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Trinity 1.8.14

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This fixed familiar

// Familiar
if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar())
{
return new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}

Thank you very much now if everyone took the time to do this rrix could work on shit that wasnt so easy to fix.
 
what handles whether the bot rezzes at last checkpoint or corpse, i would prefer corpse if theres away, dunno if trinity does this or not
 
Great work, man! I like this!
However, I do have a question:
As you know, in the adventure mode, Tyreal keeps asking you to accomplish some tasks
and he will pay for them.

In my opinion, the first step is to get all areas which are marked by the exclamation mark.
Since current tasks are pretty simple, that is, you can accomplish them by just killing monsters.
I think there has existed many profiles which are handy for that.

The QuestId trick seems not working here:
Because all quest id I can get is: QuestId 312429 and StepId: 2,
which is non-sense for us to write a profile.
Do you have any idea how to write a profile about it? :D

Wait for DB to update.

There's only so much a Plugin can do.
 
Caltrops broken with this trinity
casting every second
 
Last edited:
This fixed familiar

// Familiar
if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar())
{
return new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}


Thanks. Working great now.
 
I reverted back to the DemonHunter.cs file from .12, due to this error (which originated with the Companion use ability edits, I believe):

Code:
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.GetDemonHunterPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Michael\Downloads\Demonbuddy\Plugins\Trinity\Combat\Abilities\DemonHunter.cs:line 144
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Michael\Downloads\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 151
   at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Michael\Downloads\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 175
   at Trinity.Trinity.<ReplaceTreeHooks>b__149(Object ctx) in c:\Users\Michael\Downloads\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 24
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

I'm running a fairly common (as far as I know, heh) Entangling Shot + Cluster Arrow build... Is it possible that it doesn't read a valid ability to use for destroying objects? Assuming that's what that error means, of course. I just work here, ha. :)
 
DH pet "fix"
Code:
            if (!Player.IsIncapacitated && Hotbar.Contains(SNOPower.X1_DemonHunter_Companion))
            {
                // Use Spider Slow on 4 or more trash mobs in an area or on Unique/Elite/Champion
                if (hasSpider && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && TargetUtil.ClusterExists(25f, 4) && TargetUtil.EliteOrTrashInRange(25f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

                //Use Bat when Hatred is Needed
                if (hasBat && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && Player.PrimaryResourceMissing >= 60)
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

                // Use Boar Taunt on 3 or more trash mobs in an area or on Unique/Elite/Champion
                if (!UseOOCBuff && hasBoar && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && ((TargetUtil.ClusterExists(20f, 4) && TargetUtil.EliteOrTrashInRange(20f)) ||
                    (CurrentTarget.IsEliteRareUnique && CurrentTarget.CentreDistance <= 20f)))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }

                // Placeholder for Ferrets Logic - Unsure if utilities Exist to Determine Whether Gold and Health Globes are Within a Certain Range - Consider Interaction with Blood Vengeance for Optimized Results

                // Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
                if (!UseOOCBuff && hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique)
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
            }
 
Bit spams wizard armor and famillar... please reverse to version back
 
LOL. Confirmed, bot dont use Archon, and Desintegrate skills too.. and I am also having problems with performance a LOT @.14

rrrix, what logs do u need?

It's the same logs settings, and log files, every time...

Zip and attach your <PID> <DATE> TrinityDebug.txt

With these options enabled:

ZE5ypRz.png
 
I'm having issues with this Trinity build, i did a fresh install (most recent DB build) but bot freezes each five seconds. Is there any advanced configuration that can optimize this? Thanks!
 
IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your <PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png
 
Alright I will let the bot work some time and submit the logs! Thanks!
 
IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your <PID> <DATE> TrinityDebug.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png

I put the DB .367 and Trinity .14 just to give you the log. Performed 1 run, because if blizzard identify the Wizard using "Familiar" as an addict uses heroin, can take up ban. Therefore realized just 1 run and give him log.

Profile: http://www.thebuddyforum.com/demonb...s/act-2/155564-2-0-2-a2-maghda-boss-farm.html

Wizard build:

Eletrocute \ Surge of Power
Desintegrate \ Convergence
Familiar \ Sparkflint
Magic Weapon \ Force Weapon
Energi Armor \ Prismatic Armor
Archon \ Improved Archon

View attachment 4532 2014-04-01 14.45 Errors.txt
View attachment 4532 2014-04-01 14.45 TrinityDebug.txt
View attachment 4532 2014-04-01 14.45.txt

And rrrix, ty for ur great work! thanks and hugs

Sorry for my english.
 
View attachment 17160 2014-04-01 10.15 TrinityDebug.txt

Here's my log from just a bit ago... I went back to .13 for the time-being, and it seems to be running a lot better.

Specifically, this seems to be what's being spammed while questing on my Crusader (in .14 -- after swapping back from my DH, which was also having issues); while running through and completely ignoring mobs (even when it gets completely surrounded and unable to move, triggering the unstuck functions), I might add.

Code:
10:19:26.543 DEBUG [Trinity][Behavior] Waiting to stop moving before interaction

You've got a tough job keeping all this stuff as straight as you can, and updated as quickly as you do, so thanks a million for continuing to develop this and put up with all of our crap at the same time, heh. :)
 
Hi there...Since couple of hrs ago the bot doesn't want to use arcane globe of wizard and also doesn't buff itself before fighting...

Why this happened?

I haven't edited anything...just till this morning it went greatly and now i die like an idiot many time due to the bot doesn't use that ability..

please let me know...

Thanks!

Here the log as u asked.. (i edited)

View attachment 1212 2014-04-01 20.39 TrinityDebug.txt
 
Last edited:
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