This fixed familiar
// Familiar
if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar())
{
return new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}
Thank you very much now if everyone took the time to do this rrix could work on shit that wasnt so easy to fix.