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Trinity 1.8.14

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Thank you for the hard work man.

Confirmed: Rain of Vengeance is working as intended (the bot now take advantage of reduced cool down)
Confirmed: Legendary Potion works
Confirmed: Vengeance skill works (don't know about Wiz's archon)

Request: Automatically click "Continue" to accept bounty rewards, please (for Adventure mode profiles)
 
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keeps spamming

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.GetDemonHunterPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in a\Plugins\Trinity\Combat\Abilities\DemonHunter.cs:line 144
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in a\Plugins\Trinity\Combat\AbilitySelector.cs:line 151
at Trinity.Trinity.TargetCheck(Object ret) in\Plugins\Trinity\Combat\TargetCheck.cs:line 175
at Trinity.Trinity.<ReplaceTreeHooks>b__149(Object ctx) in \Plugins\Trinity\Helpers\BotManager.cs:line 24
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


also doesnt use entangling shot
 
Same w/ DH getting

2014-04-01 10:58:34,329 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.GetDemonHunterPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DemonbuddyBETA 1.1.1718.357\Plugins\Trinity\Combat\Abilities\DemonHunter.cs:line 144
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DemonbuddyBETA 1.1.1718.357\Plugins\Trinity\Combat\AbilitySelector.cs:line 151
at Trinity.Trinity.TargetCheck(Object ret) in c:\DemonbuddyBETA 1.1.1718.357\Plugins\Trinity\Combat\TargetCheck.cs:line 175
at Trinity.Trinity.<ReplaceTreeHooks>b__149(Object ctx) in c:\DemonbuddyBETA 1.1.1718.357\Plugins\Trinity\Helpers\BotManager.cs:line 24
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Also for the Kridershot doesn't seem to be casting elemental arrow at all, it still seems to want to spend all the hatred all the time.
 
Mage is broken, dont use many skills as arch, dont buff magic weapon and familiar etc at bigben profile. although performance is bad @.14 Thanks for ur effort
 
Sorry but the sorc is now completely broken and cannot be played atm.
As mentioned above trying to rebuff familiar / shields every second... Please fix this - as the rest of the enhancements sounds very good and I'd like to use it :)
 
thx for the update rrrix!

Issue im having is with Arcane Torrent build wizard - I frequently stand in the fire chains with "avoid fire chains" enabled. Would you be able to take a look? This was in earlier versions as well
 
can test it fully since iam in work right now, but for me it looked like he is trying to buff himself all the time -> died on mangelmaw without using archon.

spec: archon(improofed) - energy armor(+5% crit) - familiar(fire / 10% dmg) - magic weapon? (force weapon) - disintegrate (+ arcane dmg 4sec) and timewarp (with 10% attackspeed)

i will post more if its still unclear when iam at home ~ 4h

p.s. i just put the new beta .367 over the old had no time for a fresh install.
profile was manglemaw 0.6 (alternate) on T6
 
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No logs, no screenshots, no build?

Works for me...

5KT3iAN.png

which profile you run for legendaries/gold?^^
 
You tried update DB ? we are currently writing DemonbuddyBETA v1.1.1748.367

yep, I have, doesn't make a difference, will do another fresh install when I get home to try it out but the errors keep spamming. Thats just the folder I downloaded to, not DB's version. Fresh install does exact same thing.
 
I will gladly test out Entropy rune for you :)

Edit: Noticing a lot of people saying this isn't casting skills - If you need a wizard just PM me your skype and ill gladly let you use mine! Its extremely geared too so you can test on high torments :)
 
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yep, I have, doesn't make a difference, will do another fresh install when I get home to try it out but the errors keep spamming. Thats just the folder I downloaded to, not DB's version. Fresh install does exact same thing.

The error we are facing w/ DH appears to be in the pet abilities area. Also Kridershot is working, I was mistaken, its just the priority of how the ability are used which threw me off.
 
People with Wizard problems, DO NOT USE FAMILIAR and it will work fine, just use another spell until it's fixed :)
 
Trinity should now support using Legendary potions if we have one in our backpack (untested - please confirm!)

legendary potions working thank you!
 
Quite laggy, before I got around 6-8 ticks per second, now it has 14.5~ but every few seconds it completely freezes. Cooldown timer fixes work appropriately on witch doctor. Spirit barrage still doesn't work and we dont have pirahnas added yet.

also, would it be possible to make it use soul harvest offensively? like on cd, even when I already have stacks? the last rune makes it do hella aoe damage
 
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I think there are situations where trinityexploredungeon could need more endtypes than the current ones. For example when you hunt a raremob in a specific area or scene.

Since the name of related scenes always look similar there are probably many ways to use this.
I used this on the AngelicShard Profile and it really comes in handy and shortens the profile A LOT.

The changed TrinityExploreDungeon.cs as attachment. Usage at the example of the AngelicShard Profile in Act5:
Code:
<TrinityExploreDungeon questId="1" until="SceneLeftOrActorFound" sceneName="island" actorId="360243" timeoutType="GoldInactivity" timeoutValue="60" ignoreMarkers="True" boxSize="20" boxTolerance="0.2" pathPrecision="10" objectDistance="20">
      <AlternateScenes>
        <AlternateScene sceneName="Exit" />
      </AlternateScenes>
</TrinityExploreDungeon>

It searches for actor with id 360243 and does that while in scenes containing the Strings "island" and "Exit". Should be clear I think ;)

It would be really nice if you can add this code to the next Trinity Build. It would make sense to implement the same behavior for areaIds if someone needs it.
 

Attachments

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This new Trinity is more or less useless for wizards.

Issue nr.1: Tries to recast familiar all the time, does nothing else.
Issue nr.2: With 4-set Vyr, in archon form, it just keeps casting Slow Time and nothing else.
Issue nr.3: Doesnt stand ontop of elite / mob when casting Archon with 4-set Vyr, for Arcane Destruction. (Might be hard to implement correctly)

Have to use 1.8.13 for now.
 
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