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Trinity 1.8.14

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Why would you want to use legendary potion from backpack instead of hotbar? With new logic if my bot finds some crappy legendary potion then it will start using it instead of the good one that I have on hotbar.
 
My WD just spams Spirit Barrage now and shuffles around, not really targetting anything in particular. Given all the issues, 1.8.14 should be pulled since this was auto updated with EZUpdater. Tell me what logs you need to help you out.

EDIT- This might be an issue with the latest DemonBuddy. It just updated and things went to pot, rolling back.
EDIT2 - Actually had delete Demonbuddy entirely, install version .348, and tried Trinity 1.8.14. Still going spirit barrage crazy. Closed Demonbuddy, deleted trinity folder, installed 1.8.13, and now everything is fine.
 
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legendary potions aint working on my dh and he spams marked for death for no reason -.-
 
you have to put a legendary flask in the bar for potions
and you have to have some regular potions in your bag
then he always will use the legendary one
but you have to have some ordinary in the bag too !
without the normal potions he wont use the legendary !
 
you have to put a legendary flask in the bar for potions
and you have to have some regular potions in your bag
then he always will use the legendary one
but you have to have some ordinary in the bag too !
without the normal potions he wont use the legendary !

Thanks for the info. That fixed it for me. But it would be cooler (because it saves 1 slot in the inventory) if the ordinary potion wouldn't be necessary.
 
This fixed familiar

// Familiar
if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar())
{
return new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}
 
The error we are facing w/ DH appears to be in the pet abilities area. Also Kridershot is working, I was mistaken, its just the priority of how the ability are used which threw me off.

does that mean the spamming of the red error is harmless for DH?
 
I think so, I just went in and commented out all the pet code
 
Testing..
Vengeance: works
Kridershot: works
Sentry: works
Excellent /slowclap
 
The bot is not picking up any Death's Breath.
I double and triple checked my Pickup settings. Even the misc item level.
 
It has done this for me for a while; however never affected performance on my DH
performance on DH seems perfect just worried that the error may cause any upset to other part of the plugin
 
but it works fine before, here is another problem when bot summon more sentryes than he can have
It seemed to do that before as well /shrugs.. most things dont last long enough for a third sentry to ever be resummoned for me.. except on bigben t6 then right as a third one would be summoned he is around 20% so no biggy
 
Great work, man! I like this!
However, I do have a question:
As you know, in the adventure mode, Tyreal keeps asking you to accomplish some tasks
and he will pay for them.

In my opinion, the first step is to get all areas which are marked by the exclamation mark.
Since current tasks are pretty simple, that is, you can accomplish them by just killing monsters.
I think there has existed many profiles which are handy for that.

The QuestId trick seems not working here:
Because all quest id I can get is: QuestId 312429 and StepId: 2,
which is non-sense for us to write a profile.
Do you have any idea how to write a profile about it? :D
 
This fixed familiar

// Familiar
if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar())
{
return new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}
so i have to replace:
line 89-93 in .\Plugins\Trinity\Combat\Abilities\Wizard.cs ?

guess iam just going to try that thanks anyways <3

edit: <3 <3 <3 working like a charm now thx !
 
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