sometimes when it could just crush shit.
Edit: new loot rules are the shit btw

You can also set your % Health sliders lower :) The defaults are wimpy
 
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