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Trinity 1.8.18

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Hey Rrrix,
Found a problem with the new stashing rules, seems a lot of One handed crossbows are being stored so i've updated the rules again and posted it at:
#8990305 - Pastie

Cheers for all your great work mate.
 
Just checked the bot and my stash was completely full of rares that aren't in my ruleset. All I did was update Trinity, not any of my item rules were changed before.

Cheers
 
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Just checked the bot and my stash was completely full of rares that aren't in my ruleset. All I did was update Trinity, not any of my item rules were changed before.

Cheers

Similar to this. Suddenly bot stashes so many rare follower items
 
Thank you very much for all your work, it's awesome..

I'm not potting (drinking health pots when I suppose I should be) at all. Am I missing something?

Thanks
peace
It's broken since a few versions for me too I think.
 
I got the full vyr's set for my wizard but when trinity uses the Archon it just spams slow time and stands there
 
BUGS/issues

1. Sentry Spell delay 8.000 in TVars - its wrong, cooldown is 6.000 now, but anyway bot use them by cd, and he put 3rd sentry when 2 already presented, so we need new logic to prevent this. like (sentry) -6 sec -
(sentry) -24 sec- (sentry)
2. with this build Demon Hunter - Game Guide - Diablo III bot use only Evasive Fire and Caltrops... Seems the problem is in Evasive Fire.
3. bot dont loote this containers (we need to loot it for profit, and i beliseve this list more higher)

  • Adventurer_A_Corpse_01_WarrivEvent-4505 ActorSNO: 156682
  • Chest Name: LootType3_GraveGuard_C_Corpse_03-2278 ActorSNO: 193023
  • GizmoType: Chest Name: trDun_Cath_FloorSpawner_01-8698 ActorSNO: 5758
  • GizmoType: Chest Name: trDun_Cath_BookcaseShelves_A-8880 ActorSNO: 5724
  • ] GizmoType: LoreChest Name: Cath_Lecturn_ LachdanansScroll-9414 ActorSNO: 85790
4. Cursed chests/shrines (working or not? need tests)
5. bot still cant salvage follower items as other bluer/rare items
6. bot use some skill when open a chests - for example - Overpower, Big Bad Voodo, etc
7. Aggrh TrinityCombatIgnore still dont work (need tests)
8. bug with potions - but sometimes do not use it on low HP
9. bot use legendary potion only if he have normal potions in the inventory
10. Avalanche cast vector broken
11. Vengeance not used


will update it time to time
 
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oh come on now and answer me please..

how can i make this thing use avalanche a bit delayed?

he always spams it against the wall and does not care if there are enemys or not
i checked the adv. settings and there avalanche is not even listed
 
God I hope so lol, Im botting on HC atm,, If it dont pot its going to be bad for me lol

Which version of DB are you using ? Beta or stable ?
Never drinks potions for me either, I'm using latest beta.
 
Vengeance is not being used, and the logs are filled with these:
Code:
10:53:27.223 DEBUG [Trinity] Warning: unknown Trinity Variable requested: SpellDelay.X1_DemonHunter_Vengeance
 
Hey buddeh! Did you add Slow Time before Archon? :D:D:D I cant test yet
 
I have kept the same LootRules (i had it selling all Blues/Yellows) and now it simply salvages them instead. Possible to have a "Sell all Blue/Yellow" checkbox to go with the "Destroy All Rares" one? :D
 
I wonder if there is a way to make the bot pick up health globes based on how much primary resource you have have left, got bracers that make globes restore 30% of my primary resource so it could be useful also got belt that makes an explosion when I pick them up for 390% fire dmg.

just wondering if there is a chance to get a option like that, just not health based also resource based :)

sorry for crappy english but I hope you understand what I just wrote :D
 
Is it possible to have Trinity disable combat loot (including looting chests/corpses)? If so, how is it done? When using Trinity, disabling combat loot in DB does nothing.

It makes my bot die sometimes when it doesn't have to.
 
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Wizard - Archon having issues, keeps doing slow time and no damage.
Worked fine with 1.8.12, so i switched back.
 
I wonder if there is a way to make the bot pick up health globes based on how much primary resource you have have left, got bracers that make globes restore 30% of my primary resource so it could be useful also got belt that makes an explosion when I pick them up for 390% fire dmg.

just wondering if there is a chance to get a option like that, just not health based also resource based :)

sorry for crappy english but I hope you understand what I just wrote :D



+1 to this, please. A new health globe pickup condition to be used in conjunction with Heath% will be so nice.

If (primary resource<x% or Health<Health%)=true, then get health globe. Else leave the globe.

for DH blood vengeance passive and Reaper's Bracer. (The existing work around is to set health globe% to 100%. But doing this will interfere with combat routines and increase deaths)
 
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