rrrix
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- Joined
- Jul 11, 2010
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RRRIX, forgot to show you my profile
Code:<!-- ********************* --> <!-- The Forgotten Ruins --> <If condition="CurrentLevelAreaId == 61632"> <TrinityOffsetMove questId="1" stepId="1" offsetX="-40" offsetY="-30" offsetZ="-5" pathPrecision="5" statusText="Dodge Pillar"/> <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="179951" boxSize="10" boxTolerance=".20" townPortalOnTimeout="true" statusText="Searching for way back to Oasis"> <IgnoreScenes> <IgnoreScene sceneName="Entrance" /> </IgnoreScenes> <AlternateActors> <AlternateActor actorId="135248" objectDistance="200" /> </AlternateActors> </TrinityExploreDungeon> <WaitTimer questId="1" waitTime="1000" /> <UseObject questId="1" stepId="1" actorId="135248" isPortal="True" destinationWorldId="70885" interactRange="30"/> <!--UsePortal questId="1" stepId="1" portalMarkerHash="-2108639540" destinationWorldId="70885" interactRange="25" /--> <AcceptConfirmation questId="1" pauseTime="1000" /> <LoadProfile profile="Oasis+FR_WC+EC_Storm_Hall_v0.1.xml" nodelay="true" /> </If>
use a WaitTimer tag. Added it for you. WaitTimer will force Trinity to clear the area of all monsters, including elites and stragglers. It does not "override" the blacklist however.