What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.14

Status
Not open for further replies.

rrrix

New Member
Joined
Jul 11, 2010
Messages
3,449
Reaction score
61
Download Trinity 1.8.14


IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your <PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png



Changelog 1.8.14


  • Trinity should now support using Legendary potions if we have one in our backpack (untested - please confirm!)
  • Crusader Judgement will now be used in Melee range
  • DemonHunter: Added Stede's companion cast logic
  • DemonHunter Sentry will be re-cast if available
  • DemonHunter Kridershot support added - not tested, no idea if it works, please test and report back
  • DemonHunter ShadowPower will save some Discipline for Preparation if needed
  • Wizard Disintegrate: Entropy support added
  • Wizard Magic Missle: Conflagrate support added
  • Wizard Meteor should work better
  • Wizard Disintegrate should work better
  • WitchDoctor BigBad Voodoo should work better
  • Removed all Spell cast delay / timer checks - Trinity will now use the Hotbar cooldown to see if a spell is ready (via PowerManager), should fix things like WD Grave Injustice
  • Added Option to enable LazyRaider Click to Pause - default OFF
  • Rebuilt Interactable/Container "click" handling to better accommodate bounties, quests, and act 5 and fix buggy/missed interactions
  • Added Avoidance for Uzrael, Adria and Malthael boss fights
  • Rebuilt some Trinity caching logic to better utilize new DB caching
  • Trinity will now use "Jumplink" Portals in Pandemonium fortress - it's not "smart" but it works...
  • Trinity will be better about refreshing its hotbar in combat (if we changed spells recently)
  • Trinity should be better about unlocking cursed chests and shrines, and completing events - more work needed however
  • Trinity scoring should work better for RoS - thanks darktitan!!
  • Bot should no longer attempt to loot items/chests behind navigation obstacles
  • Dungeon explorer will deque the current node when there's a navigation obstacle in the route to it
  • Fixed UI tooltip for Force Attack Summoner
  • Fixed Crusader health/globe settings pointing at WD settings
  • Added more A5 navigation obstacles
  • Untargetable doors will be ignored and added as nav obstacles
  • Fixed TargetUtil Cluster not prioritizing elites
 
Last edited:
View attachment 6584 2014-04-01 10.56.txt
went back to 1.8.13 works again

*edit*
with 1.8.14
using the bigclaw razorclaw farming profile
bot uses tp all skills but wont activate archon and dies

*edit2*

tried it twice now
same profile same settings
.13 works with archon
.14 not using archon
 
Last edited:
i dont have armory plugin
and tp is the teleport (the blue hole !) to the area of the mob
 
LOL. Confirmed, bot dont use Archon, and Desintegrate skills too.. and I am also having problems with performance a LOT @.14

rrrix, what logs do u need?
 
well right now im using crusader and when it steps into the room it ignores manglemaw and goes straight to animating tp
 
Demon Hunter - Game Guide - Diablo III

Marked for Death getting casted over and over again till there is no discipline left on DH

edit.: after he dumped down all the discipline he starts attacking. before that happened he just stands still and is casting Marked for Death
 
Last edited:
Thanks for the effort you've put into these updates rrrix, we all greatly appreciate it.
 
I tried 2 times fresh install and having some issues about *performance and *No Skills


Wizard build:

Eletrocute \ Surge of Power
Desintegrate \ Convergence
Familiar \ Sparkflint
Magic Weapon \ Force Weapon
Energi Armor \ Prismatic Armor
Archon \ Improved Archon

PS: @.13 used the skills normally, not perfectly, but at least used.

My logs..

View attachment 3364 2014-04-01 06.01 Errors.txt
View attachment 3364 2014-04-01 06.01 TrinityDebug.txt
View attachment 3364 2014-04-01 06.01.txt
View attachment 3648 2014-04-01 06.08 Errors.txt
View attachment 3648 2014-04-01 06.08 TrinityDebug.txt
View attachment 3648 2014-04-01 06.08.txt
 
Last edited:
Thanks rrrix.

Everything works perfectly except ...my wizard spamming Familiar all day so i have to choose another ability.

Probly has something to do with buff timer checker, because Familiar doesnt show the remaining time.
 
Thanks for the update and all the hard work!

Btw, as a Demon Hunter, my console keeps getting spammed with:

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.GetDemonHunterPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\db\questpack\Plugins\Trinity\Combat\Abilities\DemonHunter.cs:line 135
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\db\questpack\Plugins\Trinity\Combat\AbilitySelector.cs:line 151
at Trinity.Trinity.TargetCheck(Object ret) in d:\db\questpack\Plugins\Trinity\Combat\TargetCheck.cs:line 175
at Trinity.Trinity.<ReplaceTreeHooks>b__149(Object ctx) in d:\db\questpack\Plugins\Trinity\Helpers\BotManager.cs:line 24
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

I'm using the Boar pet.
 
Mine does this too >,<!

Thanks rrrix.

Everything works perfectly except ...my wizard spamming Familiar all day so i have to choose another ability.

Probly has something to do with buff timer checker, because Familiar doesnt show the remaining time.
 
back to .13

DH totally bugged with this

wont use rain of vengence and spams the console
 
No longer uses Archon or any buffs, only damage spells. Also doesn't use the legendary potion.
 
@rrrix

Hi ! I come back to you with logs etc..

- Monk Lvl 70 - T2/T3 - Manglemaw Kevin Profile - Act I Quest 3.3
- Build : Monk - Game Guide - Diablo III
- Description :
The passive mantra work well but i would like to know if you can allow Trinity to activate the mantra (spam the spell of the mantra every 3 sec for example) to have the effect of the active comp, and this for all mantras/all runes, is it possible ?
And also allow the user to manage this easily, if you can.

Actually the bot don't care about the active of mantras.

Thanks !

( I POST THIS 3 TIME, no answers, no care, thanks --")
 

Attachments

My bot is still not using potions as a crusader, neither the legendary one nor any normal potion.
 
Status
Not open for further replies.
Back
Top