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Trinity 1.7.3.7

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i have the problem that .7 does NOT skip elites.
iam using this act 1 scrip FoM + DC -> http://www.thebuddyforum.com/demonb...no-modded-fallendev-fom-dc-very-high-iph.html

i told him to skip elites, but he kill them.
also have problems with stuck @ poison trees.
i set range to 14 and health % to 100 but he still stuck.

alos if a legendary droped in the middel of a psn tree bulk, the bot wont run throw them and pick it up...
he let it on the ground and run away.

any one got same problems?
or know how to fix it?
 
i have the problem that .7 does NOT skip elites.
iam using this act 1 scrip FoM + DC -> http://www.thebuddyforum.com/demonb...no-modded-fallendev-fom-dc-very-high-iph.html

i told him to skip elites, but he kill them.
also have problems with stuck @ poison trees.
i set range to 14 and health % to 100 but he still stuck.

alos if a legendary droped in the middel of a psn tree bulk, the bot wont run throw them and pick it up...
he let it on the ground and run away.

any one got same problems?
or know how to fix it?

That's the problem with blacklists :D If you don't kill the blacklisted targets with cleave/bleed/tornado damage, they can easily overwhelm you.
 
Look at the code in my questing profiles - there's tons of examples of how to do this, probably even for the location you're exploring :)

i just do this

<!--AlternateActors>
<AlternateActor actorId="135248" objectDistance="100" />
</AlternateActors-->

and all become much better, bot become stupid when detect this actor in the range, so i comment this, and he still find the way as usual, but without stucks
 
i just do this

<!--AlternateActors>
<AlternateActor actorId="135248" objectDistance="100" />
</AlternateActors-->

and all become much better, bot become stupid when detect this actor in the range, so i comment this, and he still find the way as usual, but without stucks

You may also want to check out PriorityScenes, and load the Map Viewer to see if there's a particular scene name (like "_Exit_") or something that you're looking for. You can also use TrinityExploreDungeon to finish when it reaches a particular scene, minimap marker hash, as well as the actor in question. Many ways to approach this :)
 
Hey RRRIX terrific work as usual

suggestion:

how about a monk slider functions exactly same as wol and cyclone strike for E-Palm

minimum number of mobs nearby before Epalm is cast
I like that Epalm is getting more and more attention would love to be able to get a little more efficient with its usage on my bot as well!
 
Townrunning doesn't seem to work.
It says in the log that its gonna do a townrun then it just says "townrun complete" without even having ported to town. This is forcing me to check in on the game every 2 hours or so to repair and stash items...
 
newest .3.8 version still dont send email notifications (using gmail account for notificiation, maybe here is a problem)
 
I never understood how the email-thingy works anyhow... you've got to insert your mail and PW and then? where does it send the mail to? :D
 
I never understood how the email-thingy works anyhow... you've got to insert your mail and PW and then? where does it send the mail to? :D

^^ I don't use it, I didn't build it, I get too many emails as it is without the bot sending me MORE
 
newest .3.8 version still dont send email notifications (using gmail account for notificiation, maybe here is a problem)

It appears gmail is actually the only provider you can use for this. Everything looks perfect. After a townrun, do you see in the logs: "[Trinity] Townrun Complete"?
 
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