I also noticed, that the Spirit Walk features aren't working at all. Actually, the only time spirit walk is being used at all, is when the "out of combat movement skills use" is turned on. Why don't you put in the options in WD's own Trinity bar, like the zero dogs option. It is critical to be able to use it EITHER when HP is under a specified percentage, or when the mana is. I can't make it work, no matter what i do.
Horrify doesn't seem to work at all, as well. Again, only when i set it up for movement speed out of combat use. There are a couple of viable options here, especially the armor increase. This is a life saver. It is really important to be able to set it up to use at low hp, much like the barbarian Ignore Pain use.
Besides that, mine also won't attack elites, but you know about that issue already.
I was looking into Soul Harvest and i really think it needs some logic to be designed for it. Right now, it will use is on 2 or more mobs or any elites. That isn't quite enough, as many times it will only gain one or two stacks. I think it will be much better, if the WD went to a group of mobs (before attacking them) used SH and then killed them. Also, when Acid rain (for example, maybe any skill with huge range) is used as a main attack, it will cast that first and there won't be any mobs left to stack up SH. Also, it would be VERY nice if it could recognize the number of stacks it has. For example, if it has 4 or more, it won't use it again until SH wears off.
Right now, i am playing little hardcore, just for fun. I tried to bot a bit, but it doesn't look safe ;P i was thinking, there are too many options about avoidance etc. Maybe it would be better, if there was a single option to turn on or off, like "Hardcore mode". It would include modified avoidance, so that the toons won't die(a bit more range on the affixes, defensive-minded aoe escape, kite under % hp, kite to save yourself, kite using escape/ms modifier skills at low hp).
p.s. I saw a friend of mine using Bot Exploit, which is a cheap ripoff of DB (my opinion) and it uses some buggy features (u know, it teleports and stuff). But, i noticed something really cool. It is able to exit the game, while in combat or while NOT in town, without waiting the 10 seconds. I was thinking, could this be implemented? In a "hardcore mode", maybe. Much like Diablo 2 chicken life used to work.
Cheers ;p keep up the great work, rrrix
