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Super Simple Tight Loot for Giles Trinity

Ok hit by another ban wave, im out for now, might try again in a few months if things get better but didnt even make my money back on the last lot
 
How can I use this with darkfriends legendary.dis?
 
hi is this can using trinity 1.7.1.16 with darkfriend legend ini ? lol I do method which in this thread but I think something wrong lol
this works with rare items. if u want stash every looted legendary item just clean legendary.ini and save it empty
 
Thanks to the amazon sale I have a few new bots (it's hard to give up like an addiction) although with nesox workin on item weights it might not b worth it and may look to a different plugin idea
 
if i dont get banned again before i make my money back ill be happy

nice to hear that !

Will u make updates of your script?
In new db nesox made something new but atm your is much better.

In stash I have a lot of two handed weapons , they are worthless of course :-P but 0 of one handed and this is bizzarre ....

I think one handed weapon with cc and socket should be always stashed....
 
nice to hear that !

Will u make updates of your script?
In new db nesox made something new but atm your is much better.

In stash I have a lot of two handed weapons , they are worthless of course :-P but 0 of one handed and this is bizzarre ....

I think one handed weapon with cc and socket should be always stashed....

It depends on whether we can use nesox's way to do what we want, I cant see how we could use it effectively for weapons atm without some exception rules and it doesn't look like we can currently do exceptions with his setup
 
Hi Duck, after updating DB to new beta, out super rules get broken =(
I remember that you don`t use beta`s but after some time it comes to stable release also, maybe you can check what`s wrong?

[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(10,33) : error CS0102: The type 'GilesTrinity.GilesTrinity' already contains a definition for 'ItemMaxStats'
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(11,33) : error CS0102: The type 'GilesTrinity.GilesTrinity' already contains a definition for 'ItemMaxPoints'
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(12,33) : error CS0102: The type 'GilesTrinity.GilesTrinity' already contains a definition for 'HadStat'
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(13,33) : error CS0102: The type 'GilesTrinity.GilesTrinity' already contains a definition for 'HadPoints'
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(14,38) : error CS0102: The type 'GilesTrinity.GilesTrinity' already contains a definition for 'baseItemType'
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(22,32) : error CS0111: Type 'GilesTrinity.GilesTrinity' already defines a member called 'ValueThisItem' with the same parameter types
[09:58:11.501 N] Compiler Error: d:\Bots\DB\Plugins\GilesTrinity\ItemValuation.cs(443,29) : error CS0111: Type 'GilesTrinity.GilesTrinity' already defines a member called 'CheckForInvalidItemType' with the same parameter types
 
At the moment, using the beta's new min width/height and running 20+ clients per machine its a nightmare and chances are it will be fixed before the beta is released as well as the key farming plugin weren't working with the new beta when i had a quick look the other day
 
Hey Duck.
Do you have any idea if this is compatible with the russian client?
 
I used it with russian client without any problems till new beta broke it :(
Waiting for fix and testing Items Rules atm...
 
i have question ~ when I using trinity 1.7.1.16 this is very perfact ~!! awesome ~

but recently I need upgrade 1.7.1.18 so test 8ea bot but I find something wrong hardly get good rare goods I tested 5days so I think not lucky

this mean I need waiting Duck's update or I do something wrongly install ? ( verbose with debug valuations option but new trinity 1.7.1.18 I fined 'debug valuations' option is disappear and changed "log item valuations " so I checked this and running )

What are your scores at?

- - - Updated - - -

Ive been running with the current version for a long time now, i'm starting to find it difficult to find anything that needs improvements except weapons. Weapons seem to be a difficult thing to score and from what i can see from rare weapons anything under 900 dps no matter how good the stats are just wont sell for anything. Im thinking of always saving weapons with over 950 dps for 1h and 1350 for 2h no matter of the stats and just checking them manually to be safe. I dont see this as a issue since even with a lot of bots i dont get too many over 1k 1h often, what does everyone else think?
 
Hello Duck!

I don`t have any statistic about rare two-hands but i`m absolutely agree about min DPS over 900 - 950 for one hand, and also crit dmg or socket needed, and LoH or LS.
 
Last edited:
Hello Duck!

I don`t have any statistic about rare two-hands but i`m absolutely agree about min DPS over 900 - 950 for one hand, and also crit dmg or socket needed, and LoH or LS.

I dont see it as a issue for my to filter through all 1h weps with over 950dps because they arent common and would be safer
 
hi,duck, i really like your rules, could you make it work with .20 beta trinity?
 
hi,duck, i really like your rules, could you make it work with .20 beta trinity?

Seems most people are using beta, ill make it work with .20 tonight after work (around 12hrs from now)
 
thanks duck your super simple tight loot rules are the best man (;
 
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