Waiting 3.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot Full
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Full
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Clicking UI element Conversation Button (109813760)
Using Waypoint. Number:46
[Trinity] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Trinity] Skipping TrinityTownRun
[Rift Bot] Open Rift
This is what the bot reads.
It will run one or a couple games without a hitch.
Then it will attempt to open a rift without doing the bounties / enough rift fragments.
Anyone else with this problem?
Suggestions?
Also, I have the gold timer set to 150 seconds, yet the bot does not exit game after 150 seconds of no gold.
Worked flawlessly until it zoned, Then spammed with errors until the bot froze so I was unable to get any sorta log from it
Worked flawlessly until it zoned, Then spammed with errors until the bot froze so I was unable to get any sorta log from it
This should fix the problem:
http://www.thebuddyforum.com/demonb...t-bot-yet-another-rifter-167.html#post1491781
It did. Thank you very much. 8 hours 100% afk while sleep and 4 hours now.
[Rift Bot] Explore Random Map @ 20/30/0.05
[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquareItem()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot)
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
latest trinity and updated from svn for plugin+profile.
It won't enter gate for The Vizier's land (act 5 map).
imgur: the simple image sharer
having trouble with it not repairing when equipment damaged
RiftFull and RiftExploreFull is working together. The profile use RiftExploreFull if we have made any tweaks to specific maps.
You should always use the .xml files outside the Data folder.
The jailer rifts from A1 are also kinda bugged with alot of stucking and backtracking![]()