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Trinity 1.7.2.13

Hey am i the only one still getting shitloads of crashes? Im on the latest stable HB and latest trinity/questtools and latest farm profile from rrix, everything whiped and restart totally from the beginning many times now, but still crashes a lot?.

I had to use rrix continued yet another relogger which also seems to be too drastic if you touch diablo 3 stuff ingame while its running, it will shutdown d3 instant without even thinking and given it time or a delay to respond back.
 
rrrix have you any plans to add auth support, or its not in your mind?
 
Rrrix - is it possible to program Trinity so the bot won't go to the shrines that have already been used?
Sometimes bot just runs to the empty shrine and stares at it for a second or two. Looks really weird ;)
 
.13 gave me lots of free CPU-capacity :) awesome job <3
 
Rrrix - is it possible to program Trinity so the bot won't go to the shrines that have already been used?
Sometimes bot just runs to the empty shrine and stares at it for a second or two. Looks really weird ;)

It should already, but, there's a bug hidden somewhere. I'll fix this for the next release.
 
Hey rrrix. Is there a way you can add a check if monsters are close when it it teleporting to town for sell or leaving a game?

right now it stand there for like 3-5 sec just taking hits.
 
Hey rrrix. Is there a way you can add a check if monsters are close when it it teleporting to town for sell or leaving a game?

right now it stand there for like 3-5 sec just taking hits.

The easiest/best thing to do, is add this before every single <UseTownPortal /> tag:

Code:
<WaitTimer questId="1" waitTime="1000" />

This will force Trinity to kill off any remaining monsters that linger about.

I unfortunately have no control over the behavior of the UseTownPortal tag (it's built into DB), so this is the easiest/simplest way to get this done. The UseTownPortal tag will basically disable combat for the duration of the town-portal cast spell (~ 3 seconds).

Send your profile writers to this post, or copy it and paste it into your favorite profile threads.
 
I've just noticed something.
Earlier today I disabled option to force bot into fight inside AoE damage. I got back home now and I see that bot does not always use WOTB against Molten/Reflect Dmg elites ;)
Also sometimes he fires it up right at the end of the fight when last elite mob has like 10%.

I would attach log but it's humongous after running all day and I guess I don't have proper option checked in Trinity advance tab.

BTW
Is it possible that reflect damage is no longer considered hard?
Bot never uses WOTB if RD elite does not have something like freeze, molt or arcane.
 
The easiest/best thing to do, is add this before every single <UseTownPortal /> tag:

Code:
<WaitTimer questId="1" waitTime="1000" />

This will force Trinity to kill off any remaining monsters that linger about.

I unfortunately have no control over the behavior of the UseTownPortal tag (it's built into DB), so this is the easiest/simplest way to get this done. The UseTownPortal tag will basically disable combat for the duration of the town-portal cast spell (~ 3 seconds).

Send your profile writers to this post, or copy it and paste it into your favorite profile threads.
Thanks. Its more the townruns I would like to get fixed, but sinse that is not your problem I have to talk to the devs.
 
@rrrix can you change the behaviour with barb when he is picking up loot or backtracking, and make it use sprint? Its kinda annoying having enough fury and see barb "walking" to loot xD
 
Testing 1.7.3.0 now and it's looking just awesome!

Thanks rrrix, fantastic job :)
 
[REQUEST]
Ignore white trash option with checkbox (similar as ignore elites)
Trigger range for Non-Elite combat set to 0 doesn't really cut it :)
 
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