I've removed all the blacklisting from the profile, still doing the same thing... must be some kind of bug.
Full log attached.
View attachment 92881
Full log attached.
View attachment 92881
I've removed all the blacklisting from the profile, still doing the same thing... must be some kind of bug.
Full log attached.
View attachment 92881
Confirmed, and fixed in .14
Cheers,
rrrix
Rrrix - is it possible to program Trinity so the bot won't go to the shrines that have already been used?
Sometimes bot just runs to the empty shrine and stares at it for a second or two. Looks really weird![]()
at leastIt should already, but, there's a bug hidden somewhere. I'll fix this for the next release.
at least
i reported it to you three month ago![]()
#12 This is a limitation in reading D3 memory, the code for this is already there, but it doesn't work.
Hey rrrix. Is there a way you can add a check if monsters are close when it it teleporting to town for sell or leaving a game?
right now it stand there for like 3-5 sec just taking hits.
<WaitTimer questId="1" waitTime="1000" />
Thanks. Its more the townruns I would like to get fixed, but sinse that is not your problem I have to talk to the devs.The easiest/best thing to do, is add this before every single <UseTownPortal /> tag:
Code:<WaitTimer questId="1" waitTime="1000" />
This will force Trinity to kill off any remaining monsters that linger about.
I unfortunately have no control over the behavior of the UseTownPortal tag (it's built into DB), so this is the easiest/simplest way to get this done. The UseTownPortal tag will basically disable combat for the duration of the town-portal cast spell (~ 3 seconds).
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[REQUEST]
Ignore white trash option with checkbox (similar as ignore elites)
Trigger range for Non-Elite combat set to 0 doesn't really cut it![]()