I keep encountering a problem where the bot just sits at a close door and keeps shooting at it but not opeing.
Nothing in the log/console.
Trinity issue. You might try to decrease the trash and elite trigger range.
I keep encountering a problem where the bot just sits at a close door and keeps shooting at it but not opeing.
Nothing in the log/console.
So what is the file structure here? Do we put these in the Rift Bot folder
Rift Bot Common with Bounties.xml
Rift Bot Common.xml
Rift Bot Explore with Bounties.xml
Rift Bot Explore.xml
Rift Bot Full with Bounties.xml
Rift Bot Full.xml
and then these in the Data folder inside the Rift bot folder?
Chapel.xml
Dais.xml
Diablo.xml
Gardens of hope 1.xml
Gardens of hope 2.xml
Hellrift.xml
Izual.xml
RBC/
RBC.xml
RBCB/
RBCB.xml
RBE/
RBE.xml
RBEB/
RBEB.xml
RBF/
RBF.xml
RBFB/
RBFB.xml
Rakanoth.xml
RiftCommon.xml
RiftExploreCommon.xml
RiftExploreFull.xml
RiftFull.xml
Silver Spire 1.xml
Silver Spire 2.xml
act4.xml
since new trinity update it stucks very often in each acts.. act 4 worked before like a charm but now any advice?
<If condition="CurrentLevelAreaId == 275929"> <!-- CorruptSpire -->
<LogMessage quest="1" step="2" output="[Rift Bot] Explore CorruptSpire @ 15/30/0.35" />
<TrinityExploreRift questId="1" stepId="2" until="FullyExplored" markerDistance="45" boxSize="15" pathPrecision="30" boxTolerance="0.35"/>
<LoadProfile file="RiftFull.xml" />
</If>
You got it![]()
Is there these folders inside the Data folder as well? And are there only a single XML inside with the same name... ie - RBC.xml inside the RBC folder that is inside the data folder?
RBC
RBCB
RBE
RBEB
RBF
RBFB
I had some issues loading the RiftFull and a few others is why I am asking
Trinity issue. You might try to decrease the trash and elite trigger range.
Extreme backtracking in Pandemonium Fortress and Leaper Cave levels.
i agree, alot of times those areas actually contain monsters.....which screws with the AI .......seems quite a few cases where the bot get stuck at a wall (trying to walk through it) because there was actually something on another end.....maybe because the bot think that is a unexplored area?I think things like this screws with the pathing on some maps. The part of the map that marked is not even part of the map.
View attachment 126604
so my trinity loot rules seem to mean nothing while using the riftbot profile pack, I told it to salvage all yellows it picks up. instead it put them in storage and there useless to me. any1 have an idea on how to fix this- it wont even sell them just wants to store them
try a toggle for combat and reduce the radius in that specific map to 10-15.
I think things like this screws with the pathing on some maps. The part of the map that marked is not even part of the map.
View attachment 126604
Another update:
CurrentLevelId: 353527
Map Name: X1_LR_Tileset_Aqueducts
Box-size: 12
Tolerance: 0.45
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DyingHymn,
there might be a way to tell the difference between the "big" and "small" version of The Cursed Hold (Warden)..
By using the coordinates and ActorExistsAt.. Both versions spawn their entrance at different coordinates.. the "big" version is <If condition="ActorExistsAt(176000, 303.0258, 1320.288, 1.596355, 10)">
Now gotta do the same for the small one then run into these maps multiple times to confirm that coordinates are always the same and then well we have a way to tell the difference
Also 4 different Pandemonium Fortress rift design runs no stuck smooth completion at [Rift Bot] Explore Pandemonium Fortress @ 9/15/0.55 settings and another thing for Pandemonium to explore properly we need to reduce combat range to a a minimum it helps a lot with stuck issues allot of the stuck comes from bot trying to fight shit he can't reach.. combat radius of around 15 or so should be good we wont need much more on that narrow map anyway not like it has tons of mobs to begin with.