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Trinity 1.7.3.7

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I just read the patch note and didn't see anything about bat nor 0dogs. This is the latest trinity right?
 
I just read the patch note and didn't see anything about bat nor 0dogs. This is the latest trinity right?

Must have been a few updates ago, I swear I remember reading they wont stop and start channeling so much now.
 
Is this really that hard to try out if Trinity is working like you want it to?

Sometimes people amuse me to no end...
 
Guys iam running in a rush act 2

i noticed that even my ignore elites are ticked on sometimes the bot attacks elite till they die..
i set the slider for always kill elite with 0% hp

and also i notice my min trash mob slider is set to 6 packs but sometimes the bot attacks 1 monster till they die, my cluster radius is set to 20

hope you can look at this thanks!!!


with previous trinity it work just fine..
 
can some1 post 1.7.3.6 or 1.7.3.5 trinity download link?
 
wow just tested 1.7.3.8 - works like a charm!!

but at least one problem still remain - bot always trying to pick up fountain of health, even if it already empty, and with full hp, etc

and another - whet tp-out from dungeon with opton skip leets with 5 nv - bot keep dying....
 
ohh,, ill just wait then.. T_T i dont know what happened with the current version.. my bot dies a lot..

and for the elites that they still attack and kill even the ignore elite option is checked.

- Serpent Magus elite
- Fallen Master elite
- Writhing Deceiver elite


added new monster

after watching the bot for 3 hours YEAH! 3 hours lols

i have noticed that the bot is only attacking all BLUE elites and ignore the rare elites (yellow named) hope this help.
 
it's beta stuff, it can break, it may or may not work. :)
Don't be so humble Rrrix ;) .3.8 works like a charm :P
Still attacks elites from time to time even when checked no to, but everything else is just amazing ^_^
 
find usual situation when bot (monk) always die.
In a1 fom at poison trees when are a lot of poison flowers (fields) bot use serenity as he should, but then jumping in to mobs ignoring all fields, after end of sernity bot just sit surrounded by posion and odnt leave it becouse of avoidance.
Propably solution:
make wachout with serenity for poison or ignore avoidance when full surrended
 
Getting an error on fresh install of DB and Trinity:

Code:
 [02:35:34.260 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="1" x="2872.228" y="2554.582" z="0.5997883" name="Moving" pathPrecision="10" />) Line 12

Profile being used: Act 1 Weeping Hollow - Wynects Edition

Not sure what im doing wrong, or if the element was simply just forgotten? o.O

Should be able to run from town to weeping from the start and end at the wp in the cemetary, however the profile wont even load, and that's when i receive the error stated above..

please help! :(
 
rrrix, take a look
i try last db beta with 1.7.3.8 trinity

in this log you can see how bot dies to try tp out from the dungeon by Portal Stone... (i trying near 3 hours without sucsess, cant meet leets near Exit, but if i see this - i will attach)
can you fix this in that way like you did with Town Portal?
 
catch it!
not exactly near Portal stone, in 30-40 yards near it, barb was surrounded by leets and trying to pick up neck/going to the portal

upload on the another site because its too big
6496 2013-10-05 14.06.zip
 
Getting an error on fresh install of DB and Trinity:

Code:
 [02:35:34.260 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="1" x="2872.228" y="2554.582" z="0.5997883" name="Moving" pathPrecision="10" />) Line 12

Profile being used: Act 1 Weeping Hollow - Wynects Edition

Not sure what im doing wrong, or if the element was simply just forgotten? o.O

Should be able to run from town to weeping from the start and end at the wp in the cemetary, however the profile wont even load, and that's when i receive the error stated above..

please help! :(

SafeMoveTo tag is not implemented in Trinity.
You need QuestTools plugin to support this "command". You can download it in any thread with Rrrix's profile.
 
catch it!
not exactly near Portal stone, in 30-40 yards near it, barb was surrounded by leets and trying to pick up neck/going to the portal

upload on the another site because its too big
6496 2013-10-05 14.06.zip

RRRIX, forgot to show you my profile

Code:
 <!-- ********************* -->
    <!-- The Forgotten Ruins -->
    <If condition="CurrentLevelAreaId == 61632">
      <TrinityOffsetMove questId="1" stepId="1" offsetX="-40" offsetY="-30" offsetZ="-5" pathPrecision="5" statusText="Dodge Pillar"/>
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="179951" boxSize="10" boxTolerance=".20" townPortalOnTimeout="true" statusText="Searching for way back to Oasis">
        <IgnoreScenes>
          <IgnoreScene sceneName="Entrance" />
        </IgnoreScenes>
		<AlternateActors>
          <AlternateActor actorId="135248" objectDistance="200" />
        </AlternateActors>
      </TrinityExploreDungeon>

      <UseObject questId="1" stepId="1" actorId="135248" isPortal="True" destinationWorldId="70885" interactRange="30"/>
      <!--UsePortal questId="1" stepId="1" portalMarkerHash="-2108639540" destinationWorldId="70885" interactRange="25" /-->
      <AcceptConfirmation questId="1" pauseTime="1000" />
      <LoadProfile profile="Oasis+FR_WC+EC_Storm_Hall_v0.1.xml" nodelay="true" />
    </If>
 
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