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Super Simple Tight Loot for Giles Trinity

Follower items Str or Int or Dex (which ever is suited) is needed to have 310 of that stat and will give a static score of 3100

this is not working :-( stash is flooding with crap follower items
 
Can u try a fresh install plz? It has been fine for me
 
Settings are running great, thanks!

I have it currently set at 39k/24k/24k but it's keeping items worth as little as 50k, particularly gloves. What are your settings?
 
Settings are running great, thanks!

I have it currently set at 39k/24k/24k but it's keeping items worth as little as 50k, particularly gloves. What are your settings?
Mine are 40/26/27 currently and are pretty good but with rares becoming worth less I was thinking of trying 40/28/28
 
Testing this. Cleared compiled assemblies, settings, and logs. Using the latest trinity build from rrrix, is there still community version? Copied ItemValuation.cs over previous version. Set loot rules, will report back later. I really just want my bot to keep only 100k+ rares and legendaries, salvage anything else, and sell/salvage all follower equipment.

Code:
Community_Trinity_v0.2.zip
Unified_v3_2_GilesTrinity_beta.zip.zip

Tried both and get compile errors. Probably an issue somewhere on my end, but not sure where. Trinity doesn't show up after I copy the file to the folder.
However, I do like my loot rules how I like my women, simple and tight :cool:
 
Last edited:
Are you using the beta version of demonbuddy? if not give it a go, ive been using it now since it was uploaded and have 0 issues
 
Is this working for you with newest Trinity 1.7.2.11?
I just updated to it and when it ID's items it is no longer showing a score it now shows (Null) where the score used to be.

Thanks
~Z
 
How do I use this? I'm replacing the ItemValuation.cs , but I get a compiler error when I start demonbuddy
 
Is no one else having this problem with the latest Trinity? :/
May have to go back to .10 if it is just me I guess.

Is this working for you with newest Trinity 1.7.2.11?
I just updated to it and when it ID's items it is no longer showing a score it now shows (Null) where the score used to be.

Thanks
~Z
 
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