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Rift Bot - Yet Another Rifter!

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I know this one is DB issue, not the profile itself, but my bot won't open any armor rack eventhough I did delete all the blacklist lines about armor rack. Can anyone show me how to fix it?
 
There is a problem at RBE.xml ==> <LoadProfileOnce profile="RiftCommon.xml" />

I think it should be <LoadProfileOnce profile="RiftExploreCommon.xml" />

The same goes with RBEB. But if it was intentionate because RiftExploreCommon.xml was not updated like RiftCommon.xml then I'm wrong.

Then again, maybe it should have been RiftExploreFull.xml
 
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There is a problem at RBE.xml ==> <LoadProfileOnce profile="RiftCommon.xml" />

I think it should be <LoadProfileOnce profile="RiftExploreCommon.xml" />

The same goes with RBEB. But if it was intentionate because RiftExploreCommon.xml was not updated like RiftCommon.xml then I'm wrong.

work as intended.
 
Hi DyingHymn, great work!

How is the profile working with the new Trinity 1.18.27 and QuestingTools 1.5.53? :)
Sometimes I have problems with maps that used to work before, did they change something about them since they stoped working? It tries to unstuck all the time.
Just wonder because I want to understand :)
 
got only red error (riftfull+bounty) he stay only see pic 2.webp 2.webp


Exception when terminating bot thread. System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei QuestTools.MoveToMapMarker.RefreshActorInfo()
bei QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.DecoratorContinue..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()
 
got only red error (riftfull+bounty) he stay only see picView attachment 126868View attachment 126868


Exception when terminating bot thread. System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei QuestTools.MoveToMapMarker.RefreshActorInfo()
bei QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.DecoratorContinue..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()

Update the profile with this:
https://mega.co.nz/#!gFsTWIYI!KOHA7fugDkZUedN0rIEbdZHkbD7rz1LJ1bFjO_A0yPE
 
Working good or working bad (It will work always better I guess), DyingHymn thank you (and thanks to Oksehode and others)

Is there a way to donate?
 
Found a issue with one of the Tower of the Damned maps.
1.webp

Bot stopped at the red circle. Check the marked message in DB.

Object dump from exit portal:
Code:
[277911B0] Type: Player Name: Wizard_Female-154 ActorSNO: 6526, Distance: 0
[277BF4C0] GizmoType: PortalDestination Name: Start_Location_0-60446 ActorSNO: 5502 Distance: 8.545213 Position: <735.5653, 524.2748, -87.0822> Barracade: False Radius: 6.631498
[277BEC28] GizmoType: Checkpoint Name: Checkpoint-60448 ActorSNO: 3795 Distance: 10.50592 Position: <752.2925, 524.2748, -78.81816> Barracade: False Radius: 5.830952
[27793410] GizmoType: SavePoint Name: Savepoint-60447 ActorSNO: 180941 Distance: 10.55912 Position: <752.3502, 524.2748, -78.81371> Barracade: False Radius: 4.325603
[277A0250] Type: Monster Name: Hireling_Templar-161 ActorSNO: 52693, Distance: 13.553
[COLOR="#FF0000"][B][277ADD74] GizmoType: Portal Name: g_Portal_Rectangle_Orange-60444 ActorSNO: 175482 Distance: 21.43219 Position: <722.1882, 525.6573, -87.37688> Barracade: False Radius: 22.62979[/B][/COLOR]
[277B3BFC] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60458 ActorSNO: 192867 Distance: 61.45559 Position: <714.7771, 532.3127, -29.54967> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277B9638] GizmoType: DestroyableObject Name: a3dun_crater_st_Demon_BloodContainer_A-60456 ActorSNO: 155255 Distance: 68.92856 Position: <714.1772, 554.0895, -29.24591> Barracade: False Radius: 13.75171 Health0.00100000004749745/1
[277AAE30] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60460 ActorSNO: 192867 Distance: 68.96024 Position: <700, 531, -30> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277A60D8] Type: Monster Name: a3_crater_st_demonic_forge-60437 ActorSNO: 185391, Distance: 115.7251

Entrance portal:
Code:
[277911B0] Type: Player Name: Wizard_Female-154 ActorSNO: 6526, Distance: 0
[277A7208] GizmoType: PortalDestination Name: Start_Location_0-60817 ActorSNO: 5502 Distance: 2.403449 Position: <679.7292, 734.7858, 24.97429> Barracade: False Radius: 6.631498
[2779498C] GizmoType: Checkpoint Name: Checkpoint-60815 ActorSNO: 3795 Distance: 2.709485 Position: <678, 738, 23.49271> Barracade: False Radius: 5.830952
[277A0250] Type: Monster Name: Hireling_Templar-161 ActorSNO: 52693, Distance: 13.06648
[COLOR="#FF0000"][B][277ABB14] GizmoType: Portal Name: g_Portal_ArchTall_Orange_LargeRadius-60823 ActorSNO: 204747 Distance: 20.03486 Position: <678.2551, 720.005, 34.83162> Barracade: False Radius: 24.65643[/B][/COLOR]
[2779B0AC] GizmoType: DestroyableObject Name: a3dun_crater_st_Demon_BloodContainer_A-60798 ActorSNO: 155255 Distance: 72.06854 Position: <623.6658, 766.1351, -9.214478> Barracade: False Radius: 13.75171 Health0.00100000004749745/1
[277B3BFC] GizmoType: BreakableChest Name: A3_crater_st_DemonCage_A-60794 ActorSNO: 174496 Distance: 72.90465 Position: <630, 777.5, -9.349625> Barracade: False Radius: 13.97542 Health0.00100000004749745/1
[277B66F4] GizmoType: DestroyableObject Name: a3dun_crater_st_Demon_BloodContainer_A-60785 ActorSNO: 155255 Distance: 77.90022 Position: <649.4661, 799.7101, -10> Barracade: False Radius: 13.75171 Health0.00100000004749745/1
[277A1C18] GizmoType: Chest Name: a3dun_Crater_ST_Chest-60813 ActorSNO: 179865 Distance: 85.99535 Position: <602.5, 725, -10> Barracade: False Radius: 6.927623
[277BC130] GizmoType: DestroyableObject Name: a3dun_crater_st_Demon_BloodContainer_A-60807 ActorSNO: 155255 Distance: 113.4462 Position: <574.6794, 759.8961, -9.945251> Barracade: False Radius: 13.75171 Health0.00100000004749745/1
[277BA31C] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60814 ActorSNO: 192867 Distance: 171.7526 Position: <517.9084, 771.5353, -19.43775> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277A42C4] GizmoType: DestroyableObject Name: a3dun_crater_st_Demon_BloodContainer_A-60810 ActorSNO: 155255 Distance: 193.7148 Position: <714.1772, 554.0895, -29.24591> Barracade: False Radius: 13.75171 Health0.00100000004749745/1
[277B9A84] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60820 ActorSNO: 192867 Distance: 212.2699 Position: <695.5, 532.5, -30> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277A901C] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60822 ActorSNO: 192867 Distance: 214.0826 Position: <700, 531, -30> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277AB6C8] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60821 ActorSNO: 192867 Distance: 218.1679 Position: <697, 526.5, -30> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277BB000] GizmoType: BreakableChest Name: a3dun_crater_BonePile-60827 ActorSNO: 192867 Distance: 221.8512 Position: <647.2944, 524.3261, -28.96643> Barracade: False Radius: 7.055979 Health0.00100000004749745/1
[277AFB88] GizmoType: Chest Name: a3dun_Crater_ST_Chest-60826 ActorSNO: 179865 Distance: 228.4973 Position: <675, 515, -28.96642> Barracade: False Radius: 6.927623
 
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When DB clears all the objectives,the bot dus not teleport back to town but clears the room is that a bug?
 
Hello again guys,

as said many times before, been testing this for 5 days straight, works awesome!!! I got soooo good legs from this profile, so thank you :D
It still cannot recognize the portals in Pandemonium Fortress maps tho, any possible fix for that?

Thnx a lot!!
 
Hello again guys,

as said many times before, been testing this for 5 days straight, works awesome!!! I got soooo good legs from this profile, so thank you :D
It still cannot recognize the portals in Pandemonium Fortress maps tho, any possible fix for that?

Thnx a lot!!

update to .28 trinity or newer and latest questtools. I've been testing with .28 all day it takes all portals just fine also make sure your profiles are up2date (svn version).
 
with the new update there is an issue with what seems to be the 1st bounty when it is cleansing the cursed shrine. -IF- the bot fails to get the bonus objective which is to clear all the waves b4 the timer on each wave the bot bugs out and just wanders the map. the gold inactivie timer also does not register and they sit there looking for nothing. even tho on the map it is registered as completed. any1 else getting this issue? ** I am using the updated profiles and the svn address has been changed to the proper location as specified on previous post about the update ** rift explore w/bounties**
 
with the new update there is an issue with what seems to be the 1st bounty when it is cleansing the cursed shrine. -IF- the bot fails to get the bonus objective which is to clear all the waves b4 the timer on each wave the bot bugs out and just wanders the map. the gold inactivie timer also does not register and they sit there looking for nothing. even tho on the map it is registered as completed. any1 else getting this issue? ** I am using the updated profiles and the svn address has been changed to the proper location as specified on previous post about the update ** rift explore w/bounties**

If you have problems with the bounty part please report it in the appropriate thread... this thread is only for rifts the bounty part is not supposed. -> [Profiles] Adventure Mode Bounties - Community Edition

In that thread you may find help.
 
Do you mean .27? I can not find .28

Thanks
https://www.assembla.com/code/unifiedtrinity/git/nodes/124a6349a6925ff81ccb2ead9380b387d6aad066#

Click download and you got it..

Changes from .27

Merged most of Ubim's WD updates for spell costs
Trinity should ignore non-quest monsters that are too far away from Cursed Chests or Cursed Shrines while in active events
Added option to ignore clicking player resurection headstones
Fixed WD not casting Zombie Dogs OOC
Added Dump Merchant Items button
Quest Monsters are now LoS whitelisted (should help with bounty events)
Wizard Explosive Blast is now use off cooldown, and as a pull spell
Added Wizard Teleport: Safe Passage support
Added Wizard Diamond Skin: Sleek Shell support
 
I posted here cuz this is where the everything was bundled together and it is infact a *trinity* issue. I downgraded to .24 from a zip file I saved and it works fine again. using the updated profiles but with .24 trinity. works well again
 
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