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Trinity 1.8.18

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i have legendary potion, so i need to change something that it work?
 
Fixed error on Interpreter initialization when BattleTag is not available.

not a serious issue but it seems to spam this, is it related to your fix ?

Code:
2014-04-03 14:43:41,767 [13] INFO  Logger (null) - [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory
2014-04-03 14:43:41,767 [5] INFO  Logger (null) - [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory
2014-04-03 14:43:41,767 [10] INFO  Logger (null) - [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory

logs:
 

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trinity don't sell now it stash even with Trash all rare and salvage on none !
custom rule make same

and dh suriken cloud issue is still hereE
 
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I dont know if this was mentioned but you have a bug, when you play archon with slow time = the bots perma uses slow time (which is kind of stupid cause its turned on for 15 seconds) and so does not attack in archon form actually :)
 
I dont know if this was mentioned but you have a bug, when you play archon with slow time = the bots perma uses slow time (which is kind of stupid cause its turned on for 15 seconds) and so does not attack in archon form actually :)

Hmmm oops :)
 
Like mentioned before...
Trinity ignores ItemRules in latest Version (v1.8.17) ... Tested v1.8.15 - working completely fine.
 
how can i edit it so it does not use wizard Teleport but keep the skill on the bar for me to use myself?
 
going to try this once im done with my rbg tonight thnx il hope this fixes the adria hut the hidden cellar also i wil make a new instal
 
Is it possible to have Trinity disable combat loot (including looting chests/corpses)? If so, how is it done? When using Trinity, disabling combat loot in DB does nothing.

It makes my bot die sometimes when it doesn't have to.

And does the loot rules work with 1.8.16 or do I need to go back to .15?
 
Is there any plans to add "Open Cursed Chest" to Trinity? This way we won't have to write it into each of our profiles?


*Edit* Seems I missed that Cursed Chest are now supported. Thanks! RRIX!
 
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loot rules work for me with the latest version, only problem im getting is getting stuck in an infinite repairing all items loop
 
Small Bug: I'm using TrollinGoblin item rule for earning money, and whenever I use the latest version of Trinity, it will salvage items that were supposed to be selling to merchants. Apparently I'm using the older version, because item rule seems to work perfectly fine in the old one :) Hope it gets fixed in the next version in 1.8.18!
 
ItemRules are broken in .17

.18 coming soon, adding new stuffs for new Item Stats.

Use this Interpreter.cs if you want the rest of .17 except the ItemRules bugs :)

(Goes into Plugins\Trinity\ItemRules\ directory)
 

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That's awesome rrrix, thanks!

Can you please give me an answer about disabling combat looting with Trinity? My character prioritizes going after loot before killing the elite packs off.
 
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Don't know if it was mentioned already, but the death handling is still not good, since it will backtrack to the start of the profile on death (when it revived at corpse).
Should be a quick one to take that out.
 
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