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Big bugreport, with suggestions

quadrotony

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Feb 14, 2013
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Hi, devs and moderators
this is the list of some issues after a half day of the supervision

Please take a look

i used .179 DB Beta, YAR, Trinity 1.7.2.5, 1.7.2.7 and Magi's Keyhunting profile
this is my settings
IHYj1CC.jpg

Wc4KN08.jpg

w8vFkou.jpg
and i think this bugs dont need the log, but if you ask i will attach it
and i think profile and plugins doesnt matter, its trinity/db bugs


1. Some of the chests not opening at all
bot trying to open them without success, 4-10 sec is spent for it, and it is not random issue - it is connected with concrete chests\containers which appear in concrete places. I have it with different A3 profiles too - on Rakkis Crossing there is enough unopened containers

some examples
Yg1Y0sB.jpg

WcOKLkL.jpg

s0dDTeN.jpg

KtANQeC.jpg

NV9bcaa.jpg

2. Please fix option "Destruct destructibles"
separate it in trinity onto "destruct containers" and "destruct environments" - because this is different things, containers give some profit and environments - not. And bot spend a lot of time to useless things :(
And why corpses and this chests also belonged to the destructible objects?
qmtBeqj.jpg


3. Invalid destructible range
As you see i detected this bug with high destruct range
This issue very important for the Pinata for the first, and for 9/10 destructible objects
bot trying to kill it from too far range with a lot of attempts
whith 1.7.2.7 the number of attempts increased and this is not good - wasting a lot of time.

4. Missing loot while tp-out
rrix wrote in 1.7.2.7 tpic he fixed this issue but its not true :(
at least with Keyhunting profile ive noticed this few times
When bot decide to do tp-out for some reason - end of run/end of location he just ignore loot from the moment of making decision (before few sec to tp-out) to the end of tp, even if it was interrupted by mobs - he gonna kill them and trying to tp-out again, ignoring loot from this mobs. For me it happend at the wariors Rest for example last time - bot reached 5th NV stuck there and go tp-out without pickuping loot - waiting for loot drop is high enough

5. Attempt to destruct that its already destroyed
5/10 times bot did additional attack and moove, wasting time on it

6. Tp-out and trash mobs
common issue, ive seen before my bot trying to tp 4! times and dont pay attention to the mobs even is trash mobs=1

7. Starting quest not belonged to the background act in the main menu
You can check this with the Keyhunting
Its weird and not like a human did - we see the ACT3 in the menu and bot start the game... start game button is grey... and we appear in the ACT2

8. Ignoring Act3 rack with the weapons

at all, this is the picture
IRTkKY1.jpg
 
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10. Leaving game not like human
i've noticed that after each Keyhunting run bot looking at the stash (for checking keys) and immediately leave the game, its not like human, we cant leave the game with open stash and inventory =)
its profile bug i think

11. Add quest bugs and books to the pickup/opening rulers
It will be useful for leveling, you know - exp

12. Add a definition to the shrines - "full/empty"
Very often bot trying to pick up empty shrine again....

13. DH sometimes w8ting to be killed


there is the posts about it
http://www.thebuddyforum.com/demonb...y/110648-trinity-1-7-2-8-a-8.html#post1081440
http://www.thebuddyforum.com/demonb...y/110648-trinity-1-7-2-8-a-9.html#post1082022
http://www.thebuddyforum.com/demonb...y/110648-trinity-1-7-2-8-a-9.html#post1082065

14. No avoidance while tp-out
just noticed this - my barb doing tp in the center of molten core and plague little flawers
with this settings
wh88gp7.jpg



will add more bugs soon
 
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Thanks for the thread.

Just FYI - your GP/H, IP/H, and EXP/H will increase dramatically if you stop destroying objects, opening chests, etc. Especially at the radius you've set.
 
Thanks for the thread.

Just FYI - your GP/H, IP/H, and EXP/H will increase dramatically if you stop destroying objects, opening chests, etc. Especially at the radius you've set.

yes, thx for responce, just checked but point number 1 is not related with radius etc... and some others =)
you better know

after 30% Leoric's signet from the pile of bones on the 1.0.5 PTR im not sure about useless/useful of destructible containers :D
but you'r right anyway
 
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About point 7.
I think there were many requests to make bot act more like human.
This act thingy is not the only one that bugs me a little. Same goes for stash tabs while leaving items (or maybe it's fixed now? have 2nd and 3rd protected so :P) or NPC tabs while vendoring and repairing.
But as I understand Trinity is no longer responsible for such things we should go with them to DB section ;)
 
hey Rrrix its me again
whats the ETA if you can answer =) and can you tell us which problems belong to trinity and which to db?
 
I'll take a shot at this

#1 longstanding issue, but, not really high priority. It usually works... but not a huge waste of time
#2 This is actually due to how Diablo classifies objects internally. Unless you want to go find every variant of a "loot container", "destructible loot container", and "destructible" and classify each by it's ActorSNO accordingly, this will likely stay this way.
#3 Fixed in 1.7.2.9
#4 I have not experienced this since I fixed it. Another great way to avoid this and #6 is simply add a <WaitTimer questId="1" waitTime="2000" /> before any <UseTownPortal /> tag.
#5 Fixed in 1.7.2.9
#6 is due to how Demonbuddy does town-portalling, it does a hard wait when the town portal is cast.
#7 brb, investing in tinfoil.
#8 Yes, these will just slow you down... why on earth would you want to waste time on this, or did i miss the legendary drop rate from weapon racks memo?
#10 nothing to do with trinity, demonbuddy, etc. Purely profile related...
#11 They already are, usually, unless specifically blacklisted for a specific reason.
#12 This is a limitation in reading D3 memory, the code for this is already there, but it doesn't work.
#13 Doesn't belong in this thread
#14 I personally haven't seen - was it in the context of a UseTownPortal tag, or running to town to repair/vendor?
 
I don't like threads like this
why :(

problem with tp-out and missing loot/avoidance detected only with magi's keyhunting, dunno

ty for responce, what about DH's roblem? should i report it to the support section?
its good when all questions and bugs collected in one place, isnt it....?
 
why :(

problem with tp-out and missing loot/avoidance detected only with magi's keyhunting, dunno

ty for responce, what about DH's roblem? should i report it to the support section?
its good when all questions and bugs collected in one place, isnt it....?

Yes, but, that's what the Trinity release thread is for, don't need 2 threads :)
 
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