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Rift Bot - Yet Another Rifter!

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Worked flawlessly until it zoned, Then spammed with errors until the bot froze so I was unable to get any sorta log from it
 
Waiting 3.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot Full
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Full
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Clicking UI element Conversation Button (109813760)
Using Waypoint. Number:46
[Trinity] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Trinity] Skipping TrinityTownRun
[Rift Bot] Open Rift

This is what the bot reads.
It will run one or a couple games without a hitch.
Then it will attempt to open a rift without doing the bounties / enough rift fragments.
Anyone else with this problem?
Suggestions?
Also, I have the gold timer set to 150 seconds, yet the bot does not exit game after 150 seconds of no gold.
 
Waiting 3.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot Full
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Full
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Clicking UI element Conversation Button (109813760)
Using Waypoint. Number:46
[Trinity] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Trinity] Skipping TrinityTownRun
[Rift Bot] Open Rift

This is what the bot reads.
It will run one or a couple games without a hitch.
Then it will attempt to open a rift without doing the bounties / enough rift fragments.
Anyone else with this problem?
Suggestions?
Also, I have the gold timer set to 150 seconds, yet the bot does not exit game after 150 seconds of no gold.

updating yours XML files by svn don't work?

cuz the actions of DB is based on directions of XML files right?
 
Worked flawlessly until it zoned, Then spammed with errors until the bot froze so I was unable to get any sorta log from it

That was caused by a bug in questtools, when you get into combat immediately after taking a portal.

Rollback to a lower version of QT like .45
 
i have download the package, and i still couldnt locate the file, could you tell me where i can find the profile? and what's the name of the profile please?
 
I posted before, but I still run into problems with some maps. Sometimes on a Keep Depths type of map, it just stops and stands there. It's happened numerous times.

Other times, inside the Pandemonium Fortress type of map (with or without the portals), the bot will explore the map 97% of the way and then just go back to the entrance, never finding the exit (and it got so close too before it started to backtrack!).

When it's the Pandemonium fortress with the portals, sometimes it gets to the map exit and stops.

I am using the latest DB with the latest plugins of the time of this post (trinity .26, quest tools .50, etc.)
 
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I keep getting disconnected. Any ideas?

[Rift Bot] Explore Random Map @ 20/30/0.05
[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquareItem()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot)
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Alot of backtracking with the oksehode version with the act 3 map, when you are on the stonefort generated maps.

Spellbound Conundrum.
 
RiftFull and RiftExploreFull is working together. The profile use RiftExploreFull if we have made any tweaks to specific maps.

You should always use the .xml files outside the Data folder.

Oh I do, I've never ran the Full version, I've only done explore. I'm always only using Rift Bot Explore outside the data folder, was just curious if there's a difference between

Loaded Rift Bot Explore
and
Loaded Rift Box Optimized Explore (which isn't even the name of any profile)

it's cool I wont deal with it anymore, I always just load explore and call it a day, was just curious if there's any difference or w/e. =D
 
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