rrrix
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- Joined
- Jul 11, 2010
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Download Trinity 1.8.14
IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:
Zip and attach your <PID> <DATE> TrinityDebug.txt
With these options enabled in the Trinity Advanced tab:
Changelog 1.8.14
IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:
Zip and attach your <PID> <DATE> TrinityDebug.txt
With these options enabled in the Trinity Advanced tab:

Changelog 1.8.14
- Trinity should now support using Legendary potions if we have one in our backpack (untested - please confirm!)
- Crusader Judgement will now be used in Melee range
- DemonHunter: Added Stede's companion cast logic
- DemonHunter Sentry will be re-cast if available
- DemonHunter Kridershot support added - not tested, no idea if it works, please test and report back
- DemonHunter ShadowPower will save some Discipline for Preparation if needed
- Wizard Disintegrate: Entropy support added
- Wizard Magic Missle: Conflagrate support added
- Wizard Meteor should work better
- Wizard Disintegrate should work better
- WitchDoctor BigBad Voodoo should work better
- Removed all Spell cast delay / timer checks - Trinity will now use the Hotbar cooldown to see if a spell is ready (via PowerManager), should fix things like WD Grave Injustice
- Added Option to enable LazyRaider Click to Pause - default OFF
- Rebuilt Interactable/Container "click" handling to better accommodate bounties, quests, and act 5 and fix buggy/missed interactions
- Added Avoidance for Uzrael, Adria and Malthael boss fights
- Rebuilt some Trinity caching logic to better utilize new DB caching
- Trinity will now use "Jumplink" Portals in Pandemonium fortress - it's not "smart" but it works...
- Trinity will be better about refreshing its hotbar in combat (if we changed spells recently)
- Trinity should be better about unlocking cursed chests and shrines, and completing events - more work needed however
- Trinity scoring should work better for RoS - thanks darktitan!!
- Bot should no longer attempt to loot items/chests behind navigation obstacles
- Dungeon explorer will deque the current node when there's a navigation obstacle in the route to it
- Fixed UI tooltip for Force Attack Summoner
- Fixed Crusader health/globe settings pointing at WD settings
- Added more A5 navigation obstacles
- Untargetable doors will be ignored and added as nav obstacles
- Fixed TargetUtil Cluster not prioritizing elites
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